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But aside from that, it's very lacking. One obvious thing would have been to add a machine that could break down junk into components, but it doesn't even have that.
The builder, that can craft various junk, seems pointless, except for the very rare times you need Vault-tec lunchboxes for bottlecap mines.
I don't think you can even make much of a profit from crafting and selling the junk, so I don't know what the idea was.
If you do use mods, it suddenly turns into something quite useful, though.
Factory Add On - Miners Refineries and Assemblers
https://www.nexusmods.com/fallout4/mods/42731
then you get to build mining machines and refineries that can produce for you, free steel, glass, aluminum and literally any component you can imagine. simply from digging the materials up from the ground for free.
you can use the materials to also produce ammo, and i mean how can you argue with free ammo?
and it's better than cheating ammo because it's more immersive. more realistic to be producing your own ammo on machines rather than conjuring it up out of thin air
Manufacturing Extended
https://www.nexusmods.com/fallout4/mods/15429
Manufacturing Extended expanded
https://www.nexusmods.com/fallout4/mods/18345
Better Manufacturing [REQ: F4SE]
https://www.nexusmods.com/fallout4/mods/26375
Using the Vault-Tec PMS is a lot easier than running around in workshop mode, looking for that one settler who isn't assigned to something to give a new assignment, that's for sure. The Vault Tec Workshop needs mods because the building system has bugs and things don't snap together as they should. There are lots of trick and work arounds to make things work. and they don't give you the space to make a decent vault, there's aways some stupid little hill or something dead you can't move that's in the way.
Yes. With the miners you have enough material to make it worth while. Even with the mod tho ...
By the time you can make something, you can almost always scrounge or get it off dead NPCs first. E.g. You can make .38 pipe guns on workshop when you can easily find .38 pipe guns.
I agree I'm a fascinating person and my faults are legendary. However, I think most people want to discuss the game, not me, as wonderful and fascinating that I am.
Don't worry, I bought the game of the year edition and I have everything. Thanks for the pointers!
1.) yes, i try to do this first, get the factory set up as fast as possible. but you scrounge to build the machines then you can stop scrounging and let the machines take over.
2.) if you focus on getting it first you can get the science perks you need to build fusion power. and actually i was running the machines using other power generators from other mods before i got the science to level 4. somewhere in my modlist are mods that add more types of power plants if you want to look
https://reedmann.com/aaron/games/fallout4/info/modlist.htm
3.) it's not all about finding gear you can make a lot of what you usually have to find. like nuclear material. you have to find it, but with the machines you can just make it. like ammo or fusion cores. over-produce it and sell the excess for caps and forget your water purifier operation. a factory is far more lucrative. and it gives a settlement a real purpose. an important job to do.
4.) when you leave the settlement you shut the machines off lol. i just have them running while i'm there or if i know for sure i'm coming back right away. but having them run while you're away is perfect if you want to build a stockpile while doing something else. most of what you produce isn't scattered about on the floor. you build containers and the items go into the containers at the end of the conveyor belt. no extra triangles.
unless one of the machines gets backed up, and sh!t starts falling on the floor, which only happens when you have it configured wrong and it's a bit rare. i have come back to thousands of items on the ground that i had to pick up and store so yeah, it can happen, but i saw thousands of items and it didn't crash so you have a good long while before it piles up enough to crash.
i did have it crash on me though eventually because i left it alone to work under poor configuration. since then i've learned how to better configure the machine layouts and use the conveyor speeds and such that you can set in the terminal connected to it to keep pileups from happening
if you want to see a setup that i had working quite well look here
https://www.youtube.com/watch?v=s-b_bIKYJLU
just not too weird. you start bringing tele-tubby mods or something to the table and i'm out. :P
I don't see how you can play minute men without all this. After the first half dozen or so "kill the supermutants for us" you start getting "build our settlement for us" where you have to build defenses. Only they don't have squat for materials, and you'd better had brought it with you or they'll hate you forever.
1.) scavenge
2.) contraptions machines
3.) cheat
take your pick on which way you wanna do it. it really all depends on the level of immersion you want.