Fallout 4

Fallout 4

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Yoodz Nov 18, 2017 @ 4:28pm
Castle Armory Mission bugged
Ronnie shaw Never goes down to the castle tunnels
She just walks in the same spot outside
The mission can't be completed without here because i need her to access a terminal to open a door. is there any command i can use or any fix for this?
(i do have some mods installed)
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Showing 16-28 of 28 comments
Bored Peon Nov 20, 2017 @ 12:19am 
Think of it this way. At least you were not dumb enough to open the console and type scrapall. So many people broke the quest that way breaking the cannons and door.

Although how some people were able to open the doors or dig out the tunnels before the quest reeks of something caused by a mod.
Yoodz Nov 20, 2017 @ 7:57am 
Originally posted by Bored Peon:
Think of it this way. At least you were not dumb enough to open the console and type scrapall. So many people broke the quest that way breaking the cannons and door.

Although how some people were able to open the doors or dig out the tunnels before the quest reeks of something caused by a mod.

LOL i didnt even know that was a command thank god

Yeah you're right opening the door before the quest is definitely caused by a mod
not sure which one though. i removed all of my mods and i couldnt open the door anymore however i can still dig out the tunnel i think thats a part of the game because ronnie shaw said "ahh you already cleared the debris well done" or something like that
Blaze Jul 9, 2018 @ 12:28pm 
Same thing happened to me, I fixed it by teleporting Ronnie to me using (55ec9.moveto player) and then using (setstage 000aa778 470) to trigger the event. She should then use the terminal as she is suppose to and you can continue with the quest.
Last edited by Blaze; Jul 9, 2018 @ 12:29pm
Frawgy Dec 22, 2018 @ 11:02am 
Originally posted by Ayoody:
Ronnie shaw Never goes down to the castle tunnels
She just walks in the same spot outside
The mission can't be completed without here because i need her to access a terminal to open a door. is there any command i can use or any fix for this?
(i do have some mods installed)
I downloaded a mod that caused this issue. I just used the completequest command, but that removed Ronnie from the game completely, and I wasn't able to get the artillery schematic.
I've found a fix for people like me.
If Ronnie Shaw has disappeared after you've used the completequest command, you'll need to spawn her in yourself. Open the console and enter [help "Ronnie Shaw" 4] without the [] brackets. The ID that has NPC before it is ronnie. Type [player.placeatme <Ronnie's ID>] once you've done that open the console again and select Ronnie Shaw. Copy and paste thhis line of commands one at a time.

Addtofaction 1c21c 1
Addkeyword workshopallowcommand
Addkeyword workshopallowmove
setpv bcommandable 1
setpv ballowmove 1
setpv ballowcaravan 1

After that, you should be all set. Hope it helped!
Svimsen Jul 7, 2019 @ 12:00pm 
i Freaking GOT THE SAME ISSUE SHE WONT GO DOWN WEN I Try talk she just say random stuff
Bored Peon Jul 7, 2019 @ 1:06pm 
Originally posted by Svimsen:
i Freaking GOT THE SAME ISSUE SHE WONT GO DOWN WEN I Try talk she just say random stuff

Read the instructions on your Castle remake mod. Pretty sure it says to enable it AFTER you complete the quests, not before.
Sanenomore May 14, 2020 @ 3:39am 
Originally posted by Blaze:
Same thing happened to me, I fixed it by teleporting Ronnie to me using (55ec9.moveto player) and then using (setstage 000aa778 470) to trigger the event. She should then use the terminal as she is suppose to and you can continue with the quest.


Kill Sarge (don't hack him) then do this.... problem solved. Thank you Blaze.
I had the same problem but I cheated I used te TCL cheat code to progress and fix that problem
Zekiran Jan 14 @ 12:49am 
Originally posted by codylancaster:
I had the same problem but I cheated I used te TCL cheat code to progress and fix that problem


Ah, yes.

"Breaking the game" is going to "fix" the game.

Don't use TCL to move past ANY locked door if there is a quest / action that must normally open it. Your game now runs a much higher risk of having other issues, grats.
I've found out if you have a mod that alters the castle ( remodels it ) in any way , that can also break this quest .
Zekiran Jan 14 @ 3:54pm 
Originally posted by gregnewman2022:
I've found out if you have a mod that alters the castle ( remodels it ) in any way , that can also break this quest .

Like every single other mod that alters a quest area, yes. And in fact, most of those should already tell you this.
Originally posted by Zekiran:
Originally posted by gregnewman2022:
I've found out if you have a mod that alters the castle ( remodels it ) in any way , that can also break this quest .

Like every single other mod that alters a quest area, yes. And in fact, most of those should already tell you this.

And there lies the problem . actually all but one mod of this type DO NOT say this .
Zekiran Jan 14 @ 4:33pm 
iffffff 'all the others' do, one might simply choose to understand that they all should behave this way.
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Date Posted: Nov 18, 2017 @ 4:28pm
Posts: 28