Fallout 4

Fallout 4

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Most NPCs in DC not respond. All mod disabled.
I modded from the start of the first game playthrough. Run fine for 60 hours of game until I reach Diamond City.

Piper and Doctor still talks fine like all of the NPCs I encountered outside DC.
So I disable all mod and load the save before I enter the city but still the same.

I read forum of other who have this same problem (some of them happens on other NPCs) but turns out they all said disabling mods works. But mine doesn't.

Anyway, here are mods list: (I use LOOT to order them.)
Any Mod Any Weapon (AMAW) - Any Mod Any Weapon 2.1 Armor and Weapon Keywords Community Resource (AWKCR) - AWKCR - Color Swap Mod Slot Hider Armor and Weapons Keyword Community Resource (AWKCR) Armorsmith Extended - Armorsmith Extended v3.32 incremental update from v3.31 Barber and Surgeon Camera Fix - Barber and Surgeon Camera Fix - Vault-Tec Patch Better Item Sorting Better Mod Descriptions - All-In-One Better Mod Descriptions Better Settlers BodySlide and Outfit Studio Bullet Time - Slow Time - Bullet Time - Slow Time - v1.3 Carry Weight Modifications Companion Stealth Distance Fix (No Free Hugs) Craftable Ammo D.E.C.A.Y - Better Ghouls - D.E.C.A.Y 2.0 D.E.C.A.Y - Better Ghouls - D.E.C.A.Y 2.1 D.E.C.A.Y - Better Ghouls - D.E.C.A.Y 2.1 VIS Darker Nights 1.11p6 DEF_UI DEF_UI DEF_WIDGETS_CORE Diamond City Enhanced - Diamond City Enhanced 2.0 Flora Revisited Dogmeat's Backpack - Dogmeat's Backpack DYNAVISION - Dynamic Depth of Field - DYNAVISION - Dynamic Depth of Field Eating Off the Floor - Eating Off the Floor Eli's Armour Compendium - Eli's Armour Compendium - CBBE and BodySlide 1.5 Enhanced Blood Textures ETSGB - Easy To See Glowing Bobbleheads ETSGM - Easy To See Glowing Mags Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack) - Everyone's Best Friend v3.0.0 Eyewear and mask retexture - Eyewear and mask retexture Fallout 4 Configuration Tool - By Bilago - Fallout 4 Configuration Tool Faster Terminal Displays - Faster Terminal Displays (20x) Creation Kit Version FO4 Hotkeys - FO4 Hotkeys - Option 1 - Full - v1.2 Get Out Of My Face (Push Away Companions and NPCs) - Get Out Of My Face (Push Away Companions and NPCs) v1.3 Hide Helmets 2.0 - Hide Helmets v2.0 - Standalone Higher Settlement Budget HUDFramework - 01. DEF_UI Compatibility Patch HUDFramework - HUDFramework 1.0f In-game Third Person Camera Config - In-game Third Person Camera Config Intimidation Overhaul - Intimidation Overhaul K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat - K-9 Harness - Tactical Body Armor and Backpack for Dogmeat Legendary Modification Live Dismemberment - Live Dismemberment - Increased Headshot Damage Lowered Weapons - Lowered Weapons 1.1 MGS Aiming - MGS Aiming Mod Configuration Menu - Mod Configuration Menu 1.21 More Smarter Companions Mod - More Smarter Companions Mod No More Fake Puddles - No More Fake Puddles Nuclear Weather - Nuclear weather 0.8 Nuclear Weather and True Storms 1.4 Patch - Nuclear weather-TSCompat Patch Nuka-World Bottle Scenery Fix - Nuka-World Scenery replacement Outfit Switcher - Hotkey Loadouts - Outfit Switcher 2.2 Pip-Boy Flashlight Place Everywhere - Place (Fallout4 1.10.40 - latest release) Ponytail Hairstyles by Azar v2.5a - Ponytail Hairstyles by Azar v2_5a - Loose files Salvage Beacons See-Through-Scopes Slower Ghouls Slower Ghouls - Dodge Replacer Start Me Up - Alternate Start and Dialogue Overhaul - Start Me Up - Normal Dialogue Prompts - version 6.1 Survival Options Survival Options Survival stats widget - DEF_WIDGETS_SURVIVAL1 Take Cover - Take Cover 1.3 BETA The M9 Standalone Pistol - M9 V1.0 The Running Dead - Customisable Zombie Apocalypse Mod - TRD V1.6 True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) - Nuka World Add-On (with TS Far Harbor Compatibility) True Storms: Wasteland Edition v1.4 Unofficial Fallout 4 Patch - Unofficial Fallout 4 Patch Vault 1080 - Vault 1080 Vivid Fallout - Landscapes West Tek Tactical Optics - Enhanced Targeting HUD - WTTO - Enhanced Tactical HUD West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More - West Tek Tactical Optics v2.0 - AWKCR West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More - West Tek Tactical Optics v2.0.1 (minor update)

If anybody could provide me a solution, I would be grateful.
Thanks
Last edited by 󠀡󠀡󠀡󠀡; Nov 15, 2017 @ 11:56pm
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Showing 1-15 of 15 comments
GoreTiger Nov 16, 2017 @ 12:00am 
Gonna say it's ether your Diamond city mod, Or the Get out of your face mod.
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 12:06am 
Originally posted by KrayToast:
Gonna say it's ether your Diamond city mod, Or the Get out of your face mod.
I have disabled all of them and still not work
GoreTiger Nov 16, 2017 @ 12:10am 
Originally posted by And then I say:
Originally posted by KrayToast:
Gonna say it's ether your Diamond city mod, Or the Get out of your face mod.
I have disabled all of them and still not work


Originally posted by And then I say:
Originally posted by KrayToast:
Gonna say it's ether your Diamond city mod, Or the Get out of your face mod.
I have disabled all of them and still not work
did you read the individual mod discriptions and make sure you disabled every mod properly?

Some mods need additional steps than just unchecking the box. If you disabled it anyways and it required certain specific steps, You might have broken your game.
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 12:19am 
Originally posted by KrayToast:
Originally posted by And then I say:
I have disabled all of them and still not work


Originally posted by And then I say:
I have disabled all of them and still not work
did you read the individual mod discriptions and make sure you disabled every mod properly?

Some mods need additional steps than just unchecking the box. If you disabled it anyways and it required certain specific steps, You might have broken your game.

Yes, I did. I also tried disable from the game menu which will reload everything and make some of NPCs go naked.
Originally posted by And then I say:
Originally posted by KrayToast:
Gonna say it's ether your Diamond city mod, Or the Get out of your face mod.
I have disabled all of them and still not work

Then it's a loose file problem if you've disabled all the .esp files and non-official esm files.
Frankly, loose problem file are casued by bad mod managers who don't uninstall files properly (Nexus Mod Manager is notoriously bad for this) so start there but it's likely that you'll need to do a fresh install to fix the issue (and a frewsh install of nexus mod manager, it's safe to keep all your previous mods but you will need to delete the virtual instalkls, etc while keeping the mods downloaded fine, either for NMM to register or to drag+drop them into your fresh install of NMM, depedning on how severe the issue is).

If you've re-installed Fallout 4 with the same mods, take note and try to find a commonality and use said commonality to find out exactly what the issue is. Figuring out mod conflicts this severe can be a total PITA requiring extremely due diligence.

Also, it COULD be an incompatibility with that stupid update they did breaking a mod (why Bethesda? No one cares about your silly ads for "paid" mods), if that's the case you can simply use the Steam dev mode to download the 2nd newest launcher and use that instead.
Last edited by Bad Distraction Carnifex; Nov 16, 2017 @ 12:29am
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 12:46am 
Originally posted by Bad Distraction Carnifex:
Originally posted by And then I say:
I have disabled all of them and still not work

Then it's a loose file problem if you've disabled all the .esp files and non-official esm files.
Frankly, loose problem file are casued by bad mod managers who don't uninstall files properly (Nexus Mod Manager is notoriously bad for this) so start there but it's likely that you'll need to do a fresh install to fix the issue (and a frewsh install of nexus mod manager, it's safe to keep all your previous mods but you will need to delete the virtual instalkls, etc while keeping the mods downloaded fine, either for NMM to register or to drag+drop them into your fresh install of NMM, depedning on how severe the issue is).

If you've re-installed Fallout 4 with the same mods, take note and try to find a commonality and use said commonality to find out exactly what the issue is. Figuring out mod conflicts this severe can be a total PITA requiring extremely due diligence.

Also, it COULD be an incompatibility with that stupid update they did breaking a mod (why Bethesda? No one cares about your silly ads for "paid" mods), if that's the case you can simply use the Steam dev mode to download the 2nd newest launcher and use that instead.

That's a load of work but thanks. I will try this. I will let you know if it's work. But if I disappear please not that I either quit playing this game or got put in jail for murder attempt. lol
Originally posted by And then I say:
Originally posted by Bad Distraction Carnifex:

Then it's a loose file problem if you've disabled all the .esp files and non-official esm files.
Frankly, loose problem file are casued by bad mod managers who don't uninstall files properly (Nexus Mod Manager is notoriously bad for this) so start there but it's likely that you'll need to do a fresh install to fix the issue (and a frewsh install of nexus mod manager, it's safe to keep all your previous mods but you will need to delete the virtual instalkls, etc while keeping the mods downloaded fine, either for NMM to register or to drag+drop them into your fresh install of NMM, depedning on how severe the issue is).

If you've re-installed Fallout 4 with the same mods, take note and try to find a commonality and use said commonality to find out exactly what the issue is. Figuring out mod conflicts this severe can be a total PITA requiring extremely due diligence.

Also, it COULD be an incompatibility with that stupid update they did breaking a mod (why Bethesda? No one cares about your silly ads for "paid" mods), if that's the case you can simply use the Steam dev mode to download the 2nd newest launcher and use that instead.

That's a load of work but thanks. I will try this. I will let you know if it's work. But if I disappear please not that I either quit playing this game or got put in jail for murder attempt. lol

Totally, haha, sometimes fixing the issue is a game of itself. Just follow these steps:

1. Did I run into this issue before?

Yes

Then problem is with my mods and due to me disabling all the esp files and non-official esm files it HAS to be a mod installer problem (so resintall) and try to figure out the common trait between your last fully working save and this latest new game? Perhaps you didn't have, for example, Better Locational Damage installed whein it last worked? Just as an example of a problem that could arise.

Then I'd open up your bashed patch manually and make sure the records looks normal in the bashed patch (green=good, yellow=okay, red=needs to be looked at. Just use "common sense" when analyzing the data to figurte out which records need to be manually altered)

If you didn't run into the issue before you'll need a full reinstall and separate your mods mentally into categories, texture mods are always safe to install. Anything that could invole a script or a totally new object could be suspect so you'll have to install them in batches of 5 at a time.

It's a TON of work.
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 1:38am 
Originally posted by Bad Distraction Carnifex:
Originally posted by And then I say:

That's a load of work but thanks. I will try this. I will let you know if it's work. But if I disappear please not that I either quit playing this game or got put in jail for murder attempt. lol

Totally, haha, sometimes fixing the issue is a game of itself. Just follow these steps:

1. Did I run into this issue before?

Yes

Then problem is with my mods and due to me disabling all the esp files and non-official esm files it HAS to be a mod installer problem (so resintall) and try to figure out the common trait between your last fully working save and this latest new game? Perhaps you didn't have, for example, Better Locational Damage installed whein it last worked? Just as an example of a problem that could arise.

Then I'd open up your bashed patch manually and make sure the records looks normal in the bashed patch (green=good, yellow=okay, red=needs to be looked at. Just use "common sense" when analyzing the data to figurte out which records need to be manually altered)

If you didn't run into the issue before you'll need a full reinstall and separate your mods mentally into categories, texture mods are always safe to install. Anything that could invole a script or a totally new object could be suspect so you'll have to install them in batches of 5 at a time.

It's a TON of work.

The biggest problem is I havn't been in DC before. All other NPCs before I reached ther are fine.
So I think I have to try 2nd option first.
Originally posted by And then I say:
Originally posted by Bad Distraction Carnifex:

Totally, haha, sometimes fixing the issue is a game of itself. Just follow these steps:

1. Did I run into this issue before?

Yes

Then problem is with my mods and due to me disabling all the esp files and non-official esm files it HAS to be a mod installer problem (so resintall) and try to figure out the common trait between your last fully working save and this latest new game? Perhaps you didn't have, for example, Better Locational Damage installed whein it last worked? Just as an example of a problem that could arise.

Then I'd open up your bashed patch manually and make sure the records looks normal in the bashed patch (green=good, yellow=okay, red=needs to be looked at. Just use "common sense" when analyzing the data to figurte out which records need to be manually altered)

If you didn't run into the issue before you'll need a full reinstall and separate your mods mentally into categories, texture mods are always safe to install. Anything that could invole a script or a totally new object could be suspect so you'll have to install them in batches of 5 at a time.

It's a TON of work.

The biggest problem is I havn't been in DC before. All other NPCs before I reached ther are fine.
So I think I have to try 2nd option first.


DC meaning disconnect? If so and you've never had that issue before then looks at 2 things:

1 being mods that alter that area and 2 being mods that alter npcs which should be in that regions. Finally, check mods that alter locations in that area.

But if you're diabling everything and still getting CTDs then it's only an issue that can be resolved by re-installing. Thank Nexus Mod Manager for that mess, that program is a pile of barely working trash.
Last edited by Bad Distraction Carnifex; Nov 16, 2017 @ 1:58am
MageThis Nov 16, 2017 @ 2:55am 
For testing a mod has to be "uninstalled" not just "disabled".
Originally posted by MageThis:
For testing a mod has to be "uninstalled" not just "disabled".

Depends on how ♥♥♥♥♥♥ your mod manager is. Nexus Mod Manager frequently doesn't properly unistall mods, for example and can leave orphaned files left over.
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 4:20am 

Originally posted by MageThis:
For testing a mod has to be "uninstalled" not just "disabled".

I uninstalled them. Even delete an download again on some of them.



Originally posted by Bad Distraction Carnifex:

I mean Diamond City.
Lem Nov 16, 2017 @ 5:50am 
It could be a mod has already done damage to the save in such a way that uninstalling won't fix. If you have an earlier save from before you reached Diamond City, you could try that to at least verify that a mod broke things. The Diamond City mod is highly suspect, since your problem is focused there. Check the posts in the mod's discussion on the nexus. Somebody else might have already had the issue and fixed it.

One thing you could also try is the recycleactor console command. That works better than disable/enable for resetting an NPC. You might need to do a moveto.player afterwards as the NPC could reset to some other location. NPCs with multiple versions tend to break if you recycle them (like old/young cabot sister). I don't think Diamond City has any of those, but it might. Even if recycleactor gets your NPCs talking again though, the issue could have broken their quest related scripting, so you might have trouble down the road.

I'd recommend going back to a pre-diamond city save IF that fixes the issue and you aren't like 20 hours past it or something.
󠀡󠀡󠀡󠀡 Nov 16, 2017 @ 6:21am 
Originally posted by archgaden:
It could be a mod has already done damage to the save in such a way that uninstalling won't fix. If you have an earlier save from before you reached Diamond City, you could try that to at least verify that a mod broke things. The Diamond City mod is highly suspect, since your problem is focused there. Check the posts in the mod's discussion on the nexus. Somebody else might have already had the issue and fixed it.

One thing you could also try is the recycleactor console command. That works better than disable/enable for resetting an NPC. You might need to do a moveto.player afterwards as the NPC could reset to some other location. NPCs with multiple versions tend to break if you recycle them (like old/young cabot sister). I don't think Diamond City has any of those, but it might. Even if recycleactor gets your NPCs talking again though, the issue could have broken their quest related scripting, so you might have trouble down the road.

I'd recommend going back to a pre-diamond city save IF that fixes the issue and you aren't like 20 hours past it or something.

Thank you, the save prior to Diamond City now is about 10 hours away since I continue to try talk with some other NPCs in other city I haven't met and they are all fine.
If this fix the problem, I have no objection to play those 10 hours again.
󠀡󠀡󠀡󠀡 Nov 18, 2017 @ 11:03pm 
Hi, it's Sunday!

I'm back here to tell you all who help me that I start a new game with exactly same mods but this time Diamond City NPCs are respond.

So, I don't know that cause the problem from my last save but thanks to that I lost my almost 70 hours of play.

Anyway, thanks again, all of you.
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Date Posted: Nov 15, 2017 @ 11:55pm
Posts: 15