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Plug the companion's name in the search function. What you're looking for is listed under "Technical"
then just shift through all the data
Open the "Worldspace" tree and you should find the RefID in there.
The RefID can be obtained by:
* clicking on the NPC while in the console (obviously useless since the NPC cannot be located)
* opening up the plugin with the Creation Kit
* Using xEdit as I stated in my previous post
I also have Companion Ivy version 5.3 and her location is actually in an interior cell, the Cellar in Sanctuary. I found her RefID by expanding the Cell tree and all the corresponding blocks and sub blocks until I found the EditorID for the Sanctuary Cellar.
It's not very high tech but that's how it worked for me. I would expect that one could do the same for any companion mod.
If it's instead an NPC that gets generated while the game is already running, as happens for settlers, Automatron robots, and any mod using a similar method, the NPC will be given one of the reference IDs that happens to be available when they're generated. In those cases, you won't be able to tell the reference ID by looking in an editor (Creation Kit or otherwise).
Sometimes the simplest solutions are the best solutions - the KISS rule. :)