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You need to use Nukaworld DLC or mods like Sim Settlements Conqueror to change from the default factions. Feeding the Troops might change the settlement faction, it definitely removes ownership.
The best way would be to simply look at the scripting. Pretty sure it is a simple how many do you own since you are considered to be the General even if you side with the Institute.
In the bug I encountered, he'd repeatedly locked up at that point in conversation. This was when I'd already acquired all settlements, however, not just occupied ones (since I had no reason to discriminate between different types at the time and just wanted to see what would happen if he had nowhere to send me).
It looks like I might have borked my game by taking all the occupied settlements. I should have left one alone. I did leave one unclaimed because I think you need to be Institute to claim it. I fixed their pump but they gave me no quest to do.
Someday when I really do want to do the Minutemen, I may need the console to fix things. Until then, cest le vive.
I don't know if I've got a character with a savegame in any sort of good position to quickly test it, myself. Most of the characters that don't already have full settlement control generally just have one settlement, if that (like the guy who became a guard in Diamond City, or my ghoul shanty town built inside Vault 88).
perhaps that is where you are managing to bug out
The thing is, I only helped preston at concorde, but then did not go to sanctuary but he needs to make you "the general" first in order to claim settlements for the mm.
I´m not sure if the settlements I own, which are only two (my red rocket base and finch farm) will be claimed by the mm once I go to sanctuary and join them. Maybe
I try this once I have done everything else in the game and when it becomes boring.
https://fallout.fandom.com/wiki/Fallout_4_quests
Look at the editor IDs and see for yourself.
The game is literally set up where the Minutemen is your faction. So any settlement you own belongs to them by default. No matter what ending options you pick the Minutemen are never a hostile faction. Even siding with the Nukaworld raiders you still get the option to kill the raiders and rejoin the Minutemen.
They thank me, give me some money and that´s it, so it feels like I´m not a minutemen but just a lone wanderer who happened to help someone.
Maybe they made it this way so people can play without minutemen, but internally the quest is handled as a mm quest, but just doesn´t let you know it when you report back/hand in the quest.
I really don´t know tbh.
People do not view Preston or Radio Freedom as a convienance item.
Settlements can give a quest directly when you visit it each day. The chance is really low (except the not enough defense radiant quests.) It is literally low enough I have not had it issue another request if I died on survival and reloaded prior to receiving it. Preston and Radio Freedom saves you from having to visit each one to see if they need help.
Radio Freedom does not generate radiant quests, it simply relays the fact one of your settlements has one available.
Preston will gives you that same relay ability. However, if there is no current radiant generated by the settlements then the game creates one. Then of course in a immersive roleplaying aspect you are not allowed to say no to Preston.