Fallout 4

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Factions and settlements..
I am somehow not able recall properly and have few related questions - could someone be nice and clarify how it is with factions and settlements (eg. for purpose of faction progress)- for example I know Minutemens need 8 settlements to progress their quests.. so which one are count into that? All? If I come to settlement area and claim workshop without quest for it, it is what type? Only those where I am sent to by Preston counts? What if the settlement creation is quest from Railroad? Does it still ocunt toward Minutement at the end? Does it matter for other purposes? (eg. if I will have already all possible settlements prior meeting Railroad can I still progress all quests there?)
Last edited by Včelí medvídek; Oct 14, 2019 @ 9:29am
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Showing 31-43 of 43 comments
Bored Peon Oct 17, 2019 @ 7:55pm 
All settlements by default are the Minuteman faction.

You need to use Nukaworld DLC or mods like Sim Settlements Conqueror to change from the default factions. Feeding the Troops might change the settlement faction, it definitely removes ownership.

The best way would be to simply look at the scripting. Pretty sure it is a simple how many do you own since you are considered to be the General even if you side with the Institute.
DouglasGrave Oct 17, 2019 @ 8:07pm 
Originally posted by Out Of Bubblegum:
Update. I just tried a quick-n-dirty test. I traveled to Sancturary and said yes. But then he did not give me anything. That is the WATM mod interfering. It makes it so Preston cannot give you new missions right away. There has to be around a three day cooling period fist. And he can only give you one quest at a time. I will try again later.
If you encounter the bug to which I was referring (which isn't due to any mod), Preston will just stop dead in the middle of conversation; you'll still be looking at him and in conversation mode, but he'll sit there saying nothing until you turn and walk away.
Out Of Bubblegum Oct 17, 2019 @ 8:59pm 
Originally posted by DouglasGrave:
If you encounter the bug to which I was referring (which isn't due to any mod), Preston will just stop dead in the middle of conversation; you'll still be looking at him and in conversation mode, but he'll sit there saying nothing until you turn and walk away.
I missed you saying that above. But that did happen to me. Then he continued when I turned back.
DouglasGrave Oct 17, 2019 @ 9:12pm 
Originally posted by Out Of Bubblegum:
Originally posted by DouglasGrave:
If you encounter the bug to which I was referring (which isn't due to any mod), Preston will just stop dead in the middle of conversation; you'll still be looking at him and in conversation mode, but he'll sit there saying nothing until you turn and walk away.
I missed you saying that above. But that did happen to me. Then he continued when I turned back.
Did he end up sending you to a settlement?

In the bug I encountered, he'd repeatedly locked up at that point in conversation. This was when I'd already acquired all settlements, however, not just occupied ones (since I had no reason to discriminate between different types at the time and just wanted to see what would happen if he had nowhere to send me).
Out Of Bubblegum Oct 17, 2019 @ 9:57pm 
Har. Looks like I can't test this now. To the question above. The dialogue continued as soon as I clicked on him again. Then I got the generic "I'll let you know...". I just tried again and got the same "pause" until I clicked on him. Then I went to RR and slept for 24 hours. I fast traveled to the diner from RR then to Sanctuary to get a reset. He will not give me any quest. I tried this for about 6 game days. And I made sure the 10 minutes of real time passed. But not between each sleep. He will not give me a quest. Then I took him as a companion and still no quest. But I did not wait after that. I just gave up. I do not think the WATM mod is causing this. ¯\_(ツ)_/¯
It looks like I might have borked my game by taking all the occupied settlements. I should have left one alone. I did leave one unclaimed because I think you need to be Institute to claim it. I fixed their pump but they gave me no quest to do.
Someday when I really do want to do the Minutemen, I may need the console to fix things. Until then, cest le vive.
Last edited by Out Of Bubblegum; Oct 17, 2019 @ 9:58pm
DouglasGrave Oct 17, 2019 @ 11:18pm 
It does sound like the same bug I encountered, and your experience of it suggests it is just occupied settlements he's looking to send you after for his help quest (no real surprise, but I hadn't investigated it on that angle).

I don't know if I've got a character with a savegame in any sort of good position to quickly test it, myself. Most of the characters that don't already have full settlement control generally just have one settlement, if that (like the guy who became a guard in Diamond City, or my ghoul shanty town built inside Vault 88).
Out Of Bubblegum Oct 17, 2019 @ 11:40pm 
Confused now. You gave me an idea. I make a gazillion saves as I go along. I save just before talking to a new settlement. I loaded one just before Nordhagen Beach. Or whatever the name is. I had 10 settlements claimed. Preston does the same as above. I tried sleeping for 4 days straight at RR. Probably something to do with the WATM mod. I have to read how to safely disable that. It should not matter since I will abandon that part and load back to my real save, but you never know.
I have found if you have done a mission to secure a setttlement before given a mission for it by the minutemen (preston or radio freedom) it technically does not count as a minuteman settlement ( though you can still build cannons there if unlocked) and will need to do a radiant quest for the settlement again before it becomes a counted minuteman settlement
perhaps that is where you are managing to bug out
Last edited by the smoking mค็็็็็n; Oct 18, 2019 @ 12:30am
Out Of Bubblegum Oct 18, 2019 @ 12:44am 
Originally posted by the smoking mค็็็็็n:
I have found if you have done a mission to secure a setttlement before given a mission for it by the minutemen (preston or radio freedom) it technically does not count as a minuteman settlement ( though you can still build cannons there if unlocked) and will need to do a radiant quest for the settlement again before it becomes a counted minuteman settlement
perhaps that is where you are managing to bug out
That is what I think. Others disagree. This is what we are attempting to test.
Humpenstilzchen Oct 18, 2019 @ 4:37am 
Originally posted by DouglasGrave:
Originally posted by Humpenstilzchen:
Btw you can have your own settlement that doesn´t belong to the minutemen.
How I did it:
I helped preston in Concord but after that never showed up in sanctuary to avoid all his stupid rescue and babysitting missions, then I claimed the red rocket and build the stuff needed to get settlers in.
I now have my personal base with people who care for my crops without being tied to the minutemen, so I also don´t get any rescue missions except from those that settlers give you directly, but there is no involvement from the minutemen. They thank me for my help and I can take their settlement if I want to.
And it also doesn´t break the mainquest, I just blew up the institute yesterday with my fellow brotherhood comrades ;)
No annoying mm that need help every 5 minutes =)
As far as who "owns" the settlement, I think it's the default assumption of the game that all settlements you claim are Minutemen settlements, even if it isn't using that for anything because there are no active Minutemen.

You could go and claim a dozen settlements on your own, and if you afterwards rescue Preston and join him, the Minutemen will suddenly have those dozen settlements count as theirs for quest purposes. Though I suppose you could think of it as them being your settlements, but counting for the Minutemen when relevant because you joined them.
Not really. The settlements sometimes give me radiant quests when I happen to stumble upon a villager, but there is not a single word about mm.
The thing is, I only helped preston at concorde, but then did not go to sanctuary but he needs to make you "the general" first in order to claim settlements for the mm.
I´m not sure if the settlements I own, which are only two (my red rocket base and finch farm) will be claimed by the mm once I go to sanctuary and join them. Maybe
I try this once I have done everything else in the game and when it becomes boring.
Bored Peon Oct 18, 2019 @ 4:54am 
Originally posted by Humpenstilzchen:
Not really. The settlements sometimes give me radiant quests when I happen to stumble upon a villager, but there is not a single word about mm.
All settlement radiant quests are considered Minuteman quests. It is written into the very code of the quests.
https://fallout.fandom.com/wiki/Fallout_4_quests
Look at the editor IDs and see for yourself.

The game is literally set up where the Minutemen is your faction. So any settlement you own belongs to them by default. No matter what ending options you pick the Minutemen are never a hostile faction. Even siding with the Nukaworld raiders you still get the option to kill the raiders and rejoin the Minutemen.
Humpenstilzchen Oct 18, 2019 @ 5:15am 
Originally posted by Bored Peon:
Originally posted by Humpenstilzchen:
Not really. The settlements sometimes give me radiant quests when I happen to stumble upon a villager, but there is not a single word about mm.
All settlement radiant quests are considered Minuteman quests. It is written into the very code of the quests.
https://fallout.fandom.com/wiki/Fallout_4_quests
Look at the editor IDs and see for yourself.

The game is literally set up where the Minutemen is your faction. So any settlement you own belongs to them by default. No matter what ending options you pick the Minutemen are never a hostile faction. Even siding with the Nukaworld raiders you still get the option to kill the raiders and rejoin the Minutemen.
Yup, I read it and I have to admit that this is interesting, especially since there is no word about mm when I report back to the people I helped.
They thank me, give me some money and that´s it, so it feels like I´m not a minutemen but just a lone wanderer who happened to help someone.
Maybe they made it this way so people can play without minutemen, but internally the quest is handled as a mm quest, but just doesn´t let you know it when you report back/hand in the quest.
I really don´t know tbh.
Bored Peon Oct 18, 2019 @ 5:29am 
Originally posted by Humpenstilzchen:
They thank me, give me some money and that´s it, so it feels like I´m not a minutemen but just a lone wanderer who happened to help someone.

People do not view Preston or Radio Freedom as a convienance item.

Settlements can give a quest directly when you visit it each day. The chance is really low (except the not enough defense radiant quests.) It is literally low enough I have not had it issue another request if I died on survival and reloaded prior to receiving it. Preston and Radio Freedom saves you from having to visit each one to see if they need help.

Radio Freedom does not generate radiant quests, it simply relays the fact one of your settlements has one available.

Preston will gives you that same relay ability. However, if there is no current radiant generated by the settlements then the game creates one. Then of course in a immersive roleplaying aspect you are not allowed to say no to Preston.
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Date Posted: Oct 14, 2019 @ 9:28am
Posts: 43