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pjedilord Nov 9, 2021 @ 12:32pm
Fallout 4 How Does Institute Locate Fled Synths?
When synths flee the Institute, how does the Institute locate the synths in the
Commonw ect? As they dont have the synth component,they cant be located?
Or do they have another device to locate synths? When they capture the synths
Or destroy, Do they have new memorys? or become diffent synths? Or same?
I dont quite get why the synths in the institute dont have synth component?
But they flee the institute, join RR, but how can RR delete synths memory? as they
Dont have the synth component,that is needed to delete there memory?

Think of the advance tech and spys Institute has, but how comes they never found
Memory shop in goodneighbour? and destroy the shop so RR cant delete synths memory?
What would RR do if Institute destroyed memory shop and people there?
Would RR save synths without memory shop? Is it more so RR wants to delete synths
Memorys than fled synths want?

Why should the synths want new memorys? Life was not so poor for fled synths?
We know how great and vast the Institute is,but such small issue they should
Of sorted memory shop? Least Sean should of asked SS to destroy the memory shop?
Should Institute of punish goodneighbour for having memory shop?
Institute should of done something?
Why do only synths want to leave Institute? But why coursers never want to leave?
Though only chased fled. They made chase then made other coursers?
How can synths have flaw of wanting to leave the Institute?Why not fix on new synths?
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Showing 1-15 of 20 comments
waste of life Nov 9, 2021 @ 12:56pm 
magic
pjedilord Nov 9, 2021 @ 1:12pm 
Treated like slaves so means they have emotions? How can robots feel like slaves?
How is having new memorys hiding from the Institute? so they wont know they are synths?
Jouchebag Nov 9, 2021 @ 3:41pm 
Todd is as reliable as a goldfish with a sprinkle of food flakes in front of it. Sure he will chase the flakes, make a big ol' scene of it, but in the end the person who sprinkled the flakes will still decide what happens while he swims in pointless, endless circles.
perchedmagpie Nov 9, 2021 @ 3:43pm 
I think Glory was a courser, look at her. As for finding anything with robots, you have to task them to find tech like what is in the Memory Den. That is seriously 'outside the box' thinking and the gene pool down there is not as deep as you might imagine. Finally, Boston in FO4 is a tad smaller then in IRL. If such a condition existed the vaults, walls, and warrens would not be governable by the Institute.
Last edited by perchedmagpie; Nov 9, 2021 @ 3:44pm
DouglasGrave Nov 9, 2021 @ 3:47pm 
Pretty much what Pookie101 said for locating the synths; the synth component might well be involved in teleportation, but it's not an active tracking device so the Institute has to go looking for synths that flee. On the upside, it means there's also no signal which anyone else can use to detect them.

Originally posted by Pookie101:
The Gen 1 and 2 synths are as smart as a Protectron. The Gen 3 synths seem to have the same emotions as humans and are equal to or smarter than humans.
I'd say Gen 1 are like Protectrons, and Gen 2 just a bit more sophisticated, like a Mr. Handy, at least from the ones we see as vendors inside the Institute.
Originally posted by DouglasGrave:
Pretty much what Pookie101 said for locating the synths; the synth component might well be involved in teleportation, but it's not an active tracking device so the Institute has to go looking for synths that flee. On the upside, it means there's also no signal which anyone else can use to detect them.

Originally posted by Pookie101:
The Gen 1 and 2 synths are as smart as a Protectron. The Gen 3 synths seem to have the same emotions as humans and are equal to or smarter than humans.
I'd say Gen 1 are like Protectrons, and Gen 2 just a bit more sophisticated, like a Mr. Handy, at least from the ones we see as vendors inside the Institute.

The odd thing is every gen 1 or 2 that we are sent to rescue seems to have a way to track them right to where the ones who grabbed them put them. An odd contradiction when we would think they would rather track the newer more important synths.

Of course a lot of people get confused as they will mistake dima or nick for gen 1 or 2 synth when they are actually somewhere between the gen 2 and gen 3 models.

Though if the synth component is actually to do with teleportation why not just relay the gen 3 runaways back like they do coursers since supposedly all gen 3 models have a synth component?

Of course if we pay attention when visiting the SRB we can't miss the bird's eye view on all the monitors making it clear they are using birds to remotely watch certain places.
Last edited by =EGC= kansasterry; Nov 9, 2021 @ 3:59pm
pjedilord Nov 9, 2021 @ 4:08pm 
Originally posted by =EGC= kansasterry:
Originally posted by DouglasGrave:

SRB we can't miss the bird's eye view on all the monitors making it clear they are using birds to remotely watch certain places.

So only best way to locate the fled synths?
Memory shop should of been destroyed? Goodneighbour should of been punished?
DouglasGrave Nov 9, 2021 @ 4:17pm 
Originally posted by =EGC= kansasterry:
The odd thing is every gen 1 or 2 that we are sent to rescue seems to have a way to track them right to where the ones who grabbed them put them. An odd contradiction when we would think they would rather track the newer more important synths.
It may be easier to integrate because they're still mechanical, though I'm not entirely certain their tracking is all that great.

Originally posted by =EGC= kansasterry:
Though if the synth component is actually to do with teleportation why not just relay the gen 3 runaways back like they do coursers since supposedly all gen 3 models have a synth component?
They never say that all Gen 3 models have a synth component, it's just what some fans think is true despite almost every Gen 3 seen inside the Institute not having one.

My own guess is that the synth component is just like the courser chip it visibly resembles (being completely identical in appearance), but with fewer permissions for making active requests. It presumably helps with targeting or processing a teleportation, since the courser chip itself seems to be necessary for us to make general use of the Molecular Relay, as we can do once it's installed in our Pipboy.
DouglasGrave Nov 9, 2021 @ 4:25pm 
Originally posted by pjedilord:
Memory shop should of been destroyed? Goodneighbour should of been punished?
The Institute doesn't seem to know that the Memory Den has Dr. Amari doing brainwipes for the Railroad.

They also don't care much about losing the occasional synth infiltrator like Sammy, as long as they're not left wandering around alive (and that goes for fleeing synths as well). Surface settlements are just places for the Institute to get information, not important resources or threats.
several ways:

-informants
-facial recognition (which is why in 3 the only synth there has facial reconstruction and a memory wipe)
-tracking via component parts and data
-coursers


like seriously coursers have a frequency you can follow so it's not too much a stretch that synths normal drones may have one too. My head cannon is they rip it out of their heads or disable it somehow. Probably explains why DIMA had his entire back head ports opened instead of closed.

Even the doctor in the memory den and Nick say there are back ports like USB ports on modern laptops to connect wires and stuff.
DouglasGrave Nov 10, 2021 @ 3:55am 
Originally posted by perchedmagpie:
I think Glory was a courser, look at her.
In incidentally chatting to her again, I noted she says that she helped the Institute make more synths, working in "Synth Development". Going by the fact that Liam Binet says his father runs that, it's part of the Robotics division.

So by the sound of it, she was just a regular synth worker.
SievertChaser Nov 10, 2021 @ 4:44am 
Originally posted by Fumo Friend:
several ways:

-informants
-facial recognition (which is why in 3 the only synth there has facial reconstruction and a memory wipe)
-tracking via component parts and data
-coursers


like seriously coursers have a frequency you can follow so it's not too much a stretch that synths normal drones may have one too. My head cannon is they rip it out of their heads or disable it somehow. Probably explains why DIMA had his entire back head ports opened instead of closed.

Even the doctor in the memory den and Nick say there are back ports like USB ports on modern laptops to connect wires and stuff.
The only stretch here is that it would have been trivial for the Institute to detect escapees if that were the case. The second the beacon exited the preestablished boundary box, bam, automatic alert. Heck, they don't seem to be able to even maintain half-decent access control on the teleporter if so many menial worker synths are able to leg it.
DouglasGrave Nov 10, 2021 @ 5:05am 
Originally posted by dennis.danilov:
The only stretch here is that it would have been trivial for the Institute to detect escapees if that were the case. The second the beacon exited the preestablished boundary box, bam, automatic alert. Heck, they don't seem to be able to even maintain half-decent access control on the teleporter if so many menial worker synths are able to leg it.
That's where Patriot comes in. While the SRB is relatively tight about it's network security, the other divisions care more about their own work, and Patriot took advantage of that to forge work orders and get the synths he wanted to escape assigned to surface work. At least, that's what he says about it, as we can see in his dialogue (lines 131-133 of the wiki's transcript).

https://fallout.fandom.com/wiki/LiamBinet.txt
pjedilord Nov 10, 2021 @ 3:24pm 
So taking synths warrents Institute to destroy RR? Or giving synths new memorys?
Or both?
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Date Posted: Nov 9, 2021 @ 12:32pm
Posts: 20