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it worked great before I migrated everything to my PC back in 2018 (XBOX Controller power supply fried witch also damaged the Xbox through the charge&play cord Wireless SUCKS) and just last week I started to mod the game because of bugs & CTD issues as mentioned.
ANYWAY M.C.S. has just hit a problem it works for dogmeat + ALL Vanilla "Humans" even works with Nora mod BUT I can't recruit any Automatrons Ada nope, my Custom built Eye bot nope, not even remaking a servomech scrapbot no robots are recruitable apart from Codsworth.
So I googled for an hour for "Fallout 4 more followers mods" & found U.C.F. Unlimited companions Framework A.F.T. Amazing Follower Tweaks, & M.F.O.T.P. Multiple Follower's Overhaul Tee Party.
However reading the bug reports & forum posts on these 3 mods was lets just say convincing... the reports are filled with errors like CTD to the mods just not working to followers not leaving when dismissed, & everything in between. in Addition these mods have just too much extra or allow for too many followers.
So if anyone knows of a nice SIMPLE mod that lets you have 1 Affinity follower 1 Automatron & Dogmeat let me know or if you can fix M.C.S. let me know that too cause M.C.S. is perfect for what I want but its currently broken for Automatrons, so any helps appreciated.
https://www.nexusmods.com/fallout4/mods/49514
Well when I search for mods on Nexus I put in a simple keyword to get a wider result. Then I sort them by endorsements. Then I evaluate the last update, especially important for complex mods. Then I quickly skim the forums and bugs (ignoring the self inflicted issues) and then decide whether to toss it in a new game and play and see how it goes.
I would recommend Amazing Follower Tweaks. I used that in Skyrim and Sim Settlements Conqueror had incorporated it into their mod.
Removed STACK: & MODUELS: because steam hate's over 18000 characters
Buffout 4 v1.24.5
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BEAE4B70 Fallout4.exe+1794B70
SETTINGS:
[Compatibility]
F4EE: false
[Fixes]
ActorIsHostileToActor: true
CellInit: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19041
CPU: AuthenticAMD AMD FX(tm)-6300 Six-Core Processor
GPU #1: Nvidia GP107 [GeForce GTX 1050 Ti]
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 9.90 GB/16.00 GB
PROBABLE CALL STACK:
[ 0] 0x7FF7BEAE4B70 Fallout4.exe+1794B70 -> 1314305+0x1E0
[ 1] 0x7FF7BEAE1085 Fallout4.exe+1791085 -> 540837+0x1E5
[ 2] 0x7FF7BEAEAD92 Fallout4.exe+179AD92 -> 1447731+0x312
[ 3] 0x7FF7BEADE5FE Fallout4.exe+178E5FE -> 12610+0x27E
[ 4] 0x7FF7BEC6B60B Fallout4.exe+191B60B -> 1265651+0xCB
[ 5] 0x7FF7BF0CBEE4 Fallout4.exe+1D7BEE4 -> 232790+0xC4
[ 6] 0x7FF7BEEA0F26 Fallout4.exe+1B50F26 -> 329005+0xC6
[ 7] 0x7FF7BEEA1432 Fallout4.exe+1B51432 -> 194800+0x202
[ 8] 0x7FF7BEEA3F67 Fallout4.exe+1B53F67 -> 1492866+0x67
[ 9] 0x7FF7BEE6CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[10] 0x7FFE00947034 KERNEL32.DLL+0017034
[11] 0x7FFE00F62651 ntdll.dll+0052651
REGISTERS:
RAX 0x0 (size_t)
RCX 0x202121B100A (size_t)
RDX 0xFFFF (size_t)
RBX 0x0 (size_t)
RSP 0x84F1D1DEB0 (void*)
RBP 0x7EB692B4 (size_t)
RSI 0x0 (size_t)
RDI 0x0 (size_t)
R8 0xFFFF (size_t)
R9 0xFFFF (size_t)
R10 0x0 (size_t)
R11 0x201FD843B40 (void*)
R12 0x1 (size_t)
R13 0x1 (size_t)
R14 0x20265FD1AC0 (void*)
R15 0x0 (size_t)
F4SE PLUGINS:
Buffout4.dll v1.24.5
PLUGINS:
[00] Fallout4.esm
[01] DLCRobot.esm
[02] DLCworkshop01.esm
[03] DLCCoast.esm
[04] DLCworkshop02.esm
[05] DLCworkshop03.esm
[06] DLCNukaWorld.esm
[07] unofficial fallout 4 patch.esp
[08] Running with Corpses.esp
[09] Better Manufacturing.esp
[0A] DLC items to manufacturing.esp
[0B] ManufacturingExtended.esp
[0C] Better Manufacturing - Manufacturing Extended Expanded Patch WO.esp
[0D] MsAutomatronPartsCollection.esp
[0E] roboticsplus.esp
[0F] conveyorbarriers.esp
[10] essentialautomatrons.esp
[11] conveyorsplitter.esp
[12] contraption - composter.esp
[13] fogcondenserrespawnfix_poh.esp
[14] doubleperkbonusbasic.esp
[15] no fusion core drain.esp
[16] visiblecompanionaffinity.esp
[17] autoaxe.esp
[18] db_nopowerarmorstrengthcap+10.esp
[19] dracos detachable legendary's dlc version.esp
[1A] th1nkeyebot.esp
[1B] companion infinite ammo.esp
[FE:000] ccbgsfo4019-chinesestealtharmor.esl
[FE:001] ccbgsfo4044-hellfirepowerarmor.esl
[FE:002] ccfsvfo4001-modularmilitarybackpack.esl
[FE:003] ccrzrfo4003-pipover.esl
[FE:004] ccfrsfo4002-antimaterielrifle.esl
[FE:005] ccbgsfo4075-pipshroud.esl
[FE:006] cckgjfo4001-bastion.esl
[FE:007] ccqdrfo4001_powerarmorai.esl
[FE:008] ccbgsfo4115-x02.esl
[FE:009] ccbgsfo4116-heavyflamer.esl
[FE:00A] ccbgsfo4110-ws_enclave.esl
[FE:00B] ccbgsfo4096-as_enclave.esl
[FE:00C] institute-blue lasers.esl
The underlined portion is the mod slot, which shows 17 for a mod slot.
Which shows that is the mod that caused the crash. From what you said that is an optional file for Better Manufacturing?
See how quick and easy that pointed the finger? Although this one as kinda easy because you kinda knew what you did caused the crash, but if it was something not a direct result of your actions it saves a LOT of hunting and testing.
I did a quick skim in the Better Manufacturing Forums and Bugs on Nexus and not sure if this can be resolved. You can try asking there and hope someone answers because looks like the Creator aint been around for months.
Just crashed again mod slot 17 THIS time blaming robotics+ a mod with no possibility to conflict with my 2 other Power Armor mods so I've sent off my crash log to Buffout 4's dev/team hopefully they can help me out with this & its a simple fix.
witch is the likely culprit I wonder? cause if I toss this mod & another B.net mod fails then Migrating the mods might be a lost cause cause their nexus counter parts could cause the same bugs & Crashes or they could be like Manufacturing expanded & Better Manufacturing & play together with nexus versions but they're also both currently B.net mods that up until now actually played together my PA's have unlimited fusion cores & my Strength in my T60 with military paint is 22.
now i'm lost again
Go to the Plug In tab.
Go to the dependency column.
Drag the two mods together then it will allow you to create a rule for one to load before the other.
Vortex can also install mods from a file as well.
Click the Mod Tab
Install from file and select the file and it will install that way.
You could also poke around Nexus for similar mods and replace the ones from Bethesda.net.
But I've no idea what load order groups are or even if sorting them all will do anything I need help lol
I seen that once before with the stupid .dll error which basically meant the fault was in the .dll not the mods. Which in your case is the game exe itself.
There is one thing you could try, but I really do not recommend it. Assign each of your mods their own load order slot making sure slot 17 stays unused to see if it is some sort of memory allocation slot error type thingy. However the problem with this is by having fixed loading slots it is going to be a pain adding any new mods and possibly having to shuffle all the assigned slot number to put a newer mod in place. Well unless you purposely leaves gaps to do this later, maybe.
The other thing you could do is paste the crash log contents on the Buffout 4 forums on the Nexus page. Make sure to follow their posting instruction or it could get ignored. They know how to read the entire log rather than the basics and might be able to help further.
here goes nothing lol
well that was a bust posted an explanation of the events when the game crashed & the crash log at 2:10pm today went to check back MY bug report was not there no explanation as to where it went nothing. so now what?