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quick question about fertilizer
yep

well i just wanted to fact check this. so only 3 cows per settlement can produce fertilizer every 24 hours to a maximum amount of 10 until they are,,,removed??? from where ever they are?
i decided to build my own ammo and found out i needed cows to produce fertilizer to then later on read about what i mentioned (which is a bummer). cows are really constipated in this game lol.
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Showing 1-15 of 15 comments
steventirey Oct 29, 2021 @ 2:17am 
Originally posted by Carbohydrated Caretaker:
well i just wanted to fact check this. so only 3 cows per settlement can produce fertilizer every 24 hours to a maximum amount of 10 until they are,,,removed??? from where ever they are?

Removed from the workshop of the settlement. You can store them in another container, just not in the workshop inventory itself. And yeah, cows don't produce a whole lot. You need multiple settlements with cows. Which is a pain, as (Assuming you are using the Contraptions Workshop machines) you have to remove the components from the workshop inventory and place them in the machines themselves, so supply lines won't help at all.

I suggest getting a mod to make ammo, and ignoring the Contraptions Workshop ammo crafting. If wants a lot of lead (which isn't the easiest material to get) and fertilizer (same), and only makes 10 bullets at a time. Which is fine for snipers, but sucks for automatics and gatling guns. It also doesn't do energy ammo at all.
Last edited by steventirey; Oct 29, 2021 @ 2:19am
Originally posted by steventirey:
Originally posted by Carbohydrated Caretaker:
well i just wanted to fact check this. so only 3 cows per settlement can produce fertilizer every 24 hours to a maximum amount of 10 until they are,,,removed??? from where ever they are?

Removed from the workshop of the settlement. You can store them in another container, just not in the workshop inventory itself. And yeah, cows don't produce a whole lot. You need multiple settlements with cows. Which is a pain, as (Assuming you are using the Contraptions Workshop machines) you have to remove the components from the workshop inventory and place them in the machines themselves, so supply lines won't help at all.

I suggest getting a mod to make ammo, and ignoring the Contraptions Workshop ammo crafting. If wants a lot of lead (which isn't the easiest material to get) and fertilizer (same), and only makes 10 bullets at a time. Which is fine for snipers, but sucks for automatics and gatling guns. It also doesn't do energy ammo at all.
realllly?? supply lines dont work?? well thats fantastic. btw the produced fertilizer is listed as fertilizer or something else? what im trying to get at is if i bring bags of fertilizer and drop them in the workbench would that effect the fertilizer production?
and i just found out that i cant move these cows to other settlements since i captured them with traps. how do i kill them? i thought of pick pocketing grenades in their inventory to stealth kill them but that didnt work. my settlers and friends value a worthless cow's life over their protector and leader.
Originally posted by steventirey:
Originally posted by Carbohydrated Caretaker:
well i just wanted to fact check this. so only 3 cows per settlement can produce fertilizer every 24 hours to a maximum amount of 10 until they are,,,removed??? from where ever they are?

Removed from the workshop of the settlement. You can store them in another container, just not in the workshop inventory itself. And yeah, cows don't produce a whole lot. You need multiple settlements with cows. Which is a pain, as (Assuming you are using the Contraptions Workshop machines) you have to remove the components from the workshop inventory and place them in the machines themselves, so supply lines won't help at all.

I suggest getting a mod to make ammo, and ignoring the Contraptions Workshop ammo crafting. If wants a lot of lead (which isn't the easiest material to get) and fertilizer (same), and only makes 10 bullets at a time. Which is fine for snipers, but sucks for automatics and gatling guns. It also doesn't do energy ammo at all.
btw i melee killed one of the cows and got the Instigator achievement. doesn't that achievement involve arena? i never built those.
red255 Oct 29, 2021 @ 3:28am 
if you want fertilizer I generally buy shipments from the abernathy farm. and have many settlements with cows. 10 fertilzer per settlement over 30 something off settlements is 300 fertilizer.

but abernathy farm and the robot farm sell fertilzer I think two shipments of 50?

also I wouldn't bother crafting ammo. stuff is sold in town. just get caps.
Originally posted by red255:
if you want fertilizer I generally buy shipments from the abernathy farm. and have many settlements with cows. 10 fertilzer per settlement over 30 something off settlements is 300 fertilizer.

but abernathy farm and the robot farm sell fertilzer I think two shipments of 50?

also I wouldn't bother crafting ammo. stuff is sold in town. just get caps.
have you ever had that thing where the more you get of something the less you want to spend?
for example whenever i make a trade i make sure i have enough to sell to even out even tho i have tons of money lol.
it also took me a long time to find out about this but DAMM the "water business" is profitable. i can literally just grab whatever purified water i have in workshop and fast travel to somewhere far then come back and just farm that.
steventirey Oct 29, 2021 @ 10:56am 
Originally posted by Carbohydrated Caretaker:
realllly?? supply lines dont work?? well thats fantastic.

Supply lines work for crafting stations like the armor bench or chemistry station. But if you are using the Contraptions Workshop machines, those aren't benches. You have to physically put the items in the machine itself, so you need to have the items in your own inventory first.

btw the produced fertilizer is listed as fertilizer or something else? what im trying to get at is if i bring bags of fertilizer and drop them in the workbench would that effect the fertilizer production?

The cows produce the individual units of fertilizer, not bags. The bags shouldn't have any effect on your cows fertilizer production. With one possible exception - there is a limit on junk items in your workshop inventory. Below that, any unemployed settler or scavanger adds new junk items daily. Having more than that, no new items are added by them. As fertilizer is a hunk item, this cap may or may not affect fertilizer production as well. Best to empty the workshop of any junk items to be safe.

and i just found out that i cant move these cows to other settlements since i captured them with traps. how do i kill them? i thought of pick pocketing grenades in their inventory to stealth kill them but that didnt work. my settlers and friends value a worthless cow's life over their protector and leader.

You don't. Neutral creatures captured with the cages count as settlers. Build the cage up high and let gravity do it, or release it into an arena with a hostile creature. Brahmin not gained through cages (like those that sometimes show up with settlers, or the ones bought off Kelly) are supposedly killable with no problems.
Last edited by steventirey; Oct 29, 2021 @ 10:57am
Originally posted by steventirey:
Originally posted by Carbohydrated Caretaker:
realllly?? supply lines dont work?? well thats fantastic.

Supply lines work for crafting stations like the armor bench or chemistry station. But if you are using the Contraptions Workshop machines, those aren't benches. You have to physically put the items in the machine itself, so you need to have the items in your own inventory first.

btw the produced fertilizer is listed as fertilizer or something else? what im trying to get at is if i bring bags of fertilizer and drop them in the workbench would that effect the fertilizer production?

The cows produce the individual units of fertilizer, not bags. The bags shouldn't have any effect on your cows fertilizer production. With one possible exception - there is a limit on junk items in your workshop inventory. Below that, any unemployed settler or scavanger adds new junk items daily. Having more than that, no new items are added by them. As fertilizer is a hunk item, this cap may or may not affect fertilizer production as well. Best to empty the workshop of any junk items to be safe.

and i just found out that i cant move these cows to other settlements since i captured them with traps. how do i kill them? i thought of pick pocketing grenades in their inventory to stealth kill them but that didnt work. my settlers and friends value a worthless cow's life over their protector and leader.

You don't. Neutral creatures captured with the cages count as settlers. Build the cage up high and let gravity do it, or release it into an arena with a hostile creature. Brahmin not gained through cages (like those that sometimes show up with settlers, or the ones bought off Kelly) are supposedly killable with no problems.
thank you so much for that
just one last thing. about the limit of junk items in workshop inventory. i need a little more info on that. does the limit include the over all junk as in everything or there is a limit on each individual junk? (this might be a very stupid question). for example i have over 10k steel, concrete and wood each. my main settlement is Sanctuary and all the other settlements are connected to sanctuary and every time i come back from a mission or raid or anything, i deposit all my junk there. so far i haven't really seen anything about junk limit or i might just be entirely confused about what you said.
Rez Elwin Oct 29, 2021 @ 5:21pm 
Originally posted by Carbohydrated Caretaker:
thank you so much for that
just one last thing. about the limit of junk items in workshop inventory. i need a little more info on that. does the limit include the over all junk as in everything or there is a limit on each individual junk? (this might be a very stupid question). for example i have over 10k steel, concrete and wood each. my main settlement is Sanctuary and all the other settlements are connected to sanctuary and every time i come back from a mission or raid or anything, i deposit all my junk there. so far i haven't really seen anything about junk limit or i might just be entirely confused about what you said.

It's individual Items. For example if you have a settlement producing 1000 water the excess gets out into the workshop but will stop accumulating after a certain amount, if you remove it and move it to a different container it will start collecting it again, the same for junk material. You as the player don't have a limit you can put in but scavenger stations and excess food/drink do.
steventirey Oct 29, 2021 @ 5:55pm 
Originally posted by Carbohydrated Caretaker:
thank you so much for that
just one last thing. about the limit of junk items in workshop inventory. i need a little more info on that. does the limit include the over all junk as in everything or there is a limit on each individual junk? (this might be a very stupid question). for example i have over 10k steel, concrete and wood each. my main settlement is Sanctuary and all the other settlements are connected to sanctuary and every time i come back from a mission or raid or anything, i deposit all my junk there. so far i haven't really seen anything about junk limit or i might just be entirely confused about what you said.

You can physically put any amount in. (Well, there made be a coded limit somewhere.) What I am talking about is production. Food, drinkable items, junk, caps, and fertilizer have a cap. Once that cap is reached, no more is produced in that settlement until you remove some and drop below the cap.

Normally, unassigned settlers will find some sort of junk item and put it in the workshop, adding 1 per day. A settler assigned to a scavenging bench adds 2 items per day. The junk cap is 100 items, +5 items per population. If you already have more items than the cap allows, they just stop producing more. The same applies to food, water (which counts other drinkable items as well), caps (from settlement shops), and fertilizer. Those other things have their own separate caps. This only affects a single settlement. Having a massive amount of scrap in Sanctuary won't affect the production of additional junk items at Red Rocket, for example.

The caps are:

Junk: 100, +5 per population
Food: 10, +1 per population; includes all food items, not just farmable stuff
Water: 5, +1/4 population; includes dirty water and alcohol
Fertilizer: 10; this doesn't change and is limited to making at most 3/day
Caps: No total cap, but will only produce a maximum of 50/day in a settlement.

These caps won't affect settlement needs, it just affects how much of the excess you produce is put into the workshop inventory for your use.
Originally posted by steventirey:
Originally posted by Carbohydrated Caretaker:
thank you so much for that
just one last thing. about the limit of junk items in workshop inventory. i need a little more info on that. does the limit include the over all junk as in everything or there is a limit on each individual junk? (this might be a very stupid question). for example i have over 10k steel, concrete and wood each. my main settlement is Sanctuary and all the other settlements are connected to sanctuary and every time i come back from a mission or raid or anything, i deposit all my junk there. so far i haven't really seen anything about junk limit or i might just be entirely confused about what you said.

You can physically put any amount in. (Well, there made be a coded limit somewhere.) What I am talking about is production. Food, drinkable items, junk, caps, and fertilizer have a cap. Once that cap is reached, no more is produced in that settlement until you remove some and drop below the cap.

Normally, unassigned settlers will find some sort of junk item and put it in the workshop, adding 1 per day. A settler assigned to a scavenging bench adds 2 items per day. The junk cap is 100 items, +5 items per population. If you already have more items than the cap allows, they just stop producing more. The same applies to food, water (which counts other drinkable items as well), caps (from settlement shops), and fertilizer. Those other things have their own separate caps. This only affects a single settlement. Having a massive amount of scrap in Sanctuary won't affect the production of additional junk items at Red Rocket, for example.

The caps are:

Junk: 100, +5 per population
Food: 10, +1 per population; includes all food items, not just farmable stuff
Water: 5, +1/4 population; includes dirty water and alcohol
Fertilizer: 10; this doesn't change and is limited to making at most 3/day
Caps: No total cap, but will only produce a maximum of 50/day in a settlement.

These caps won't affect settlement needs, it just affects how much of the excess you produce is put into the workshop inventory for your use.
OHHH. so i could have basically whatever limit as long as they are not in the workshop. thats what i exactly do with my water supply. i collect them in a box next to my trading place.
thanks you clarify quite a lot of things.
Originally posted by Rez Elwin:
Originally posted by Carbohydrated Caretaker:
thank you so much for that
just one last thing. about the limit of junk items in workshop inventory. i need a little more info on that. does the limit include the over all junk as in everything or there is a limit on each individual junk? (this might be a very stupid question). for example i have over 10k steel, concrete and wood each. my main settlement is Sanctuary and all the other settlements are connected to sanctuary and every time i come back from a mission or raid or anything, i deposit all my junk there. so far i haven't really seen anything about junk limit or i might just be entirely confused about what you said.

It's individual Items. For example if you have a settlement producing 1000 water the excess gets out into the workshop but will stop accumulating after a certain amount, if you remove it and move it to a different container it will start collecting it again, the same for junk material. You as the player don't have a limit you can put in but scavenger stations and excess food/drink do.
so basically if a settler finds 2 telephones per day and the limit is lets say 100 and it turned out me being the garbage collector i am have already way over 100 telephones in my workshop doesn't mean i cant put any more telephones in there it only means settlers wont be able to put anymore telephones in there since it has exceeded over the "production" amount.
Zes Oct 29, 2021 @ 8:25pm 
why do you need steady fertilizer production? to be a king in jet making business?

can't you rely on what you find in looted places? do you need jet so often in your gameplay?
steventirey Oct 29, 2021 @ 8:44pm 
Originally posted by Zes:
why do you need steady fertilizer production? to be a king in jet making business?

can't you rely on what you find in looted places? do you need jet so often in your gameplay?

He said why in the very first post.

i decided to build my own ammo and found out i needed cows to produce fertilizer to then later on read about what i mentioned (which is a bummer). cows are really constipated in this game lol.

The DLC ammo machines, and several mods, use fertilizer to simulate the propellent. (Some other mods just add their own gunpowder component, or simulate it.)
Zes Oct 29, 2021 @ 8:52pm 
Ah ammo, missed that part. I say dont bother,
+ build your own wepon trading posts level2-3 and buy from them in exchange something.. water maybe
+ get scrounger 2-3 perk and find more than you need in containers
steventirey Oct 29, 2021 @ 8:59pm 
Originally posted by Zes:
Ah ammo, missed that part. I say dont bother,
+ build your own wepon trading posts level2-3 and buy from them in exchange something.. water maybe
+ get scrounger 2-3 perk and find more than you need in containers

Sounds good, doesn't work well (except for sniper characters, who aren't using a whole lot of ammo anyway). Especially for an automatic weapons build. No settlement merchant is going to have enough 5mm rounds to make a difference, and scrounger has far too much randomness to rely on for a specific type of ammo. Unless you want to carry around several weapons to switch through (which doesn't work well on survival mode).
Last edited by steventirey; Oct 29, 2021 @ 9:00pm
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Date Posted: Oct 29, 2021 @ 2:11am
Posts: 15