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How to get settlers into custom/modded settlements?
Hey hey everyone,

I couldn't find much on google, so figured I'd ask! If I add several settlements through mods, is there a way to get settlers to go to said settlements? I know they won't have a trade route and all that, but I have a few people following me with the FCOM mod (https://www.nexusmods.com/fallout4/mods/14946) and I wanted to keep them ina Red Rocket I had from a different mod. Is there any way, like console commands, to get settlers to go to non-vanilla/non-DLC settlements? Thanks!
- Militus
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TheOverseer_101 Jul 27, 2019 @ 7:49am 
Custom settlements (not player homes), if they were built correctly in the CK, have always the option to recruit setlers via recruitment beacon and/or send settlers (or companions) to them from another settlement (even from another custom one).
If a custom settlement doesn't have this option either it was designed to be that way (and it should be pointed out on the mod's page) or there is a bug and/or a conflict with some other mod.
Console commands can't help in this situation in any way, because even if you spawn a "settler", they don'rt come with the setller associated scripts already attached to them, so they are useless in the workshop.
Last edited by TheOverseer_101; Jul 27, 2019 @ 7:49am
Thank you.

The settler beacon should help, that's something I should've realized haha. Sending them so far doesn't, so maybe it isn't indeed. Thus far I had just spawned in friendly settlers using SKE and just using console commands to access their inventories. A settler beacon is definitely the smarter idea!

Edit: Doesn't say it can't link to other settlements, but it has settlers atleast. https://www.nexusmods.com/fallout4/mods/17681 It says it should work.
Last edited by Militus Immortalis; Jul 27, 2019 @ 8:33am
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Date Posted: Jul 27, 2019 @ 7:41am
Posts: 2