Fallout 4

Fallout 4

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Torma Jul 25, 2019 @ 1:17pm
how long until a companion reaches a settlement?
I just started the brotherhood questline with my survival character. When I arrived at the Prydwen Nick was my companion, but I dismissed him in favour of Paladin Danse, and sent him to Santcuary (if I knew what was gonna happen I wouldn't have done it trust me). So Nick leaves, and me and Danse go and clear Fort Strong. After I turn in the mission I get the Vertibird signal nades, so I call one in and travel to Santcuary (also pro tip, try not to travel in power armor because it consumes your fusion cores),but when I arrive Nick isn't there. So I'm like "yeah, sure, it hasn't been that long since I dismissed him maybe I'll just sleep for a bit." So I sleep for a day, but he's still not there. After that I slept for an entire god forsaken week, and he still didn't show up. And that was where I noticed that McCready was standing by my bed. For seven days. By then it was too late to reload an earlier save since these seven saves have overwritten them all. So does that mean that npcs and companions don't move at all while you're sleeping or waiting? If so how long does it ACTUALLY take for a companion to arrive to Santcuary from, say, the Boston airport? And while a companion is on their way, can they be attacked by hostiles? Is there literally any way to tell where they are? Can I somehow catch up with them?
Last edited by Torma; Jul 25, 2019 @ 1:19pm
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Showing 1-8 of 8 comments
Frigidman Jul 25, 2019 @ 2:00pm 
You could build one of those Population Management terminals and use the VIP Locator to find where he is.

Sometimes companions (and provisioners) going across the map, get stuck in places of high conflict. Because they end up fighting (and since they never die, if they get overpowered, they just fall down, get up, try to fight again, get over powered... etc).

However, sleeping should have brought them through a bit quicker, since the game doesn't do everything during sleep, and skips things along. Or, thats how I thought it worked as that seems to help.

If you use the VIP tracking in the terminal though and go to them, you can nab them and tell them to come along. That way you don't have to wait till they get to where they are going.
Bored Peon Jul 25, 2019 @ 4:06pm 
Yeah, sometimes they get stuck somewhere along the route.

I always dismiss companions back to their default location, and never a settlement.
Torma Jul 26, 2019 @ 12:38am 
Originally posted by Bored Peon:
Yeah, sometimes they get stuck somewhere along the route.

I always dismiss companions back to their default location, and never a settlement.
okay so I guess the best solution would be to travel to the Boston airport and try to backtrack Nick to figure out what happened to him?Is there any way to know what route they would take?
oldrotorhead1 Jul 26, 2019 @ 3:28am 
player.moveto 2f25
Snine Jul 26, 2019 @ 6:44am 
Originally posted by oldrotorhead1:
player.moveto 2f25
You can't use the console in Survival without a mod to activate it.
Frigidman Jul 26, 2019 @ 6:46am 
Originally posted by Torma:
Originally posted by Bored Peon:
Yeah, sometimes they get stuck somewhere along the route.

I always dismiss companions back to their default location, and never a settlement.
okay so I guess the best solution would be to travel to the Boston airport and try to backtrack Nick to figure out what happened to him?Is there any way to know what route they would take?

As I mentioned... build a Population Management terminal in ANY of your settlements. Then select the "VIP" option, and tick Nick... he will then show up as a quest with a marker pointing right to where he is on the map.
Torma Jul 26, 2019 @ 8:21am 
Originally posted by Frigidman:
Originally posted by Torma:
okay so I guess the best solution would be to travel to the Boston airport and try to backtrack Nick to figure out what happened to him?Is there any way to know what route they would take?

As I mentioned... build a Population Management terminal in ANY of your settlements. Then select the "VIP" option, and tick Nick... he will then show up as a quest with a marker pointing right to where he is on the map.
I own the DLC, but I have to walk to vault 88 to even get the option to build the computer. But it doesn't matter now, it turns out that after killing Kelogg, Nick will go to Publik occurences when dismissed, no matter where you send him
thanks for the help though
Bored Peon Jul 26, 2019 @ 11:17am 
Originally posted by Torma:
I own the DLC, but I have to walk to vault 88 to even get the option to build the computer.

LOL. No, you do not need to do a quest. It is one of the default Vault 88 items you can build before doing the Vault 88 quest.

Power-Misc
Last edited by Bored Peon; Jul 26, 2019 @ 11:17am
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Date Posted: Jul 25, 2019 @ 1:17pm
Posts: 8