Fallout 4

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Spectacle Island.
I'm looking to make a city/military base on Spectacle Island. Any advice? Example, how to defend against enemies that like to spawn smack in the middle of the island instead of attack it from the shore? Enemy spawn points, building spots, maybe a few building tips here and there so I can make it detailed, too. That sort of stuff. Any advice would be appreciated.

Edit: Maybe there's a mod out there to fix enemy attacks so I don't have to like, make pens specifically for the spawn points? Or maybe a mod to just disable settlement attacks all together idk. I can't exactly make an effective city if hostiles are going to spawning on the inside.
Last edited by Usernamehere; May 8, 2021 @ 1:38pm
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Showing 1-14 of 14 comments
Usernamehere May 8, 2021 @ 1:46pm 
And honestly while we're at it maybe a mod to replace the music with something that isn't the normal dungeon soundtrack, which was a pretty poor decision on Bethesda's part...
SuperSledgeNY May 8, 2021 @ 2:06pm 
Before you go crazy on Spectacle Island, you might want to read this thread in its entirety. Pay particular attention to the 5th post down by watchdog79.

https://steamcommunity.com/app/377160/discussions/0/143388511227085431/

Also, look at the last entry in the BUGs section from the wiki

https://fallout.fandom.com/wiki/Spectacle_Island

Just keep in mind that increasing uGridstoLoad will ALSO increase the distance when events will trigger, meaning that events that normally occur when you're close by will now happen when you're farther away. This can be an issue by making certain quests trigger or even fail before you have a chance to act on them.
Last edited by SuperSledgeNY; May 8, 2021 @ 2:18pm
Usernamehere May 8, 2021 @ 2:17pm 
Originally posted by SuperSledgeNY:
Before you go crazy on Spectacle Island, you might want to read this thread in its entirety. Pay particular attention to the 5th post down by watchdog79.

https://steamcommunity.com/app/377160/discussions/0/143388511227085431/
Yikes.

Once again the settlement building mechanic proves to be a lot more trouble than it's worth.

I wanted to play a campaign where I pretend an overseas superpower is "invading" the Commonwealth and to use Spectacle Island as their main headquarters and base of operations.

So much for that, I guess.

edit: Actually maybe instead of building a city I could build the settlement more like a walled-in military base?
Last edited by Usernamehere; May 8, 2021 @ 2:18pm
SuperSledgeNY May 8, 2021 @ 2:18pm 
Also, I updated my post, check it out
Usernamehere May 8, 2021 @ 2:21pm 
Originally posted by SuperSledgeNY:
Also, I updated my post, check it out
Done. After reading up on it, it definitely seems like more trouble than it's worth.

It's a shame, really. Time and again I want to build a Commonwealth-spanning empire using the settlement mechanics, and time and again I just instantly lose interest because it just feels like work for some reason. Also I'm not even that good at building, either.
SuperSledgeNY May 8, 2021 @ 2:27pm 
Originally posted by Usernamehere:
Originally posted by SuperSledgeNY:
Also, I updated my post, check it out
Done. After reading up on it, it definitely seems like more trouble than it's worth.

It's a shame, really. Time and again I want to build a Commonwealth-spanning empire using the settlement mechanics, and time and again I just instantly lose interest because it just feels like work for some reason. Also I'm not even that good at building, either.

By the way, Sanctuary suffers from the same issue which is why it's part of the Triangle of Doom. If you keep your resources (food, water, defenses, power, light, anything that generates happiness) within one world cell, you shouldn't have this problem.
Usernamehere May 8, 2021 @ 2:28pm 
Originally posted by SuperSledgeNY:
Originally posted by Usernamehere:
Done. After reading up on it, it definitely seems like more trouble than it's worth.

It's a shame, really. Time and again I want to build a Commonwealth-spanning empire using the settlement mechanics, and time and again I just instantly lose interest because it just feels like work for some reason. Also I'm not even that good at building, either.

By the way, Sanctuary suffers from the same issue which is why it's part of the Triangle of Doom. If you keep your resources (food, water, defenses, power, light, anything that generates happiness) within one world cell, you shouldn't have this problem.
The Triangle of Doom? What's that?
SuperSledgeNY May 8, 2021 @ 2:31pm 
Just google "Triangle of Doom Fallout 4" and you'll be surprised at what comes up. I'd rather not type it all out since its been already done by many many others :)
Lucifer69 May 8, 2021 @ 2:34pm 
You can build most of your infrastructure near an area you will spend the most time in, or build it near the center of the island. I build all of mine on the east side near the center of that beach. The settlement itself tends to be centralized, with my "player house" build around the tower.

For an example, anything near the generator boat will not be loaded if you are near the container barge.

There are two main spawn points. The north hill, almost near the peak of it is one location. The south-eastern corner is another major spawn point. I've observed a couple others, but these two are where at least 75% of the guys I fight come from. Plus the mirelurk respawning. As such, my infrastructure is build entirely inside of a building that has a foundation's width for walls to stop AoE.

Everything else is in the open, save for me using mesh fence as an exterior wall and placing objects for cover along it (plus guard posts for my 21 guards). I don't worry about solid walls as the mesh allows enemies and my heavily armed guards to shoot each other, while the fence prevents melee. I'm still experimenting with turrets behind mesh/ walls to protect them.
Last edited by Lucifer69; May 8, 2021 @ 2:35pm
Usernamehere May 8, 2021 @ 2:36pm 
Originally posted by SuperSledgeNY:
Just google "Triangle of Doom Fallout 4" and you'll be surprised at what comes up. I'd rather not type it all out since its been already done by many many others :)
That's a huge yikes.

Definitely seems like settlement building is more trouble than it's worth at this point.

Is Starlight Drive-In affected by any of this stuff by the way? Is it more than one world cell?
Lucifer69 May 8, 2021 @ 2:37pm 
Most settlements have more than one cell. In fact, I believe all of them have a minimum of three. I haven't looked at the world map in quite some time. The problem with Spectacle Island in general is just how large it is.

It's mainly an issue if you build everything on one end while spending a significant amount of time on the other end. It usually updates once you load in the unloaded cells. If updating fails, a fast travel, reloading, or using the vertibird (for those in survival) always sorts it back out for me.
Last edited by Lucifer69; May 8, 2021 @ 2:41pm
Usernamehere May 8, 2021 @ 2:43pm 
Originally posted by Lucifer69:
Most settlements have more than one cell. In fact, I believe all of them have a minimum of three. I haven't looked at the world map in quite some time. The problem with Spectacle Island in general is just how large it is.

It's mainly an issue if you build everything on one end while spending a significant amount of time on the other end. It usually updates once you load in the unloaded cells.
Welp.

Maybe I'll find some kind of a middle ground to do it. Like, honestly, I can still build these settlements, but nobody says I technically have to populate them. I could always make that military base on Spectacle Island and just not have anyone live there.

I've already got something like that going on, actually. I've got a few houses, one of which is mine, and no settlers yet. On my other save, Starlight Drive-In is walled off and prepared to become a city with a town square, all the emporiums, and a few houses, even crops and water, but the only people "living" there are Codsworth and Ada.
Lucifer69 May 8, 2021 @ 3:20pm 
Happiness doesn't really matter as long as it doesn't get too low as you will get kicked out of ownership.

Easy way around this is add a couple robots to the settlement as it locks the happiness to an average of the 50 each robot gives and the rest of the settlement. You can also just fill the settlement with robots. Robots can be assigned jobs.

Alternately, just give the settlers the basic needs and not worry about the rest. You can get it up to 80 easily by just meeting the bed, food, water, and defense needs (one of each per settler).

You can also forgo the entire system and just build the settlement the way you want it. As a sort of massive private island. You can always just retire companions there later on (take note of the above to meet the bare minimum).

As for maxing it out, it's a fairly bugged system. I got the achievement by just sitting in a chair at sanctuary for many hours. It eventually hit 100, despite the needs not even being met at the time, then it started dropping. I do believe this bug still persists, but after getting the achievement I couldn't care less.
SuperSledgeNY May 8, 2021 @ 3:24pm 
Originally posted by Usernamehere:
Originally posted by SuperSledgeNY:
Just google "Triangle of Doom Fallout 4" and you'll be surprised at what comes up. I'd rather not type it all out since its been already done by many many others :)
That's a huge yikes.

Definitely seems like settlement building is more trouble than it's worth at this point.

Is Starlight Drive-In affected by any of this stuff by the way? Is it more than one world cell?

Starlight is my main base, happiness hovers around 98%, and I never have any issues there. Once in a while it gets attacked but all I have to do is show up and my turrets do the rest. When the body parts stop falling from the sky, that's my cue to go around and loot :)

I made a restaurant/lounge complete with a stripper and a singer, and it looks so cool when all the settlers flock there after work and hang out until bedtime.
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Date Posted: May 8, 2021 @ 1:36pm
Posts: 14