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https://steamcommunity.com/app/377160/discussions/0/143388511227085431/
Also, look at the last entry in the BUGs section from the wiki
https://fallout.fandom.com/wiki/Spectacle_Island
Just keep in mind that increasing uGridstoLoad will ALSO increase the distance when events will trigger, meaning that events that normally occur when you're close by will now happen when you're farther away. This can be an issue by making certain quests trigger or even fail before you have a chance to act on them.
Once again the settlement building mechanic proves to be a lot more trouble than it's worth.
I wanted to play a campaign where I pretend an overseas superpower is "invading" the Commonwealth and to use Spectacle Island as their main headquarters and base of operations.
So much for that, I guess.
edit: Actually maybe instead of building a city I could build the settlement more like a walled-in military base?
It's a shame, really. Time and again I want to build a Commonwealth-spanning empire using the settlement mechanics, and time and again I just instantly lose interest because it just feels like work for some reason. Also I'm not even that good at building, either.
By the way, Sanctuary suffers from the same issue which is why it's part of the Triangle of Doom. If you keep your resources (food, water, defenses, power, light, anything that generates happiness) within one world cell, you shouldn't have this problem.
For an example, anything near the generator boat will not be loaded if you are near the container barge.
There are two main spawn points. The north hill, almost near the peak of it is one location. The south-eastern corner is another major spawn point. I've observed a couple others, but these two are where at least 75% of the guys I fight come from. Plus the mirelurk respawning. As such, my infrastructure is build entirely inside of a building that has a foundation's width for walls to stop AoE.
Everything else is in the open, save for me using mesh fence as an exterior wall and placing objects for cover along it (plus guard posts for my 21 guards). I don't worry about solid walls as the mesh allows enemies and my heavily armed guards to shoot each other, while the fence prevents melee. I'm still experimenting with turrets behind mesh/ walls to protect them.
Definitely seems like settlement building is more trouble than it's worth at this point.
Is Starlight Drive-In affected by any of this stuff by the way? Is it more than one world cell?
It's mainly an issue if you build everything on one end while spending a significant amount of time on the other end. It usually updates once you load in the unloaded cells. If updating fails, a fast travel, reloading, or using the vertibird (for those in survival) always sorts it back out for me.
Maybe I'll find some kind of a middle ground to do it. Like, honestly, I can still build these settlements, but nobody says I technically have to populate them. I could always make that military base on Spectacle Island and just not have anyone live there.
I've already got something like that going on, actually. I've got a few houses, one of which is mine, and no settlers yet. On my other save, Starlight Drive-In is walled off and prepared to become a city with a town square, all the emporiums, and a few houses, even crops and water, but the only people "living" there are Codsworth and Ada.
Easy way around this is add a couple robots to the settlement as it locks the happiness to an average of the 50 each robot gives and the rest of the settlement. You can also just fill the settlement with robots. Robots can be assigned jobs.
Alternately, just give the settlers the basic needs and not worry about the rest. You can get it up to 80 easily by just meeting the bed, food, water, and defense needs (one of each per settler).
You can also forgo the entire system and just build the settlement the way you want it. As a sort of massive private island. You can always just retire companions there later on (take note of the above to meet the bare minimum).
As for maxing it out, it's a fairly bugged system. I got the achievement by just sitting in a chair at sanctuary for many hours. It eventually hit 100, despite the needs not even being met at the time, then it started dropping. I do believe this bug still persists, but after getting the achievement I couldn't care less.
Starlight is my main base, happiness hovers around 98%, and I never have any issues there. Once in a while it gets attacked but all I have to do is show up and my turrets do the rest. When the body parts stop falling from the sky, that's my cue to go around and loot :)
I made a restaurant/lounge complete with a stripper and a singer, and it looks so cool when all the settlers flock there after work and hang out until bedtime.