Fallout 4

Fallout 4

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_MaZ_TeR_ May 6, 2021 @ 10:22am
Is it possible to change aiming sensitivity?
For the longest time, I thought I sucked at aiming because enemies could just dodge my shots easily like in the Matrix, but I realized it's because I can't even keep up with them because the aiming sensitivity is so low. Is there way to put it higher? At least ít's not possible in the game for some reason.
Last edited by _MaZ_TeR_; May 6, 2021 @ 10:50am
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Do you mean the speed that you can move the aiming cursor?

I feel the same way. I feel like I'm inside some little one man tank from 1939 and I have to traverse my 'turret' by spinning some geared hand-wheel to move the aim left or right or up or down. :steamfacepalm:
Last edited by The Inept European; May 6, 2021 @ 10:31am
_MaZ_TeR_ May 6, 2021 @ 10:51am 
Originally posted by The Ex-ept European:
Do you mean the speed that you can move the aiming cursor?

I feel the same way. I feel like I'm inside some little one man tank from 1939 and I have to traverse my 'turret' by spinning some geared hand-wheel to move the aim left or right or up or down. :steamfacepalm:
ADS sensitivity.
sdack May 6, 2021 @ 10:51am 
There are parameters in the .ini files for this. I am not sure about their exact names, because I use Bilago's Configuration Tool, which offers these in a nice GUI:

https://www.nexusmods.com/fallout4/mods/102

So better check if I am giving you the right ones:

[Controls]
fMouseHeadingXScale=.0210
fMouseHeadingYScale=.0210
fIronSightsPitchSpeedRatio=0.8

Better yet is the mod named RAW INPUT. It removes the mouse acceleration completely:

RAW INPUT - https://www.nexusmods.com/fallout4/mods/27019
Originally posted by _MaZ_TeR_:
Originally posted by The Ex-ept European:
Do you mean the speed that you can move the aiming cursor?

I feel the same way. I feel like I'm inside some little one man tank from 1939 and I have to traverse my 'turret' by spinning some geared hand-wheel to move the aim left or right or up or down. :steamfacepalm:
ADS sensitivity.
Only ADS? Or also free aim?
_MaZ_TeR_ May 6, 2021 @ 12:59pm 
Originally posted by The Ex-ept European:
Originally posted by _MaZ_TeR_:
ADS sensitivity.
Only ADS? Or also free aim?
Free aim is fine, ADS is not
It is by design that ADS is slower to traverse than free aim...
sdack May 6, 2021 @ 1:10pm 
To quote from the description of RAW INPUT:

Disabled Mouse Acceleration, Horizontal/Vertical Parity, Scalable ADS Multiplier, Normalized Sensitivity

Features:
Disabled Mouse Acceleration
Mouse acceleration and smoothing is no longer active

Horizontal/Vertical Parity
Your sensitivity is now the same moving the mouse up and down/side to side in all circumstances

Scalable ADS Multiplier
Choose your "Aim down sights" sensitivity multiplier (Default is 75% of standard sensitivity)

Normalized Sensitivity
The sensitivity will stay the same regardless of what action you are performing, so no more weird slow mouse movement when sprinting/using melee etc.

_MaZ_TeR_ May 6, 2021 @ 1:11pm 
Originally posted by The Ex-ept European:
It is by design that ADS is slower to traverse than free aim...
Which is just stupid
Originally posted by _MaZ_TeR_:
Originally posted by The Ex-ept European:
It is by design that ADS is slower to traverse than free aim...
Which is just stupid
Have you ever aimed a gun down a sight and traversed it???
Last edited by The Inept European; May 6, 2021 @ 1:14pm
_MaZ_TeR_ May 6, 2021 @ 1:44pm 
Originally posted by The Ex-ept European:
Originally posted by _MaZ_TeR_:
Which is just stupid
Have you ever aimed a gun down a sight and traversed it???
I have as a matter of fact, but this game isn't real life and pretty much all modern games have ADS and sensitivity seperated
So if you aimed down iron sights, let alone a scope, and traversed rapidly you would lose focus and see just a blur. I guess they could have implemented it that way. Instead, they constrain you to move the scope slowly enough that you maintain aim and focus. They also restrict your walking speed while maintaining an aim. All of this seems totally realistic to me.

Anyway luckily there's a mod that does what you want, so that's fine.
Last edited by The Inept European; May 6, 2021 @ 2:03pm
This reminds me of CS and COD type games, sprinting and doing pirouettes all while aiming accurately down sights. Now *that's* ridiculous.
Last edited by The Inept European; May 6, 2021 @ 2:05pm
JobeGardener May 6, 2021 @ 4:17pm 
Why does it matter when the NPC hit boxes deflect your cross hairs and also cause you to misfire? VATS was obviously a band aid to defeat the game's cheating AI.
sdack May 7, 2021 @ 6:58am 
Originally posted by JobeGardener:
... VATS was obviously a band aid to defeat the game's cheating AI.
It is funny how people think the AI was cheating.

In martial arts is it often important to read your opponent and to recognise ahead of time what attack will come next. So does one's stance and shift in body weight only allow certain moves or one sets oneself off balance.

It is no different in a poker game where some people have a tell. We refer to this often as body language.

So when the AI makes an enemy shift just the second we fire is this no different from when an opponent in real life simply owns you and was able to tell ahead your next move.
wtiger27 May 7, 2021 @ 7:06am 
I am fine with how aiming works in the game. I have my mouse sensitivity turned down very low, as I do in all my video games.

And I mostly use free aim and not Vats. Vats is certainly better to use when dealing with a lot of attack enemies at once, like insects and swarming ghouls.

So maybe use Vats more often OP?
Last edited by wtiger27; May 7, 2021 @ 7:13am
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Date Posted: May 6, 2021 @ 10:22am
Posts: 18