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I feel the same way. I feel like I'm inside some little one man tank from 1939 and I have to traverse my 'turret' by spinning some geared hand-wheel to move the aim left or right or up or down.
https://www.nexusmods.com/fallout4/mods/102
So better check if I am giving you the right ones:
[Controls]
fMouseHeadingXScale=.0210
fMouseHeadingYScale=.0210
fIronSightsPitchSpeedRatio=0.8
Better yet is the mod named RAW INPUT. It removes the mouse acceleration completely:
RAW INPUT - https://www.nexusmods.com/fallout4/mods/27019
Disabled Mouse Acceleration, Horizontal/Vertical Parity, Scalable ADS Multiplier, Normalized Sensitivity
Features:
Disabled Mouse Acceleration
Mouse acceleration and smoothing is no longer active
Horizontal/Vertical Parity
Your sensitivity is now the same moving the mouse up and down/side to side in all circumstances
Scalable ADS Multiplier
Choose your "Aim down sights" sensitivity multiplier (Default is 75% of standard sensitivity)
Normalized Sensitivity
The sensitivity will stay the same regardless of what action you are performing, so no more weird slow mouse movement when sprinting/using melee etc.
Anyway luckily there's a mod that does what you want, so that's fine.
In martial arts is it often important to read your opponent and to recognise ahead of time what attack will come next. So does one's stance and shift in body weight only allow certain moves or one sets oneself off balance.
It is no different in a poker game where some people have a tell. We refer to this often as body language.
So when the AI makes an enemy shift just the second we fire is this no different from when an opponent in real life simply owns you and was able to tell ahead your next move.
And I mostly use free aim and not Vats. Vats is certainly better to use when dealing with a lot of attack enemies at once, like insects and swarming ghouls.
So maybe use Vats more often OP?