Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only robots will stop fighting and not engage when you tell them to stay. This may be good or bad depending on what one expects.
The "Stay" order does not always work perfectly, simply because it takes a second for a companion to comply. It can happen that one has to tell them twice.
Perhaps you want to put points into Lone Wanderer and get rid of your companion if these are too much of a problem.
Using companions in survival is a no-go anyway, they'll never make up for the loss of Lone wanderer
Maybe not in your world, but they sure do in mine. Annoying as heck. And random. They'll go after a radstag that's 50 yards away, but if a ghoul rushes me from behind, they'll just stand there until I start fighting back.
Yeah that's not true at all, literally 90% of my fights were started unwarranted by Nick.
But what you are describing OP is a common issue with companions. They can block you at times, when you are trying to move to a certain spot in a hurry, blow your stealth, etc.
I only use companions early in the game when I am trying to get some of their max affinity bonuses. Namely, Cogsworth, Piper and Deacon. All 3 of those buffs from them can help you later in the high levels. Curie's also can help at times and has saved my char's life several times on Very Hard play.
After I get those, Lone Wanderer is much better for a lot of reasons. More damage done and less dealt to you, weight carry and no issues we are discussing. Those are just too good not to get the max perks of Lone Wanderer.
Lmao right
My Nick REALLY hates Radstags
for some reason, almost always goes to attack them when all they do is run away.
I have Nick as a companion 90% of the time (and want to continue if possible, companions are a big part of the draw for me.) Now that I've leveled up quite a bit and have better weapons etc. I don't mind as much that he wants to fight every ♥♥♥♥♥♥♥ along the way, but early on it was pretty frustrating. Early survival game for me was a lot of hiding and sneaking.
If anyone knows mods that work well for commanding companions better, that would be awesome. I'm hoping the next FO game allows more complex commands for companions and being able to fine tune their attack parameters. For example, in The Outer Worlds, you can equip both melee and ranged weapons on companions, adjust their aggressiveness and threat level, etc. That would be great if you like ranged combat like me and you want your companion to be the one attacked so you can pick off the enemies surrounding them, etc.
You can equip companions in Fallout 4 with melee and range weapons. And you can tell them to move to a spot, stay and attack a target, unlock a terminal or lock if they have that skill, etc. And have you used Danse as a companion yet? He will draw attention and so will Curie.
The only companions I enjoyed running with were Danse, Dogmeat (got me out of some sticky situations by pinning down enemies), Hancock and MacCready (Codsworth was surprisingly useful too). Cait I never used that much and Curie not at all.
Best companions (for efficiency) are the automatrons tbh.