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Laser Rifle - 24 damage, base
Laser Musket - 30 damage, base
With all damage related mods (sniper)
LR - 77 damage
--With beam amplifier.
LM - 35 damage (x6 = 210)
--This is with the splitter for max damage.
The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot. Even more insane if you stack it with instigating (which doubles damage against a target with full health).
Just mod the Laser Rifle for sniping, if you need a sniper. Otherwise, you can sacrifice a bit of range and damage for more capacity, recoil control, and fire rate.
So... it really just depends on what you want. Maximum alpha or a superior rifle in every other way.
In any case, the laser rifle wins in 99% of the engagements. You can use it indoors, outside, at range, against groups, etc. The laser musket wins ONLY when you can spare the time needed to actually charge the thing, and ideally at range in case god forbid you miss...
Up to you though. Keep in mind you'll be using at minimum 2x more fusion cells to match the laser rifle in damage. If you don't play survival then maximizing efficiency may not matter, but for me it's means the world.
Both weapons are easily capable of one shot killing most enemies at the highest of tiers.
Laser Musket all the way for that sweet "alpha strike"
In this case, each has it's strengths. One is pretty much king ♥♥♥♥ in alpha strike of all the weapons in the game, the other is very well rounded (while still being able to alpha strike all trash mobs). I enjoy the laser rifle more, it's just a staple from past games. And I can use it at any range.
I'm pretty sure the laser musket has the singular highest damage in the game, even higher than the fatman (the mirv obviously wins though). At least with perks it's easily capable of 3000+ damage.
The pipe gun and revolver are the only ones that I'll say are pretty bad, at least once you have the ammo to replace them with anything else. That, or just skip them entirely with a melee/ unarmed build. .38 is pretty much a second currency for me, even at the start. Most ammo's are that aren't fusion cores.
Some good points. In one of my runs, I had a two shot 4 crank Laser Musket drop at level 10. I modded it out to a 6 crank and even much later at a lot higher level, that thing was a beast. But I agree for overall usage in most situations, I prefer the Laser Rifle. But if you have a good legendary effect on a 6 crank laser musket, I say keep it for those special moments.
But, I do not agree a revolver is a bad weapon. That will depend on the style you want to play and what you use them for. In one play run, I have a Explosive Western Revolver and that thing is also a beast. One shot kills with it, is common. On Very Hard. It is also great for taking out turrets if you are mainly playing a melee char.
I understand one could carry a high damage rifle and do the same thing. But I love using that revolver.
I noticed your "The pipe gun and revolver " as if you where talking about two different weapons. And yes, I know there are revolver versions of the pipe pistol and rifle also.
But if you agree the revolver as in .44 cal usage is a good choice sometimes, then we are on the same page. :)