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As far as going to different workshops in different settlements: If you look at your perklist under charisma you should see one called Local Leader for 6 charisma. With that you can assign a settler to be a provisioner to one other settlement. Open up the build menu, target a settler and I think it's "Q" to assign a settler to be a provisioner. It will ask you what settlement you want to send them to. From that point on all "Junk" items you have stored in the first settlement will be available in the second. Get enough settlers and you can connect every settlement in the wasteland.
As long as the items are in a workshop they are safe and not going anywhere.
As far as I know it's just junk that's shared though. So it might be worth picking a central settlement you like to store everything else like spare ammo, stimpaks and radaways.
But to get that ability, you need the perk "Local Leader" under the Charisma column and it requires a min of 6 charisma to select it when you level up. Then you will need to assign a settler to run the supply line.
And of course, you need the workbenches for the crafting you want to do.
Good job overall explaining it. There are a couple notes I would like to make. Junk stored in the workshops are "generally" safe. But if a settlement fails to defend a attack, you can lose some junk items to the attackers. Maybe not enough for the player to notice. but it does happen.
Two, mods are also shared. And I would never store ammo any place in the game, unless you are playing Survival. Otherwise it has no weight and is not a issue for the player. Your settlers will steal weapons and ammo out of containers ( also the workshop ) if you do.
Unless you store them on a mannequin. They are non-lootable for anyone but the player.
Some have reported luck in storing them in a locked container. But you need to use the console command to lock a container. Unless there is a way I have missed.
Yes. But only the items in the " junk " category of the workshop and mods.
There is only one workshop in each settlement. When you store a item when say, you are at the weapon's workbench, it is stored in the workshop.
It is. But you will get the hang of it fairly soon and have patience for developing settlements and crafting. That is one thing I love about FO4. Is the degree of stuff the player can do in the game. I have over 1600 hrs in the game so far and am still not bored and am still learning new stuff.
But that's mainly an issue for weapons and ammunition, which NPCs try to use to arm themselves during a fight. They don't usually just walk by and take junk items.
1 crafting uses both items in your workbench, the crafting station or stations if in a settlement (singular if you're in an area with a crafting bench), and any provisioners workbenches. Anything in say safes (without mods in vanilla) won't be counted.
2. junk can either be scrapped manually whenever you craft something, through dropping and scrapping in the settlement scrap option (if you get at the highest limit you can drop weapons and items and just scrap them and the bar will go down). In the contraptions workshop you can also scrap stuff with the machines or the scrap contraption that gets stuff form the workbenches. You can also scrap armor and weapons in their respective crafting stations (armor and weapons crafting benches). FYI you can scrap clothing once you unlock ballistic weave.
You can also just drop whatever you wanna scrap in terms of armor and wepaons and use the ~scrapall command. Though it also scraps everything else scrappable in the area so best use it in an empty settlement. Don't scrap anything in the sanctuary / red rocket area it's too close and bugged.
3. Junk can be picked up yes. You can also scrap weapons / armor. If they have mods like leaded or say scopes and stocks you can get more out of them. If you get the scrapper perk under intelligence you can get even more materials and different types
4. no worries junk won't be picked up by settlers. The only way is if you get stuff damaged during an attack or in survival mode can happen randomly. Then they'll use the junk items in the workbench and from any other settlement linked via provisioners.
5. Provisioners you can assign a settler or robot (automatron dlc) to link settlements. They'll share all items in the workbenches meaning stuff like water or food and junk items
6. you can also generate junk. Any empty workbench in a settlement with settlers (empty as in no junk) will generate junk i think 1 random piece every day or 2. If you got the scavenging stations and assign settlers to it they'll produce 2 every time the cycle resets. You can only have 100 junk pieces before they stop filling the workbench so make sure to remove them if you wanna keep getting them.
7. You can also assign eyebots with the automatron dlc to search for materials nearby.
8. Junk takes up weight yes even base components like adhesive or gold. The only ones that don't is/are the shipments of X. They'll count as 0 weight.
9. Some junk items you'll need specifically like abarax cleaner or bloatfly / stingwing glands/organs for certain craftables like either healing items or syringer darts. In that case imo it's a little better to just leave them in the workbenches and use them as needed.
10. Junk can be used as ammo in the junk jet. Scrapping items to base components means more ammo and each ammo does the same damage meaning a toaster will do as much damage as a wooden block or pre-war money etc.
i think i covered all bases for junk items.
* Go to a weapons table.
* Your inventory will open up.
* Select the weapon you want to scrap.
* Hit the scrap key.
* If you have certain perks you will get more items from scrapping.
* I noticed that pipe pistols normally only have steel in them though, when scrapped.
What is a lot more useful is to take the best mods off guns and armour so you can transfer them onto other weapons and armour.
All workstations in the same player settlement share inventory with that settlement's workshop, for all purposes, storage not just crafting. In the technical internals of the game, the workshop 'is' the settlement and vice versa.
The workshop is the red thing, the workstations are the places where you craft things.
A supply line shares inventory *for crafting purposes* (and settlers' food/water needs) between settlements that are connected by supply lines, directly or indirectly.
Anything that is a crafting component can be accessed remotely from any other settlement that's connected by a supply line, for the purposes of crafting. This does not include the base item (weapon or armour) when crafting weapons and armour: that must be in personal inventory.
To be clear that includes even food and drink items, ammo, and even caps, but only when those items are used as crafting(/planting/building) recipe ingredients.
Stand in a settlement with absolutely no local production or local inventory, nothing in your own inventory, and no caps and create: vegetable starch, vegetable soup, noodle cups, chems, cooked meats, purified water, robot repair kits, even a trade emporium.
You can have a "mod library" dispersed around your supply network, and mod any base weapons and armour anywhere you have the right workbench, with no materials needed.