Fallout 4

Fallout 4

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Artrysa Apr 25, 2021 @ 6:07pm
How does crafting work?
I've got a bunch of junk that I need to scrap for gun parts. I heard that you can drop junk on the ground next to a workshop and scrap it that way. So now I know how to get the materials, but do I have to carry them around everywhere? Or do all workshops and gun crafting tables share the same inventory? And if they don't, do I carry all the stuff on me or is it better to find one place with a workshop and keep it all there? Does the inventory of those things reset or are my items safe?
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Strytan Apr 25, 2021 @ 6:21pm 
Each settlement has it's own workshop. You can hit "R" I think to open the workshop and "T" to transfer the junk into the workshop. Once in there you can go ahead to any of the crafting benches in that settlement and it will tell you how much of each kind of thing required to craft whatever you are trying to make. No need to carry it with you. It scraps automatically as you build things. However.

As far as going to different workshops in different settlements: If you look at your perklist under charisma you should see one called Local Leader for 6 charisma. With that you can assign a settler to be a provisioner to one other settlement. Open up the build menu, target a settler and I think it's "Q" to assign a settler to be a provisioner. It will ask you what settlement you want to send them to. From that point on all "Junk" items you have stored in the first settlement will be available in the second. Get enough settlers and you can connect every settlement in the wasteland.

As long as the items are in a workshop they are safe and not going anywhere.

As far as I know it's just junk that's shared though. So it might be worth picking a central settlement you like to store everything else like spare ammo, stimpaks and radaways.
wtiger27 Apr 25, 2021 @ 6:21pm 
You do not have to carry them to use the junk items you need to craft. Store them in the workshop. The mods and other crafting stuff can be used from other settlements if you have a supply line connected to each.

But to get that ability, you need the perk "Local Leader" under the Charisma column and it requires a min of 6 charisma to select it when you level up. Then you will need to assign a settler to run the supply line.

And of course, you need the workbenches for the crafting you want to do.
dot Apr 25, 2021 @ 6:23pm 
The only workshops that share the inventory are the ones in the same settlement. And you dont need to throw your junk in the floor and scrap it with the settlement building tool, Junk ,in your inventory or the inventory of the workshop, containing the materials needed for a recipe will get scrapped automatically when you make that recipe.
Artrysa Apr 25, 2021 @ 6:24pm 
I see, so setting up a supply line will make it so both workstations share the same inventory?
wtiger27 Apr 25, 2021 @ 6:30pm 
Originally posted by Strytan:
Each settlement has it's own workshop. You can hit "R" I think to open the workshop and "T" to transfer the junk into the workshop. Once in there you can go ahead to any of the crafting benches in that settlement and it will tell you how much of each kind of thing required to craft whatever you are trying to make. No need to carry it with you. It scraps automatically as you build things. However.

As far as going to different workshops in different settlements: If you look at your perklist under charisma you should see one called Local Leader for 6 charisma. With that you can assign a settler to be a provisioner to one other settlement. Open up the build menu, target a settler and I think it's "Q" to assign a settler to be a provisioner. It will ask you what settlement you want to send them to. From that point on all "Junk" items you have stored in the first settlement will be available in the second. Get enough settlers and you can connect every settlement in the wasteland.

As long as the items are in a workshop they are safe and not going anywhere.

As far as I know it's just junk that's shared though. So it might be worth picking a central settlement you like to store everything else like spare ammo, stimpaks and radaways.

Good job overall explaining it. There are a couple notes I would like to make. Junk stored in the workshops are "generally" safe. But if a settlement fails to defend a attack, you can lose some junk items to the attackers. Maybe not enough for the player to notice. but it does happen.

Two, mods are also shared. And I would never store ammo any place in the game, unless you are playing Survival. Otherwise it has no weight and is not a issue for the player. Your settlers will steal weapons and ammo out of containers ( also the workshop ) if you do.

Unless you store them on a mannequin. They are non-lootable for anyone but the player.
Some have reported luck in storing them in a locked container. But you need to use the console command to lock a container. Unless there is a way I have missed.
wtiger27 Apr 25, 2021 @ 6:31pm 
Originally posted by Artrysa:
I see, so setting up a supply line will make it so both workstations share the same inventory?

Yes. But only the items in the " junk " category of the workshop and mods.
wtiger27 Apr 25, 2021 @ 6:34pm 
Originally posted by dot:
The only workshops that share the inventory are the ones in the same settlement. And you dont need to throw your junk in the floor and scrap it with the settlement building tool, Junk ,in your inventory or the inventory of the workshop, containing the materials needed for a recipe will get scrapped automatically when you make that recipe.

There is only one workshop in each settlement. When you store a item when say, you are at the weapon's workbench, it is stored in the workshop.
Artrysa Apr 25, 2021 @ 6:35pm 
Alright, thanks for the help guys. This is all a little overwhelming when just starting out.
wtiger27 Apr 25, 2021 @ 6:40pm 
Originally posted by Artrysa:
Alright, thanks for the help guys. This is all a little overwhelming when just starting out.

It is. But you will get the hang of it fairly soon and have patience for developing settlements and crafting. That is one thing I love about FO4. Is the degree of stuff the player can do in the game. I have over 1600 hrs in the game so far and am still not bored and am still learning new stuff.
DouglasGrave Apr 25, 2021 @ 8:11pm 
In regard to item storage, note that NPCs don't directly loot crafting workbenches, but can directly loot the main workshop of a settlement. So if you're not in a settlement where they're connected to the red settlement workshop, crafting workbenches are a safe storage place for anything. But inside a settlement, NPCs can loot them through the settlement workshop.

But that's mainly an issue for weapons and ammunition, which NPCs try to use to arm themselves during a fight. They don't usually just walk by and take junk items.
Originally posted by Artrysa:
I've got a bunch of junk that I need to scrap for gun parts. I heard that you can drop junk on the ground next to a workshop and scrap it that way. So now I know how to get the materials, but do I have to carry them around everywhere? Or do all workshops and gun crafting tables share the same inventory? And if they don't, do I carry all the stuff on me or is it better to find one place with a workshop and keep it all there? Does the inventory of those things reset or are my items safe?

1 crafting uses both items in your workbench, the crafting station or stations if in a settlement (singular if you're in an area with a crafting bench), and any provisioners workbenches. Anything in say safes (without mods in vanilla) won't be counted.

2. junk can either be scrapped manually whenever you craft something, through dropping and scrapping in the settlement scrap option (if you get at the highest limit you can drop weapons and items and just scrap them and the bar will go down). In the contraptions workshop you can also scrap stuff with the machines or the scrap contraption that gets stuff form the workbenches. You can also scrap armor and weapons in their respective crafting stations (armor and weapons crafting benches). FYI you can scrap clothing once you unlock ballistic weave.
You can also just drop whatever you wanna scrap in terms of armor and wepaons and use the ~scrapall command. Though it also scraps everything else scrappable in the area so best use it in an empty settlement. Don't scrap anything in the sanctuary / red rocket area it's too close and bugged.

3. Junk can be picked up yes. You can also scrap weapons / armor. If they have mods like leaded or say scopes and stocks you can get more out of them. If you get the scrapper perk under intelligence you can get even more materials and different types

4. no worries junk won't be picked up by settlers. The only way is if you get stuff damaged during an attack or in survival mode can happen randomly. Then they'll use the junk items in the workbench and from any other settlement linked via provisioners.

5. Provisioners you can assign a settler or robot (automatron dlc) to link settlements. They'll share all items in the workbenches meaning stuff like water or food and junk items

6. you can also generate junk. Any empty workbench in a settlement with settlers (empty as in no junk) will generate junk i think 1 random piece every day or 2. If you got the scavenging stations and assign settlers to it they'll produce 2 every time the cycle resets. You can only have 100 junk pieces before they stop filling the workbench so make sure to remove them if you wanna keep getting them.

7. You can also assign eyebots with the automatron dlc to search for materials nearby.

8. Junk takes up weight yes even base components like adhesive or gold. The only ones that don't is/are the shipments of X. They'll count as 0 weight.

9. Some junk items you'll need specifically like abarax cleaner or bloatfly / stingwing glands/organs for certain craftables like either healing items or syringer darts. In that case imo it's a little better to just leave them in the workbenches and use them as needed.

10. Junk can be used as ammo in the junk jet. Scrapping items to base components means more ammo and each ammo does the same damage meaning a toaster will do as much damage as a wooden block or pre-war money etc.

i think i covered all bases for junk items.
bacca400-stm Apr 26, 2021 @ 7:13am 
To scrap guns for parts:

* Go to a weapons table.
* Your inventory will open up.
* Select the weapon you want to scrap.
* Hit the scrap key.
* If you have certain perks you will get more items from scrapping.
* I noticed that pipe pistols normally only have steel in them though, when scrapped.
Last edited by bacca400-stm; Apr 26, 2021 @ 7:13am
Scrapping guns gives you little of value unless you have the Scrounger perk. Scrapping armour is slightly more effective in producing junk that's useful for modding armour.

What is a lot more useful is to take the best mods off guns and armour so you can transfer them onto other weapons and armour.
Last edited by The Inept European; Apr 26, 2021 @ 1:34pm
Originally posted by Artrysa:
I see, so setting up a supply line will make it so both workstations share the same inventory?
Not exactly.

All workstations in the same player settlement share inventory with that settlement's workshop, for all purposes, storage not just crafting. In the technical internals of the game, the workshop 'is' the settlement and vice versa.

The workshop is the red thing, the workstations are the places where you craft things.

A supply line shares inventory *for crafting purposes* (and settlers' food/water needs) between settlements that are connected by supply lines, directly or indirectly.

Anything that is a crafting component can be accessed remotely from any other settlement that's connected by a supply line, for the purposes of crafting. This does not include the base item (weapon or armour) when crafting weapons and armour: that must be in personal inventory.

To be clear that includes even food and drink items, ammo, and even caps, but only when those items are used as crafting(/planting/building) recipe ingredients.
Last edited by The Inept European; Apr 26, 2021 @ 6:55pm
So here are some slightly crazy things you can do with supply lines:

Stand in a settlement with absolutely no local production or local inventory, nothing in your own inventory, and no caps and create: vegetable starch, vegetable soup, noodle cups, chems, cooked meats, purified water, robot repair kits, even a trade emporium.

You can have a "mod library" dispersed around your supply network, and mod any base weapons and armour anywhere you have the right workbench, with no materials needed.
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Date Posted: Apr 25, 2021 @ 6:07pm
Posts: 15