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The earlier Fallout games were a product of their time. I don't think they really need a lot of comparison to the ones know, except in establishing what people liked about them in general comparison to other games of their time (and what more recent games might lack in comparison).
Also I really enjoyed Fallout and F2 when they came out, but they have tarnished over time.
More like silver than gold.
I prefer instead to deal with "pollution". The way I see it, if you inject more of something that has a net negative effect into something else at a quicker rate than it can be processed, converted or expelled, you're poisoning it. The trash we generate, the carbon we expell, the grime we produce, is turning this planet into a dump. The future of Little Chiba, one in which we subsist rather than thrive in concert with nature, is a real possibility. And it makes me sad, because we can't seem to stop choosing what's cheaper over what's sustainable.
When Fallout first came out I was crazy about it. What happened was that later games spoiled me rotten. Gradually game after great old game has fallen by the wayside. My ability to forgive the many weaknesses they came out with has disappeared as I've gotten more and more spoiled.
I mean, even back in the day, some games smacked of effort and the maximization of available resources for development, and some were lazy garbage. The same can be said for the current era, but our expectations have risen as a result of all the great games that have come along, and I don't really see how that's bad.
Should we accept mediocrity and even praise it, because if we don't we're just being greedy brats who expect too much and should be happy with whatever we get?
On top of that an Atari game took a very minimal crew to create. While these days you have like a hundred of people that work on a big title.
Look at Kenshi for example, it has sorta low end graphics and had a production team of like six people or less for the majority of it. Imagine what they could have done with a bigger team and a better engine (they like used a 4 cylinder engine to haul a tractor trailer.)
"Kenshi 2 will be based on the same code-base and engine."
Kenshi is brilliant for what it is, but it is crumbling under its own weight. If you tamper with it too much (and I have), issues begin to appear that are directly related to the code and the engine. Lo-Fi have resources and a lot of good will going at the moment, and I feel like they've basically crippled themselves right out of the gate with this decision.
By the way, I've started calling you "Beep", because I don't like "BP", "Bored" is inappropriate and "Peon", as you have rightly pointed out, is pretty demeaning. I figured you wouldn't mind, since Beep is "THE STRONGEST WARRIOR!" after all.
Yeah I can not stress enough it is amazing how much Kenshi got out of that Ogre 2.0 engine. I mean the most complicated game prior to that was the Fate game (the Windows imitation childlike Diablo.)
Using the same engine again can be fine as long as it has been improved upon. In the end all game engines have their faults. Bethesda's main problem is they keep carrying those problems forward.
Overall I think Bethesda has done far better than their predecessors to the franchise. Interplay would have driven it into the ground anyways with their MMO version slated to release when WoW was in the Classic-Burning Crusade-Lich King era (depending when they actually finished) and that would have killed it off like many other MMOs of the time.
While Fallout 76 aint greatly successful the game mechanics and such did see a lot of great evolution steps, but they get buried in the bad press. The "area story telling" was far better because the stories were actually connected to the local area, the game story setting, and sometimes to other locations in other areas.
My favorite examples is you can find Chloe in Berkley Springs, a few mentions of her in those terminals in Berkely Springs, a note in the church, and the lore form her creator's (Betsy Spinelli's holotape.) The raider gang lore spread out all over.
Congrats, OP. You're now the idiot on the playground who doesn't understand technological innovation over time.
You simply cannot make a game better than the current technology allows. That's also why our standard for what makes a good game is constantly changing.
I can't believe that I have to explain the simple concept of change over time to humans in the 21st century. In 100 years, people will think that we were primitive and that we sucked.
Welcome to reality, sport.
You clearly didn't even read my OP. If you had, you would know that my criticism of the game was not contemporary. I mean, I could not have been more direct about how there were superior games at the time and that, as a result of nostalgia, we tend to remember it as being far better than it was. It's rare that someone lets a topic go this far over their heads, but somehow you managed to.
Thanks for coming out and making a complete fool of yourself.
The older 2d turn based one will never be good to anyone that expected real time combat etc. from other game types that came even just a month later as they had access to better technology (AI, Textures, faster cpu and gpu speeds) and were not based on the colorless wasteland that 50s fiction has used to represent what the world would be like after a nuclear apocalypse.
To put it simply anyone who expects the original 2d turn based RPG version of fallout to be like fallout 3 or any other game with first person combat mechanics is going to think the original "sucks"
This should not be a difficult thing to grasp.
What people are stuck on is the fact that you compared it to other games of the same time period that were not 2d turn based RPG games as the basis for your opinion.
It would be like me saying that some silent movie sucked then referring to movies that have audio as my reason for why it did.