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Wow! I never knew this. I don't bother picking up some weapons such as hunting rifles and double barrel shotguns because they weigh too much.
Also, how do you deal with scary guys welding fatman in power armor? Do you try to snipe with automatic weapons?
You still have to care about recoil moving your aim while aiming down sights, but with spread being reduced to near zero you can rely on shots landing where they are aimed.... and with VATS playing by different rules again there is little practical reason to use hip fire much beyond last resort.
That being said you can build dedicated hip fire automatics if you want, start with a shot ported barrel where available.
I did that back in 1996 with the machine gun in Quake 2, which to my knowledge was the first game that added recoil, in a time where every shooter was just a point-and-click shooting gallery.
I dont want to be "that guy" but the only time i felt recoil is when i used a never ending double barrel, ♥♥♥♥ was crazy, you really do end up aiming at the sky
Recoil is certainly in the game. With a lot of weapons. Maybe you do not notice them so much because you use Vats a lot. And also the type of weapon.
There are different tactics to use. Sniping can work of course. But you better kill them quickly, if not run away if he detects you. lol. Also having dense armor mod can help reduce damage from explosions a lot. In other words, shoot and move. Or use a nuke on him.
Even with a commando build, I prefer to also use another build in conjunct with that build. Such as Gunslinger, Demolition or Melee. Gives you more options for different situations. But I focus on Commando first.
Im telling you recoil isnt a big deal in Fallout4.
Dont know if you ever played games like Rust or Counter strike, if you have then you know already how much of kick recoil can have in games
You want to pair it with Explosives for le assault commando, Melee for conserving ammo, or Gunslinger to use a .44 for a lightweight, mid-long range option for stuff like turrets. Some legendary effects are also stupidly OP with Automatics, like Bleed damage, explosive, and incendiary.
Rifleman is the gold standard, semi auto rifle is always the shooty game work horse, but commando really has a lot of fun.
My current build is mostly using rifleman whenever I'm not burning things down with explosives and heavy weapons. Its simple, it works, and is very sustainable since it doesn't burn through healing items like melee or caps like heavy weapons. I simply have the option to opt into using a basic rifle or shotgun when the situation doesn't call for dropping grenades everywhere and force feeding things rockets.
Not to mention that build wise trying to keep a fancy full auto or heavy weapon fed early on before ammo types for them become much more available at the merchants is not easy to deal with. Which is a great reason to perk for a standby option that complements your end goal build. For example giving somebody a couple shotgun blasts to the face is much safer for my health bar than attempting to point-blank with a legendary missile launcher that does over a thousand damage before mitigation kicks in.
I've had previous runs where I mostly used commando powered automatics. Again I had a reserve option which complemented my build (Unarmed was a memorable one). The only way commando weapons are "bad" is when a player tries to use only that and nothing else. But generally speaking any build that only has one weapon perk set acquired is going to be having issues.
No, have not played those two games. But Fallout 4 range weapons do have recoil. Even the very first pistol you get in the game, the 10mm has some recoil.
Big deal? Well, that depends on the weapon and player. Just because it is no big deal for you, does not mean it is not for others.
I have played Red Dead Redemption 2 and Far Cry 2 and 5 and the recoil in Fallout 4 is about on level with those two games.
Serious question.
Have you EVER fired an automatic weapon in real life?
I have. But not the modern versions we have now. I am old fart, Vietnam Era Veteran and combat trained tank crewman. One weapon we had to train with is the old .45 cal sub-machine gun, we nicked named, the Greasegun.
It was pretty short and only had like a 8" or so barrel and retractable metal stock. If you where right handed, It would pull to the right, left if you where left handed. We where trained to spray with it, starting to the left of the enemies or right of the enemies, depending on which hand you used to pull the trigger.
It was never meant to be a precise target weapon, but more of a suppressed fire type and a pray you hit something. It's recoil however was worse than what they are in Fallout 4. Machine guns which where mounted however, the recoil was much less of course. Even with the .50 cal.
Also sniping with hunting rifle still works. Even without any perks into rifleman, the ninja and sandman multipliers still makes sniping with hunting rifle viable.
Right now I am level 25 and my righteous authority is making short works of everything.
Glad you are having fun and learned how automatics can rock if done right.