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thx for the quick answer. thats, what I thought, too. I tried everything, attaching a terminal, nothing works. bethesda really should have thought about this, cos its a problem.
If you add an electrical item, such as a Defence Turret, water pump, street lamp then it will tell you how much it needs when you select it in the workshop menu. If it is blank then there is no usage. SimSettlements shows usage in the HudFramework
No worries, Bud.
The settlement menu at the top when you are in workshop mode, does tell you how much power you are using. And I have never, after over 700 hrs play, needed to use more than a 10 power generators in any settlement other than the Vault 88.
Even then, you can use the normal low power generators. I guess if you are going crazy with settlement building and are using mods to exceed the building limit, then the fusion core generators would be needed.
And do not forget, you can wire the generators in series too, in order to meet the power requirements.
https://steamcommunity.com/sharedfiles/filedetails/?id=1284295182
My main character's personal fortress also uses the super-reactor, with the main chunk of power drawn by the manufacturing machines from the Contraptions Workshop DLC (a full set of them all on at once takes over 100 power). It doesn't need the full 500, but with all the other stuff in the fortress, I needed more than the 100 from a fusion generator, or the 150 from the regular Vault-Tec reactor, and I wanted it all powered by a single unit.
https://steamcommunity.com/sharedfiles/filedetails/?id=1934685165
It tells how much you are generating in total, not how much you are actually using of that. The only ways to know if you have enough power for something new is to either go ahead and build it and see if it works, or to add up the total usage yourself. Unless there is a mod out there somewhere. You should be able to tell somehow - either a gauge you build or by hooking up a console, but Bethesda apparently never thought of that or saw the need.
That number also shows the total generation, not how much is being produced by a single grid. That can also be important if you have many things needing a console to control, like the various factory units. Especially if you have more than one of the same type operating at once, as each would need to be one its own separate power grid (otherwise all factory units of the same type will produce the same thing).