Fallout 4

Fallout 4

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The Nameless Jan 23, 2021 @ 6:31pm
Has anybody ever managed to NOT kill Skinny?
Every single time I take the dialog options that lead to Skinny Malone letting us leave Vault 114 without killing him and his last two guys, he says we can go but then attacks as soon as I run past him.

Is there actually a way to leave peacefully or is it bugged to the point I may as well just open fire as soon as I get out of the load screen?
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Showing 1-15 of 24 comments
DouglasGrave Jan 23, 2021 @ 6:48pm 
Yes, you should be able to avoid killing him unless there's something bugging out in your game.

I've done it multiple times, and the main issue I've had is being able to get properly clear of the area before he finishes counting, especially with Nick trailing behind you.
NecroMaster Jan 23, 2021 @ 6:58pm 
Skinny Malone is supposed to count to ten as you run out.
Dave Jan 23, 2021 @ 7:01pm 
If you take the escape tunnel within the time then it doesn't matter if Nick or companions' take an hour
Dave Jan 23, 2021 @ 7:02pm 
You get the answer to stop killing both of them by Mama Murphy by keep giving her drugs
The Nameless Jan 23, 2021 @ 7:05pm 
Originally posted by NecroMaster:
Skinny Malone is supposed to count to ten as you run out.

He starts to count, but as soon as I run past they all yell and start shooting. Is he one of the characters that goes haywire if you're wearing power armor? (no recon mod, helmet has rad scrubbers so I can eat pre-war food and drink nuka-cola without getting irradiated.)
Last edited by The Nameless; Jan 23, 2021 @ 7:06pm
Dave Jan 23, 2021 @ 7:22pm 
Usually it is a targeting on the helmet or berry mentats that make the triggermen become hostile regardless of the outcome. It is a bug.
Unfortunately I do not have the game installed to find the SQS settings on MQ104 but it may be that one or more have been activated and it will be a glitch without starting a new game. Some quests are activated when you exit vault 111, some are when you open Vault 111 door. Emogene is one (ms09 & DN10) and if it doesn't activate then you can never complete "Secret of Cabot House". Unfortunately you don't find out till far later in the game and is frustrating as hell
Dave Jan 23, 2021 @ 7:28pm 
You could try the console command before exiting the vault to meet Skinny

ssq ms09

This will check all parameters and possibly clean them. I have used this several times in different quests when I know everything is correct
The Nameless Jan 23, 2021 @ 7:46pm 
Originally posted by Dave:
Usually it is a targeting on the helmet or berry mentats that make the triggermen become hostile regardless of the outcome. It is a bug.
Unfortunately I do not have the game installed to find the SQS settings on MQ104 but it may be that one or more have been activated and it will be a glitch without starting a new game. Some quests are activated when you exit vault 111, some are when you open Vault 111 door. Emogene is one (ms09 & DN10) and if it doesn't activate then you can never complete "Secret of Cabot House". Unfortunately you don't find out till far later in the game and is frustrating as hell

This has happened with every new game I ever started, even when my only helmet mod was the bright headlamp. Yes, I'm always in power armor when I do this one, I thought the exaggeratedly short fusion core lifetime was stupid and the very first thing I did when I started to play was get mods that let me keep using my power armor.
The Nameless Jan 23, 2021 @ 7:48pm 
Originally posted by Dave:
You could try the console command before exiting the vault to meet Skinny

ssq ms09

This will check all parameters and possibly clean them. I have used this several times in different quests when I know everything is correct

Cool, I'll remember that. I imagine the 'ms09' is going to be different if I try this on different quests? I keep having a problem with the brotherhood quest under the airport with the scribe always becoming violent, same story as here, so maybe it will help me there.

I've already moved on from the quest this thread was about. :P I gave up and just blew them all to hell.
If you have the PA highlighting matrix overlay (highlights living targets) it ♥♥♥♥♥ alot of quests.
kharille Jan 23, 2021 @ 8:38pm 
First time around I didn't kill him, talked my way out. 2nd time I passed my speech check, but theres a mod that opens up the combat area so he followed me out before my followers blasted him.
The Nameless Jan 23, 2021 @ 10:02pm 
Originally posted by Winter Frog I got hacked:
If you have the PA highlighting matrix overlay (highlights living targets) it ♥♥♥♥♥ alot of quests.

That's already been brought up and ruled out as I don't use it.
Dave Jan 23, 2021 @ 10:12pm 
Originally posted by The Nameless:
Originally posted by Dave:
You could try the console command before exiting the vault to meet Skinny

ssq ms09

This will check all parameters and possibly clean them. I have used this several times in different quests when I know everything is correct

Cool, I'll remember that. I imagine the 'ms09' is going to be different if I try this on different quests? I keep having a problem with the brotherhood quest under the airport with the scribe always becoming violent, same story as here, so maybe it will help me there.

I've already moved on from the quest this thread was about. :P I gave up and just blew them all to hell.

SQT gives you the list of active quests, such as MS09
SQO ms09 gives you the active/completed/future objectives
SQS ms09 gives you every step that is taken so for example the conversation with Nick and Piper in the office shows each part where you reply to one or the other.
SETSTAGE ms09 x forces the quest to progress to the next stage. "x" is the active objective

There are only about 1200 commands in the console so it is an easy language to learn, well for those who have used these for nearly 20 years (Oblivion through to Fallout 4) they are now easy.

There are a lot of hidden tricks for example most console list say "TMM 1" to show alll map markers but you lose any experience of finding them. If you use "TMM 1,0,0" then this will show all locations but greyed out so you can still find them, get the experience and don't miss a location
The Nameless Jan 23, 2021 @ 10:18pm 
Originally posted by Dave:

SQT gives you the list of active quests, such as MS09
SQO ms09 gives you the active/completed/future objectives
SQS ms09 gives you every step that is taken so for example the conversation with Nick and Piper in the office shows each part where you reply to one or the other.
SETSTAGE ms09 x forces the quest to progress to the next stage. "x" is the active objective

There are only about 1200 commands in the console so it is an easy language to learn, well for those who have used these for nearly 20 years (Oblivion through to Fallout 4) they are now easy.

There are a lot of hidden tricks for example most console list say "TMM 1" to show alll map markers but you lose any experience of finding them. If you use "TMM 1,0,0" then this will show all locations but greyed out so you can still find them, get the experience and don't miss a location

Heh. I've only been using the console since Skyrim; I didn't get into oblivion because the art was so ♥♥♥♥♥♥. The faces were all round, everything was all cartoony. Morrowind looked much better even though it was years older.

That said, I have never gotten very deep into it. I mostly use it either for TCL when I get stuck in a stupid rock or glitch through the ground. Well, that and when I've just wasted three hours looking for one frigging crafting ingredient and I Have Had It. So yeah, I don't know all these in-depth debugging details. lol
Dave Jan 23, 2021 @ 10:38pm 
Originally posted by The Nameless:
Originally posted by Dave:

SQT gives you the list of active quests, such as MS09
SQO ms09 gives you the active/completed/future objectives
SQS ms09 gives you every step that is taken so for example the conversation with Nick and Piper in the office shows each part where you reply to one or the other.
SETSTAGE ms09 x forces the quest to progress to the next stage. "x" is the active objective

There are only about 1200 commands in the console so it is an easy language to learn, well for those who have used these for nearly 20 years (Oblivion through to Fallout 4) they are now easy.

There are a lot of hidden tricks for example most console list say "TMM 1" to show alll map markers but you lose any experience of finding them. If you use "TMM 1,0,0" then this will show all locations but greyed out so you can still find them, get the experience and don't miss a location

Heh. I've only been using the console since Skyrim; I didn't get into oblivion because the art was so ♥♥♥♥♥♥. The faces were all round, everything was all cartoony. Morrowind looked much better even though it was years older.

That said, I have never gotten very deep into it. I mostly use it either for TCL when I get stuck in a stupid rock or glitch through the ground. Well, that and when I've just wasted three hours looking for one frigging crafting ingredient and I Have Had It. So yeah, I don't know all these in-depth debugging details. lol

I am surprised... Oblivion was in 4kb graphics which has more letters than the 4K we use today.. Very lifelike. Oh and you are right, every rock was an opportunity to get stuck which I thought was the object of the game for the first 6 months :)
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Date Posted: Jan 23, 2021 @ 6:31pm
Posts: 24