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Alpha those suckers ;)
Some others here do melee alot and can probably give more/better advice.
Uh...throatslicer IS wounding. Also I couldn't disagree more. Wounding is an excellent effect for melee builds
https://fallout.fandom.com/wiki/Throatslicer
I ONLY carry the throatslicer and minigun in survival for a reason. Both are extremely effective in that mode due to the damage buffs.
But for survival play, it is a heavy weapon.
No. I am a hoarder and almost always use Pocketed or Deep pocketed for the misc on the armor. I need the extra carry weight. I even use calibrated servos on the PA's I have,
If a specific quest or area I want to farm needs a special such as explosives damage reduction, I use a PA crafted or such. Do not feel I am missing much melee damage by not using other options. The enemies die pretty quick anyway using those two melee weapons.
The Throatslicer is an okay weapon and definitely a good one for Wounding to be on in theory, but I agree that you're generally better off with a heavier-hitting weapon (I know this seems to contradict what I just wrote about the Ripper, but that's like the one exception, just like how full auto weapons are generally inferior unless you find one with a good legendary part). A sledgehammer, supersledge, or even fully modified bat (with the DLC options) are your best bets--you don't want to be standing there trying to pin-prick a Deathclaw to death.
It isn't useless, but it is hardly desirable considering other options.
The Ripper is the fastes Auto Weapon there is in Meele, it is like a Machine Gun (or minigun, tommy gun etc). When you press fire, it spins up and apply the Wounding effect to EVERY attack, and that is just crazy. So you wil get hundreds of Wounding effects stacking on each other.
Alpha Death Claw ? No problem with a wounding Ripper in free play (no Vats).
I had a Staggering Ripper on a playthrough, and absolutely nothing 1 vs 1 could touch me when i put it to use. Less damage than a Wounding but the stacking Stagger effect made every opponent basically immobile.
Regardless of how fast the ripper attacks, the wounding effect takes ten seconds for a full application. If you can stand in front of a deathclaw for ten seconds then any weapon you are bringing is probably good enough.
But you don't need 10 seconds; when you're applying it dozens or hundreds of times, you only need a few seconds. Or a few seconds and then a quick block or back-pedal to stave off like the one attack he'll get off before dying. If you can't stand in front of a deathclaw for a few seconds, pretty good chance no weapon will be good enough.
Vs a lowly human or anything regular it likely won't have a great effect, as that kind of enemy dies so fast anyways. But vs the really though ones and on the Very Hard difficulty, wounding is a great effect on any high ROF weapon, like all automatic weapons, the minigun, and the Ripper.
There are seveal wounding / bleeding slash weapons, and for those insane Stealth Builds the effect does not come into effect often. Like if you are in Sneak and get a sneak kill with the ludicrous 10 x modifier, a wounding effect is pointless.
But the Ripper is not that kind of wepon, not at all.
Instead of 10350 dmg I now do 10375 dmg....outstanding!
The only problem is getting one of those puppies. Somehow rippers seem rare, I find all kind of useless stuff...hunters fatman...that will teach you, radroach, but rarely a ripper. And only staggering and wounding are useful, other legendary mods are meh.