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Unique settlers cannot be assigned to tasks anyway, so you only lose 4-5 useable settlers (and since it's below minimum cap, you can just recruit more of them).
Oh, did I say synth, I meant farmer. His name's Roger Warwick and you're the Institute.
besides all those settlers in covenant are refugees or something
it would be very cruel and unjust if something unfortunate would happen to them
too bad most of the companions don't understand that
The clincher for me is that she lies about it. Beg me, but don't try to lie to me and manipulate me.
So yeah I have changed my opinion on the whole Covenant thing. It's Happy Covenant now for me.
if you complete the quest as a railroad agent meaning joining the railroad before doing the quest it's revealed that she was another "package" designated to be smuggled out of the commonwealth and had her memory wiped to make herself believe she is actually stockton's daughter
this is all according to stockton himself if you confront him as a railroad agent
(btw stockton is a railroad "tourist" meaning sort of like an informant for the railroad pretty ironic considering most of his caravans are spies for the institute)
So it sounds like Manny and his retrieval team intercepted a "package" in transit.
I think the ethics of the RR mind wiping synths are deeply wrong, but even then mindwiping them so they don't know they're synths is even worse as it places them in danger. Like making a haemophiliac forget they're a haemophiliac.
Yeah Stockton and the RR have appalling operational security.
(Can't turn them in if the "Mayor" gives them + he has no voice lines for those quests)
So i wipe them all out and invite new settlers.
(Killing the synth and Honest Dan is optional but eh might aswell - No witnesses!)
I left Dan alive and he just wonders around inside the settlement.
But actually I do not consider the Covenant that great a place for a settlement. Too small. I guess maybe it would be if you want it for your main camp and never plan on expanding it much.
Buildings are nice, no major constructing needed. Easy to defend. But to replace the burning Turrets and the already assigned beds, you do need to use the console.
Yea Covenant needs some tweaking but it's a decent settlement for a Survival outpost.
Tho my personal preference if i don't feel like building is The Castle. I rug glitch the powered doors and concrete walls to patch up the broken walls so nothing gets through in case of a sudden attack and i'm pretty much done. Has place for shops in each corners , mess hall makes a nice bar / donut shop, battlements for turrets etc
Yeah. That is what I meant when I mentioned using the console. That is how I remove a lot of dumb stuff the game leaves in settlements. Esp. dead bodies or skeletons.
Oh, the Castle is a awesome settlement. But going to miss having it this run thru. Unless I want to put up with all the trash it has if you take it over without the Minutemen.
And you can not get the artillery yourself. Unless I am missing a way to get it. You can use a rug glitch to get the stuff out of the Armory. I just use the fast travel mat, without using another rug.
Only reason i put up with Gravy is The Castle.
Even on Raider playthroughs i use it as sort of "vacation" spot free from whiny Raiders