Fallout 4

Fallout 4

View Stats:
palmquigley Feb 8, 2021 @ 12:01pm
!000 FPS in load screens?
Hi, so I switched to PC from console about a month or so ago so if this is a really dumb question I'm sorry. I'm used to a max FPS of 30.

Anyway So I'm just curious, am I suppose to be running 1000-700 FPS on the main menu and loading screens?
< >
Showing 1-13 of 13 comments
unweptbuzzard16 Feb 8, 2021 @ 12:36pm 
No, the loading screen and main menu are supposed to be capped at 30 fps. I didn't even know the creation engine was capable of that. You'll want to turn vsync on and cap your fps to 60 because the engine will have some glitches at anything above 60.
Dave Feb 8, 2021 @ 12:45pm 
The menu and loading screens are not capped in the game and carry no scripting as they are part of the operational systems. Not to be technical but loading and saving the game, it will disrupt fps counters as the disc is calling for IRQ (interrupt requests) this pauses the counter timer so all of a sudden 1000 frames have past in 1 second when actually it was 3-4 seconds. Ignore any fps outside playing the game
unweptbuzzard16 Feb 8, 2021 @ 12:57pm 
Originally posted by Dave:
The menu and loading screens are not capped in the game and carry no scripting as they are part of the operational systems. Not to be technical but loading and saving the game, it will disrupt fps counters as the disc is calling for IRQ (interrupt requests) this pauses the counter timer so all of a sudden 1000 frames have past in 1 second when actually it was 3-4 seconds. Ignore any fps outside playing the game
My fps is capped on the loading screen.
Dave Feb 8, 2021 @ 1:06pm 
It depends on which counter you use, the GPU is hardware so unaffected as it has it's own cpu, some software counters rely on a loop command and take the time now form the time before to give a calculation. A little like enb is capped at 61fps because software reacts slower than hardware. Steam counter is very erratic as my documents are not stored on SSD so I can flip from 400 to 1800fps with a blank screen. The Nvidia overlay sits static at 60 and I sometimes think it doesn't work as it hardly flickers to 59 or lower.
Some of the newer hardware has something like adaptive sync this causes weirdness in fps there is a highfpsfix mod at nexus that sometimes helps.

https://www.nexusmods.com/fallout4/mods/44798
jack303 Feb 8, 2021 @ 2:03pm 
i has a gaming laptop and fallot run on max setings by 200 fps it was to fast and my caracter talks to fast
jack303 Feb 8, 2021 @ 2:04pm 
most fps in lode scream i has 2000 wtf
palmquigley Feb 8, 2021 @ 4:21pm 
Originally posted by Dave:
The menu and loading screens are not capped in the game and carry no scripting as they are part of the operational systems. Not to be technical but loading and saving the game, it will disrupt fps counters as the disc is calling for IRQ (interrupt requests) this pauses the counter timer so all of a sudden 1000 frames have past in 1 second when actually it was 3-4 seconds. Ignore any fps outside playing the game

Good to know, Thank you.
hawkeye Feb 8, 2021 @ 4:52pm 
The on-screen fps counter is produced by the steam overlay, not the game.

It isn't necessarily the real screen fps for loading screens as it's possible to do things like perform load logic whilst independently showing a different image like a game model or that whirring green doodad in the bottom right corner. Has your game ever stopped responding but that doodad keeps whirring and you've still got high fps?

The fps is might be genuine but only for the simple code that is spinning the model around slowly and not what is going on loading and pre-rendering the next scene.

It's a case of needing to know exactly where and what the steam overlay is hooked into. It's probably a directx screen object which is why the unweptbuzzard's fps is still capped.
Last edited by hawkeye; Feb 8, 2021 @ 5:08pm
DanielHagever Feb 9, 2021 @ 12:00am 
You don't want to cap your fps to 30 in loading screens!!!! It will significantly increase loading time. Leave it as it is.
Iron Knights (Banned) Feb 9, 2021 @ 12:40am 
Disable V-Sync. Enable Fast Sync for NVidia, Enhanced Sync for AMD.
Cap your FPS in the driver at the monitor's vertical refresh frequency.
Speed multiplier in FO4 starts when you surpass 120fps.
There is no Constant fps throughout the game, some areas will be faster, some slower.
Small buildings and small undergrounds will always be faster.
palmquigley Feb 9, 2021 @ 3:40am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
palmquigley Feb 9, 2021 @ 3:40am 
Originally posted by DanielHagever:
You don't want to cap your fps to 30 in loading screens!!!! It will significantly increase loading time. Leave it as it is.

Sorry I switched recently from console to pc. The max framerate in general for fallout 4 is 30 there, so seeing 1000 kinda scared me.

I set my max fps in general to 60 as I Don't get paid until next week so until then I'm still using a crappy tv not a monitor.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 8, 2021 @ 12:01pm
Posts: 13