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I'd be more concerned about whether the spawned object works properly.
There could also be bugs with the animals spawning from the cages as well since it is an indoor cell and not an outdoor cell.
Only way to find out would be to test it.
Tho as a side effect this would enable you to place cages in places like DC Homeplate. Yep nothing can go wrong with that..
Sim Settlements 2 had a NPC (Amara Blackmoon) that spawned a herd of radstag near which settlement she arrived at. When she spawned in Vault 88 it caused issues with the spawn locations. Cages have a similar effect with the mobs inside and the mobs spawning because you have something caged.
So as I said earlier, the only way to try it would be use the placeatme command and then see what happens. It may work and may not work regarding the spawns.
Now i'm curious how that would backfire if used in DC Homeplate or Mechanist's Lair.
Predicted backfire would be it spawning enemies that can not be reached. Cats and brahmin cages are the only ones that will not spawn enemies.
The main exception that comes to mind for DLC dependence is Nuka World including parts for Automatron robots.
Need proof?
You can not manufacture .45-70 or 7.62 ammo.
.45-70 ammo does not drop in Nukaworld.
7.62 ammo does not drop in Far Harbor.
When people confronted Bethesda about it their excuse was "We did not want DLCs to rely on having other DLCs."
either way that's funny as hell.