Fallout 4

Fallout 4

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Osloeb Mar 20, 2021 @ 3:31am
Best way to travel in Survival mode?
The title is pretty self-explanatory. What is the quickest way to travel in Survival mode?
Originally posted by Včelí medvídek:
Vertibird. You need to do just introduce BOS quests, not need to be aligned with them. (so it is ok until late main story decision)

Btw I pewsonaly still prefer travel on foot - solely for the amount of discoveries and encounters I make this way. It still amazes me how much attention was paid to this and there is plenty and plenty non named spots on map with some cash and loot and similar.

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Včelí medvídek Mar 20, 2021 @ 3:36am 
Vertibird. You need to do just introduce BOS quests, not need to be aligned with them. (so it is ok until late main story decision)

Btw I pewsonaly still prefer travel on foot - solely for the amount of discoveries and encounters I make this way. It still amazes me how much attention was paid to this and there is plenty and plenty non named spots on map with some cash and loot and similar.

Last edited by Včelí medvídek; Mar 20, 2021 @ 3:36am
Krytor Mar 20, 2021 @ 3:44am 
the term ""walk soft but carry a big stick" comes to mind
kharille Mar 20, 2021 @ 5:11am 
I picked up destroyers legs and three upper torso powered pieces. Now that I did far harbour, captains hat, marine right arm sprinters and powered left arm. Still a pain when I'm carrying 1500 weight units, but at least I can cruise at a decent speed with those 4 pieces.


Wonder if they ever do sprinters left arms?.....
Osloeb Mar 20, 2021 @ 5:12am 
Originally posted by Včelí medvídek:
Vertibird. You need to do just introduce BOS quests, not need to be aligned with them. (so it is ok until late main story decision)

Btw I pewsonaly still prefer travel on foot - solely for the amount of discoveries and encounters I make this way. It still amazes me how much attention was paid to this and there is plenty and plenty non named spots on map with some cash and loot and similar.

Alright. But is it possible to somehow fly the vertibird if I want to side with the Institute and Minutemen?
Osloeb Mar 20, 2021 @ 5:14am 
Originally posted by kharille:
I picked up destroyers legs and three upper torso powered pieces. Now that I did far harbour, captains hat, marine right arm sprinters and powered left arm. Still a pain when I'm carrying 1500 weight units, but at least I can cruise at a decent speed with those 4 pieces.


Wonder if they ever do sprinters left arms?.....

Interesting.. I will also try that!
Včelí medvídek Mar 20, 2021 @ 5:28am 
Originally posted by zimacom5:
Alright. But is it possible to somehow fly the vertibird if I want to side with the Institute and Minutemen?
Only until you make BOS enemy I would say. (which is very very far in main story.. so if you dont rush it you cna explore all map first...)
Last edited by Včelí medvídek; Mar 20, 2021 @ 5:28am
Osloeb Mar 20, 2021 @ 5:37am 
Originally posted by Včelí medvídek:
Originally posted by zimacom5:
Alright. But is it possible to somehow fly the vertibird if I want to side with the Institute and Minutemen?
Only until you make BOS enemy I would say. (which is very very far in main story.. so if you dont rush it you cna explore all map first...)

Thanks!
If you fast track the BoS quests you can get Vertibirds early and keep them all through the game even if you turn against the BoS. You will lose them only briefly between turning against the BoS and destroying them. Or if you are Slavemaster of the Institute then you get teleportation instead.

However I would say the best way to travel in Survival is to walk. You will discover so many places and experiences that other players completely miss, and you will have an immersive sense of the Commonwealth that is truly amazing to experience.

Then, when you have walked everywhere and been everywhere and done everything on foot, only then would I suggest switching to Vertibirds.
Some other ways to travel that I would really recommended in Survival:

- attach yourself to a Bunker Hill trader caravan and follow their party as a guard, wherever it goes

- follow roads or rivers or other natural features, not with any destination in mind, just to see where they go

- follow your Provisioners, or transferring settlers, or dismissed companions, to see the route they take. It will usually be a different route than what you would take.

- explore the Glowing Sea on foot. Again, no destination, just explore. Probably after you've done the missions that send you there. You can even base yourself in the Glowing Sea for a while (there are a few viable base locations) while you explore.
Last edited by The Inept European; Mar 20, 2021 @ 5:45am
Osloeb Mar 20, 2021 @ 6:36am 
Originally posted by The Ex-ept European:
If you fast track the BoS quests you can get Vertibirds early and keep them all through the game even if you turn against the BoS. You will lose them only briefly between turning against the BoS and destroying them. Or if you are Slavemaster of the Institute then you get teleportation instead.

However I would say the best way to travel in Survival is to walk. You will discover so many places and experiences that other players completely miss, and you will have an immersive sense of the Commonwealth that is truly amazing to experience.

Then, when you have walked everywhere and been everywhere and done everything on foot, only then would I suggest switching to Vertibirds.



Originally posted by The Ex-ept European:
Some other ways to travel that I would really recommended in Survival:

- attach yourself to a Bunker Hill trader caravan and follow their party as a guard, wherever it goes

- follow roads or rivers or other natural features, not with any destination in mind, just to see where they go

- follow your Provisioners, or transferring settlers, or dismissed companions, to see the route they take. It will usually be a different route than what you would take.

- explore the Glowing Sea on foot. Again, no destination, just explore. Probably after you've done the missions that send you there. You can even base yourself in the Glowing Sea for a while (there are a few viable base locations) while you explore.

Oh, okay. Thanks for the advice!
You're welcome - have fun.
ghpstage Mar 20, 2021 @ 8:01am 
Vertibirds allow 'fast travel' without the need to avoid overencumbrance, and as you can stop them at any time and redirect them in flight you can have them drop you at all kinds of places, both marked and unmarked, sometimes even on rooftops. On occasion they can also allow you to discover marked locations for later use.
While they are mostly associated with the BoS you can apparently regain access after the story if they are destroyed with the minutemen and railroad.
Its just a shame that the minigun isn't very usable for various reasons.

The Institute teleporter isn't as widely able, but you can still get good mileage from it.
AFAIK you can safely store things in the Institute where there would be no risk of theft, and the Hangman's Alley settlement isn't too far from the spot at CIT where you can fast travel to reducing loot run times significantly.

Using the sprinter's legendaries to run faster has already been mentioned, but its also worth remembering that increasing END or your AP pool (via AGI boosts or whatever) will allow you to sprint for longer.
Increase END by enough and you will eventually reach a point where sprinting costs no AP, it needs 21 END IIRC. You will have to stack a bunch of bonuses to get there though.
Last edited by ghpstage; Mar 20, 2021 @ 11:09am
Vertibirds are in fact much faster than Fast Travel. About 5x faster from map edge to map edge.

And they're superior to teleportation and Fast Travel in terms of permitting Over-encumbrance (without Perks even).

Plus you get a great view of the Commonwealth, a different perspective, you can even Clear locations as well as tag them. You can stay airborne unlimited time if you keep changing your destination. Just really cool.
Last edited by The Inept European; Mar 20, 2021 @ 9:36am
ghpstage Mar 20, 2021 @ 12:04pm 
Originally posted by The Ex-ept European:
You can stay airborne unlimited time if you keep changing your destination. Just really cool.
The minigun too appears to have twice the DAM of the standard one, its enough to use it as a gunship when combined with redirecting. Unfortunately the straight line flight paths, need to open up the map to turn around and relatively short NPC load distances make it hard to use as a normal function.
It would have been nice if we could have it enter some kind of 'gunship' mode, perhaps similar to what happens in the fort where it flies around circles.
Last edited by ghpstage; Mar 20, 2021 @ 12:04pm
Chunk Norris ☯ Mar 20, 2021 @ 2:32pm 
Perhaps mods?

There's several mods centered around setting up trade caravans between settlements, allow you to travel from one settlement to another.

There's also a mod called Red Wave which is a House Boat that can travel between several coastal locations.
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Date Posted: Mar 20, 2021 @ 3:31am
Posts: 46