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翻訳の問題を報告
The XSE PluginPreloader is a requirement of Buffout4 and if you installed it with Vortex, I'm betting it put those files in your DATA folder, which is INCORRECT.
This is from the author's mod page:
Installation
Put IpHlpAPI.dll and xSE PluginPreloader.xml in your root Fallout 4 directory (where Fallout4.exe is), NOT in Data folder.
Any way how to know for sure it is now loading as it should?
As long as you don't see any error messages in those two log files I mentioned in my previous posts, you should be ok. The acid test of course is to experience a game crash and see if you have a crash log in:
Documents/My Games/Fallout4/F4SE/
The crash log will ALWAYS have this format:
crash-2020-12-08-03-35-00.log
Just so you know, a CTD will generate a crash log but if your computer does a hard reset, its very likely that a log won't be created.
Concerning the rollback of Nvidia drivers that a previous poster mentioned, this will not always be the case, and I'm speaking from personal experience. I rolled back to the recommended version 442.74 (if I remember correctly) and this actually made it worse. Updating the drivers actually stabilized my game, so be cautious if you decide to rollback.
I dont need great hint for cause of the crashes (sim settlement "triangle of death") however I am still damn confused if I really use the Buffout 4 o not:/
[2021-03-23 17:09:07:860] Log opened
[2021-03-23 17:09:07:885] Initializing framework
[2021-03-23 17:09:07:920] <Current module> Binary: 'D:\SteamLibrary\steamapps\common\Fallout 4\IPHLPAPI.DLL'
[2021-03-23 17:09:07:944] <Current module> xSE PluginPreloader v0.2.4 loaded
[2021-03-23 17:09:07:969] <Host process> Binary: 'D:\SteamLibrary\steamapps\common\Fallout 4\Fallout4.exe'
[2021-03-23 17:09:07:995] <Host process> Version: 1.10.163.0
[2021-03-23 17:09:08:018] <Script Extender> Platform: F4SE
[2021-03-23 17:09:08:043] <Script Extender> Binary: 'D:\SteamLibrary\steamapps\common\Fallout 4\F4SE_Loader.exe'
[2021-03-23 17:09:08:069] <Script Extender> Version: 0.0.6.21
[2021-03-23 17:09:08:098] <Environment> Operation system: 'Windows 10' 10.0.19041
[2021-03-23 17:09:08:134] <Environment> System product type: 4
[2021-03-23 17:09:08:160] <Environment> System default locale: 'en-US'
[2021-03-23 17:09:08:185] <Environment> System preferred locale: 'en-US'
[2021-03-23 17:09:08:210] Loading configuration from 'D:\SteamLibrary\steamapps\common\Fallout 4\xSE PluginPreloader.xml'
[2021-03-23 17:09:08:236] Configuration file successfully loaded
[2021-03-23 17:09:08:267] Original library path is not set, using default 'C:\WINDOWS\system32\IpHlpAPI.dll'
[2021-03-23 17:09:08:293] Load method is set to 'OnThreadAttach', loading method parameters
[2021-03-23 17:09:08:319] ThreadNumber = 2
[2021-03-23 17:09:08:343] <Fallout4.exe> Checking process name to determine if it's allowed to preload plugins. Following process names are allowed: ['Fallout4.exe', 'Fallout4VR.exe']
[2021-03-23 17:09:08:368] <Fallout4.exe> Match found: 'Fallout4.exe'
[2021-03-23 17:09:08:393] <C:\WINDOWS\system32\IpHlpAPI.dll> Loading original library
[2021-03-23 17:09:08:470] <C:\WINDOWS\system32\IpHlpAPI.dll> Original library loaded successfully
[2021-03-23 17:09:08:504] <OnThreadAttach> Attached thread #1
[2021-03-23 17:09:12:183] <OnThreadAttach> Attached thread #2
[2021-03-23 17:09:12:234] <DisableThreadLibraryCalls> Success
[2021-03-23 17:09:12:260] <OnThreadAttach> LoadPlugins
[2021-03-23 17:09:12:284] Loading plugins
[2021-03-23 17:09:12:310] Installing vectored exception handler: success
[2021-03-23 17:09:12:335] Searching directory 'D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins' for plugins
[2021-03-23 17:09:12:360] Preload directive 'Buffout4_preload.txt' found, trying to load the corresponding library 'D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\Buffout4.dll'
[2021-03-23 17:09:12:385] <Buffout4.dll> Trying to load
[2021-03-23 17:09:12:411] <Buffout4.dll> Library is loaded, attempt to call initialization routine
[2021-03-23 17:09:12:435] <Buffout4.dll> No initialization routine found
[2021-03-23 17:09:12:461] <Buffout4.dll> Plugin loaded successfully
[2021-03-23 17:09:12:485] Loading finished, 1 plugins loaded, 1 items scanned
[2021-03-23 17:09:12:510] Removing vectored exception handler: success
After that, I just had to change the load method in order to get it to work.
Make sure that you have Visual C++ 2015, 2017 and 2019 Redistributable Package installed as well since this is a requirement of the XSE Preloader.
If all else fails, I strongly suggest you post a help request on the Buffout 4 mod page since this plugin is being actively supported by the author and the community.
I decided last resort - uninstalled all C++ packages and reinstalled them (time to time Win10 tends to broke them somehow) and guess what - very subjective but now I would say loading etc is indeed improved over my previous (unmoded) experience - I have no hard proof but I would say it is finally working now. Thanks for all answers.
https://github.com/abbodi1406/vcredist/releases/tag/v0.47.0
When I glanced at this thread I nticed both those files were in DATA also.
What to do now?
If I move them how can I get F4SE to path to them properly?