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Did you include all the requirements for Buffout 4? This sounds like it is failing to load correctly.
Just making sure.
https://www.nexusmods.com/fallout4/mods/47359
Otherwise it seems as script lag, even things like TAB in crafting menu are semi-responsive.
There's a Buffout4.log file in Documents/My Games/Fallout4/F4SE that will tell you if all elements have loaded without error.
You didn't mention it in your post but in MOST cases, users have ALSO had to edit the load method in the xSE PluginPreloader.xml file.
If you're getting lag when activating the Workshop, it sounds to me that Buffout4 is NOT loading since that lag is just one of the things that Buffout4 has patched.
E:\Repos\f4se\Buffout4\src\main.cpp(50): [info] Buffout4 v1.22.0
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 0B / 256B (00.00%)
E:\Repos\f4se\Buffout4\src\Crash\CrashHandler.cpp(592): [info] installed crash handlers
E:\Repos\f4se\Buffout4\src\Patches\AchievementsPatch.cpp(76): [info] installed Achievements patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 14B / 256B (05.47%)
E:\Repos\f4se\Buffout4\src\Patches/BSMTAManagerPatch.h(140): [info] installed BSMTAManager patch
E:\Repos\f4se\Buffout4\src\Patches/BSPreCulledObjectsPatch.h(437): [info] installed BSPreCulledObjects patch
E:\Repos\f4se\Buffout4\src\Patches/BSTextureStreamerLocalHeapPatch.h(61): [info] installed BSTextureStreamerLocalHeap patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 28B / 256B (10.94%)
E:\Repos\f4se\Buffout4\src\Patches/HavokMemorySystemPatch.h(163): [info] installed HavokMemorySystem patch
E:\Repos\f4se\Buffout4\src\Patches/MemoryManagerPatch.h(244): [info] installed MemoryManager patch
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 42B / 256B (16.41%)
E:\Repos\f4se\Buffout4\src\Patches/ScaleformAllocatorPatch.h(59): [info] installed ScaleformAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/SmallBlockAllocatorPatch.h(31): [info] installed SmallBlockAllocator patch
E:\Repos\f4se\Buffout4\src\Patches/WorkshopMenuPatch.h(585): [info] installed WorkshopMenu patch
E:\Repos\f4se\Buffout4\src\Fixes/ActorIsHostileToActorFix.h(30): [info] installed ActorIsHostileToActor fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 57B / 256B (22.27%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 71B / 256B (27.73%)
E:\Repos\f4se\Buffout4\src\Fixes\CellInitFix.cpp(75): [info] installed CellInit fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 79B / 256B (30.86%)
E:\Repos\f4se\Buffout4\src\Fixes/GreyMoviesFix.h(23): [info] installed GreyMovies fix
E:\Repos\f4se\Buffout4\src\Fixes/MagicEffectApplyEventFix.h(27): [info] installed SafeExit fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 93B / 256B (36.33%)
E:\Repos\f4se\Buffout4\src\Fixes/MovementPlannerFix.h(22): [info] installed MovementPlanner fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 107B / 256B (41.80%)
E:\Repos\f4se\Buffout4\src\Fixes/PackageAllocateLocationFix.h(22): [info] installed PackageAllocateLocation fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 121B / 256B (47.27%)
E:\Repos\f4se\Buffout4\src\Fixes/SafeExitFix.h(18): [info] installed SafeExit fix
E:\Repos\f4se\Buffout4\src\Fixes/UnalignedLoadFix.h(33): [info] installed UnalignedLoad fix
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 137B / 256B (53.52%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 145B / 256B (56.64%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 162B / 256B (63.28%)
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 170B / 256B (66.41%)
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(118): [info] installed class Warnings::CreateTexture2DWarning
E:\Repos\f4se\Buffout4\extern\CommonLibF4\CommonLibF4\include\F4SE\Trampoline.cpp(114): [info] Default Trampoline => 187B / 256B (73.05%)
E:\Repos\f4se\Buff
I am playing the game on a close to 8 year old computer, most settings on ultra and it plays very well with no game breaking slow downs any where.
I do have it on a SSD and my system has 16 gb of ram.
Ahh. Well, you make a good point in why I never use any outside source of mods for the game. They can cause a host of issues.
But SIm Settlements is really great, I never had enough patience and dedication to make such sort of settlement building myself (to reach soemthing at least distant similar:p - it make the vibes like "reconstructing the world" and I really enjoy it:)
If you enjoy any mods for the game, then that is good as long as one accepts the risks of using them. So I am not knocking you for using them. It is after all, your game.
I don't see anything in your log file that would be considered a load error but the introduction of Workshop lag after installing Buffout4 would definitely concern me since the exact opposite is supposed to happen.
Take a look at your xSE PluginPreloader.log file in your Fallout 4 root directory just to make sure there are no load errors. Just as a point of information, in order to get Buffout4 to work in my game, I had to change the load method in the xSE PluginPreloader.xml file to ImportAddressHook since the default wasn't working.