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codswort has a cooldown between affinity reactions, like 3 days if im not mistaken
Really? I thought all of those things had affinity dialogue. Good to know then!
Well, I'll keep working through his affinity and report back if none of the thresholds (like 500, 750, etc) trigger, because at that point I'm assuming dialogue happens then.
codesworth affinity dialogue will be triggert at 750 and 1000 ofc
Ah, thanks for the info! I'll keep it in mind then!
just keep in mind that for some companions you have to do a personal quest to get the affinity to 1000
this command is ONLY if the affinity dialogue should not trigger
No you don't. If you set the companions affinity high enough that a dialogue should trigger, it will happen the next time the companions affinity updates. So do something they like (or, if you set it high enough, something they don't like). Since companions gain affinity just by being with you (an affinity boost is triggered every 10 minutes, provided you've earned some XP during that time), you could just keep playing and it should shortly trigger.
It is possible to skip dialogues this way. Whatever dialogue with the highest affinity requirement you qualify for is the one that will play.
If people would use modav instead of setav it would be less of a problem. Setav changes the value instantly while modav adds a value to added. Think of the difference between modav giving you 5000 xp versus setav to 5000xp.
In other words Zarah was right because setav bypasses the trigger.
"Do not use the modav ca_affinity command, as it messes up the gain/loss multipliers, which will cause the game to incorrectly change the character's affinity values in the future and will stop all future romance options. This effect also persists on saves and is irreversible without modifying the save file."
https://fallout.fandom.com/wiki/Affinity
Force.av is the one to never use because it sets an AV and does not allow any changes except by console.
https://fallout.fandom.com/wiki/Fallout_4_console_commands
So basically the wiki is contradicting itself in two spots. Which is more likely?
1. Someone wrote how to use the command wrong.
2. Someone made an obscure entry that was never fact checked.
There ARE OTHER VARIABLES that modav is better for. Like experience. But for changing affinity you should not use modav.
And probably should never use forceav for anything.
I was going to go test it out and see for myself. However since the info came from someone reliable rather than an wiki entry (which are not fact checked) I can go with it. I might still do it someday just to see how it interacts.