Fallout 4

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Vault 88
Is there a good reason why I shouldn't shoot the overseer in Vault 88? I really don't want to mess with Clem. Does her experiments really help people later on? I'm thinking of dumping the current batch of settlers and just going with the synth mod to populate the place.
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Showing 1-10 of 10 comments
wtiger27 Oct 9, 2021 @ 5:04pm 
Her experiments are important for later if you want to use the devices in other settlements because your decisions will determine how they will work outside of Vault 88 in other settlements. I always go with the ones which will make the settlers happy.

Also there is a item you may want later if you finish up with her quests.

But she is a psychopath and I encourage her to leave the Vault at the end. lol.

You can keep her as a Vault member if you want. But I think that will be based on what decisions you made with the experiments.
Last edited by wtiger27; Oct 9, 2021 @ 5:07pm
DouglasGrave Oct 9, 2021 @ 8:13pm 
Originally posted by wtiger27:
Her experiments are important for later if you want to use the devices in other settlements because your decisions will determine how they will work outside of Vault 88 in other settlements. I always go with the ones which will make the settlers happy.
Yes, though you do want to be careful with them since a couple of the choices for particular items impose a (small) hidden death chance for settlers.
tbloyzz Oct 9, 2021 @ 10:16pm 
Clem is an idiot. He would die anywhere outside the vault. So whatever experiment you do with him, it cannot get worse than it is already. Besides, he is eager. So do him the favor and give him some purpose.
In any case, it makes sense to go for the harmless versions of the experiments, as you want to utilize the results for your other settlements.
DouglasGrave Oct 9, 2021 @ 10:34pm 
Originally posted by tbloyzz:
In any case, it makes sense to go for the harmless versions of the experiments, as you want to utilize the results for your other settlements.
If you pick the Mood Enhancer option for the Soda Fountain, you've even got the option of keeping Overseer Barstow if you can pass a speech check, since you only need to have one of the experiments that she doesn't dislike (she dislikes all the most harmless ones).

The Mood Enhancer's only "downside" is the addition of trippy dialogue lines for settlers, and it gives three times the happiness bonus of the Generic Caffeination option.
eMYNOCK Oct 9, 2021 @ 11:37pm 
But if you choose the Drugs it won't be Soda thats even better than Nuka Cola...

For some reason i always use the Lavender&Vanilla Dispenser for the Bike, Caffeine for the Soda, improved eye care and Customer Profiling for the Slots...

Just love how they complain that the Slots call them "degenerate" afterwards.

to sum it up...
experiment 1: fail
experiment 2: fail
experiment 3: fail (it just does what a eye care machine does...)
experiment 4: success

i also keep Barstow... one just can't let her loose on the Commonwealth... and the Settlers seem to talk about "being watched" behind her back... thats additional funny moments.
Last edited by eMYNOCK; Oct 9, 2021 @ 11:40pm
tbloyzz Oct 10, 2021 @ 12:00am 
Originally posted by DouglasGrave:
Originally posted by tbloyzz:
In any case, it makes sense to go for the harmless versions of the experiments, as you want to utilize the results for your other settlements.
If you pick the Mood Enhancer option for the Soda Fountain, you've even got the option of keeping Overseer Barstow if you can pass a speech check, since you only need to have one of the experiments that she doesn't dislike (she dislikes all the most harmless ones).

The Mood Enhancer's only "downside" is the addition of trippy dialogue lines for settlers, and it gives three times the happiness bonus of the Generic Caffeination option.
100
DouglasGrave Oct 10, 2021 @ 12:31am 
Originally posted by eMYNOCK:
But if you choose the Drugs it won't be Soda thats even better than Nuka Cola...

For some reason i always use the Lavender&Vanilla Dispenser for the Bike, Caffeine for the Soda, improved eye care and Customer Profiling for the Slots...

Just love how they complain that the Slots call them "degenerate" afterwards.

to sum it up...
experiment 1: fail
experiment 2: fail
experiment 3: fail (it just does what a eye care machine does...)
experiment 4: success

i also keep Barstow... one just can't let her loose on the Commonwealth... and the Settlers seem to talk about "being watched" behind her back... thats additional funny moments.
I usually go with:
  • Power Cycle: Environmental Enhancer (harmless, worst power)
  • Soda Fountain: Mood Enhancer (harmless/trippy, best happiness)
  • Phoropter: Improved Eye Care (harmless, middle happiness)
  • Slot Machine: Lost Revenue (harmless, best happiness, construction costs extra caps)
I inevitably end up with plenty of caps, so I don't really need the slot machine to earn money and can afford the construction cost for Lost Revenue, in return for it providing the best happiness. Unlike even the Mood Enhancer, it doesn't require an assigned person, so you can build as many slot machines as you want.

Naturally, the Power Cycle doesn't matter because even the "best" one (highest power output but can kill settlers) isn't worth building except to let you assign the +1 SPECIAL buff to Endurance, and you can get that from any version. For the other items, I'm after the best happiness with no death chance.
Last edited by DouglasGrave; Oct 10, 2021 @ 12:32am
wtiger27 Oct 10, 2021 @ 5:06am 
Originally posted by DouglasGrave:
Originally posted by wtiger27:
Her experiments are important for later if you want to use the devices in other settlements because your decisions will determine how they will work outside of Vault 88 in other settlements. I always go with the ones which will make the settlers happy.
Yes, though you do want to be careful with them since a couple of the choices for particular items impose a (small) hidden death chance for settlers.

That is true. But it is never a issue with my runs, because I never use them in settlements.

But it is good to mention it as something which can happen.
Last edited by wtiger27; Oct 10, 2021 @ 5:32am
Xenon The Noble Oct 11, 2021 @ 8:28am 
Thanks! Sadly, I shot her again because she so annoying.
Jouchebag Oct 11, 2021 @ 10:22am 
Yeah for optimum benefits you can always do her quests, let her stay Overseer, then murder her for the achievement. The achievement requires you kill her or she leaves the vault. It can't be gotten while she's happily still running the Vault... which seems to allude that... killing her is the right thing to do. :sans:
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Date Posted: Oct 9, 2021 @ 5:00pm
Posts: 10