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What annoys me is that I can't make new settlers who show up not default to farming because I don't want to count how many corns and tatos I put down. I prefer it to be around 25 food production usually so the settlers don't complain about food even though I have them linked to Sanctuary. I was going to make some settlements farms and some scavenging settlements, but it seems like they at least have dialogue about shortage if their settlement isn't producing it's own food and water supply. it's not a big deal though really.
The actions of the settlers can be contrary to your assignment on occasion. But as long as it shows the shop or task has been assigned to the settler, that is all I care about.
Kind of like how I dealt with my workers when I was a supervisor before I retired. I did not care how many breaks they took, if they where doing a good job.
One tip I would say is to exit and re-enter the terminal after every update and every change. This resets the scripts and makes the results more consistent.
The other tip is don't use it in the Bethmuda Triangle or anywhere else that settlements are close together and their cells overlap.
So it could be Red Rocket that is causing the VTPMT in Sanctuary to infuriate me?
Not sure where the 'Bethmuda' triangle is. Which settlements are the points of the triangle?
I'll give the 'exit after every action' technique a try. It is one I didn't test.
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This is a core game engine bug that is seen in erroneous Pip Boy stats for workshops. It happens when a cell is loaded that contains only part of a settlement, or when multiple settlements are loaded at the same time.
I only recently got settlers at the Red Rocket, and there are only nine now. I used it to reach 100% happiness -one settler sent from elsewhere and given masses of happiness-making devices, but only minimal food and water. I gave the place vast protection with a defence score of well over 400, but that didn't seem to figure into the 100% thing as the 'guides' advise minimal there, too.
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