Fallout 4

Fallout 4

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SilkySmooth Jun 22, 2021 @ 1:21am
How do stores work?
Like how can I make money off them?
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Showing 1-15 of 57 comments
steventirey Jun 22, 2021 @ 1:53am 
Stores you build in settlements? They generate a small amount of caps per day automatically (I think they need to be manned for this to happen, so you can't just build a large number of empty stores).

Other stores, by selling things to them. Water you produce in your settlements is popular.
SilkySmooth Jun 22, 2021 @ 2:15am 
Originally posted by steventirey:
Stores you build in settlements? They generate a small amount of caps per day automatically (I think they need to be manned for this to happen, so you can't just build a large number of empty stores).

Other stores, by selling things to them. Water you produce in your settlements is popular.
alright then thanks
I think they also need to be manned by settlers. I assigned robots from the Automaton DLC which don't seem to work.
SilkySmooth Jun 22, 2021 @ 3:25am 
Originally posted by MorningLightMountain:
I think they also need to be manned by settlers. I assigned robots from the Automaton DLC which don't seem to work.
Alright then. and hey speaking of settlements and settlers (if you've played this mod) how do I start sim settlements 2?
JonExx Jun 22, 2021 @ 4:43am 
Originally posted by chadek:
Originally posted by MorningLightMountain:
I think they also need to be manned by settlers. I assigned robots from the Automaton DLC which don't seem to work.
Alright then. and hey speaking of settlements and settlers (if you've played this mod) how do I start sim settlements 2?

Originally posted by SIM SETTLEMENT 2 FAQ:
Q: How do I start the Sim Settlements 2 questline?
A: All you need to do is activate any workshop and then build, power, and activate a vanilla Recruitment Radio Beacon.

Source:
https://wiki.simsettlements2.com/en/getting-started/faq


I've usually said: "Google is your friend", but as I was at the SimSettlement 2 page already anyway I thought I could do you that favor :)

However, I highly recommend doing some reading on their home-pages. It's very informative and even entertaining and will enable you to get the most out of that great mod!
Jo Jun 22, 2021 @ 6:18am 
Just a few tips:

Yes you HAVE to put a recruited settler to them for them to function. (Not robots - also I never put any named settlers on them, eg Marcy or Jun Long, I put them on farming usually).

The bottlecaps generated you will find in the workbench. You need to wait a bit before you see the caps though.

Suggested trader stand priority: Bartender, Trader, Clinic and Clothier - as these add happiness to the settlement. Then you can put in Weapons and Armorsmith if you feel you need them, although these don't generate happiness like the above-mentioned stalls do.

If you put perks into the Local Leader and Caps skill you can later replace Level 1 trading stands with Level 2 shops (which will generate more income and also have more choice of goods). This will improve happiness even more. You will get some caps back when you scrap the previous Level 1 stand. There's no need to have more than one type of trading stand in a settlement, it doesn't improve the happiness score if you do.

Then later on if you want you can upgrade to Level 3 (although you need a lot of caps to buy those stores).
Last edited by Jo; Jun 22, 2021 @ 6:20am
ErzPaladin Jun 22, 2021 @ 6:52am 
However, some settlements with stores run better than others. I for example have trouble with Tenpines Buff, Overland Station and the Slog.

In the Slog I've shortened the distances between the vegetables to get room for my double-layer (multi-storey?) building - with a bar on ground floor and clinic + beds + tables & chairs on 1st floor.
The bar has a jukebox and enough seats of all kind (see pics)...

https://steamcommunity.com/sharedfiles/filedetails/?id=2524082694
https://steamcommunity.com/sharedfiles/filedetails/?id=2524084423
https://steamcommunity.com/sharedfiles/filedetails/?id=2524084495
https://steamcommunity.com/sharedfiles/filedetails/?id=2524084565

... and yet it doesn't make much profit and the moral is pretty down. I think, it's an hardcoded-matter, cause you can see in the pic how that farmer woman still cares for the harvest within the building and that since ingame weeks with sleeping - cause sleeping fixes some bugs sometimes.
Jo Jun 22, 2021 @ 8:50am 
Originally posted by ErzPaladin:
... and yet it doesn't make much profit and the moral is pretty down.
^^ The smaller settlements like Tenpines and Oberland are probably best keeping to about 6-9 settlers to start with, with everyone performing a role. You may have some pathing issues with 17 settlers at Tenpines for example. Did you also put enough seating down for all of them? You have brahmin and maybe a dog or cat to boost happiness?

Not really sure why happiness is only 66 with all your other bases covered (eg, food, water, defence etc). Also check to see if there are no lurking enemies around the settlement you hadn't noticed before. I had my Greentop settlement drop in happiness continuously and I had no idea why, until I realised there were a bunch of radscorpions just down the road annoying the provisioner. lol

Often less is more in this game. I tend to start a settlement with few settlers just to get all the basic needs covered and check the happiness score is quite high BEFORE I expand. Eg 6 people to start with, sometimes less. I mean, at the moment I have just 2 people at Croup manner (a provisioner and a bartender) and happiness is 86% lol.

The game is weird in that sense. It doesn't necessarily reward you for all the hard work you put in to doing a settlement up.

Oh PS - get rid of the jukeboxes.. ironically they appear to have a negative effect on happiness (as do TVs), unless that issue was patched and I'm unaware of it. Radios are ok though.

Nice building work btw.
Last edited by Jo; Jun 22, 2021 @ 6:52pm
ErzPaladin Jun 22, 2021 @ 9:35am 
Originally posted by Jojo:
Originally posted by ErzPaladin:
... and yet it doesn't make much profit and the moral is pretty down.
^^ The smaller settlements like Tenpines and Oberland are probably best keeping to about 6-9 settlers to start with, with everyone performing a role. You may have some pathing issues with 17 settlers at Tenpines for example. Did you also put enough seating down for all of them? You have brahmin and maybe a dog or cat to boost happiness?

Not really sure why happiness is only 66 with all your other bases covered (eg, food, water, defence etc). Also check to see if there are no lurking enemies around the settlement you hadn't noticed before. I had my Greentop settlement drop in happiness continuously and I had no idea why, until I realised there were a bunch of radscorpions just down the road annoying the provisioner. lol

Often less is more in this game. I tend to start a settlement with few settlers just to get all the basic needs covered and check the happiness score is quite high BEFORE I expand. Eg 6 people to start with, sometimes less. I mean, at the moment I have just 2 people at Croup manner (a provisioner and a bartender) and happiness is 86% lol.

The game is weird in that sense. It doesn't necessarily reward you for all the hard work you put in to doing a settlement up.

Oh PS - get rid of the jukeboxes.. ironically they appear to have a negative effect on happiness (as do TVs), unless that issues was patched and I'm unaware of it. Radios are ok though.

Nice building work btw.

First of all:

normally I surround all settlements which are hard to defend with a concrete wall. And there it's hard to decide where to end this concrete wall (cause it's pretty much an investment and you need to get the scrolls from the trader first).

Tenpines Buff, Oberland Station and the Slog are such a problem. Especially on Oberland Station i attached a small aeria around that large central building (where I placed 3-4 MG turrents on).
However... I've extended Oberland Station's settlement into the height - around the already existing central building. I've a bar which is now kinda on the same height level like the MG turrents are on the central tower roof. And everything except maybe one tiny steel building on the other end of the settlement should by supplied by energy.
In Oberland Station I've also placed on a higher level a mortar which shows on the other side of the lake (that water plant which is held by super mutants).

So yes, maybe it's a little bit undersized. At least, that's the only thing which comes into my mind. Also... the enemies there always bypass the concrete walls for some reason. Even though it's so small-sized, some spawn within the walls (most likely institute synths and raiders). Super Mutants however seemingly always spawn outside from lake side.

and Tenpines Bluff has ~15 settlers on my side (see above)

https://steamcommunity.com/sharedfiles/filedetails/?id=2524218019
https://steamcommunity.com/sharedfiles/filedetails/?id=2524218159
https://steamcommunity.com/sharedfiles/filedetails/?id=2524218349
https://steamcommunity.com/sharedfiles/filedetails/?id=2524218426
https://steamcommunity.com/sharedfiles/filedetails/?id=2524218579
https://steamcommunity.com/sharedfiles/filedetails/?id=2524218670

but I doubt that's cause of the lack of chairs. However, I'll try that out.

I've Brahmin-Plaque on every settlement, which is why I'm placing the feeding through for them now outside the walls or in some corner, where the Brahmins are no trouble anymore.

I must say, Tidings Corp and Abernathy Farm are almost the best settlements I've (except when they were freshly attacked). A while ago my Abernathy Farm got attacked by a legendary Deathclaw. The 3 heavy lasers on the front side shreddered it, before it could harm the Brahmin xDDD
SilkySmooth Jun 22, 2021 @ 10:15am 
Originally posted by Jojo:
Just a few tips:

Yes you HAVE to put a recruited settler to them for them to function. (Not robots - also I never put any named settlers on them, eg Marcy or Jun Long, I put them on farming usually).

The bottlecaps generated you will find in the workbench. You need to wait a bit before you see the caps though.

Suggested trader stand priority: Bartender, Trader, Clinic and Clothier - as these add happiness to the settlement. Then you can put in Weapons and Armorsmith if you feel you need them, although these don't generate happiness like the above-mentioned stalls do.

If you put perks into the Local Leader and Caps skill you can later replace Level 1 trading stands with Level 2 shops (which will generate more income and also have more choice of goods). This will improve happiness even more. You will get some caps back when you scrap the previous Level 1 stand. There's no need to have more than one type of trading stand in a settlement, it doesn't improve the happiness score if you do.

Then later on if you want you can upgrade to Level 3 (although you need a lot of caps to buy those stores).

Alright then. And btw is location important for ideal cap yield? bc I'm thinking of setting up a small market in the sanctuary red rocket as that's where i'd like my "Rolling Solo" character type to ssettle.
MoonC A T Jun 22, 2021 @ 10:30am 
Originally posted by chadek:
Originally posted by Jojo:
Just a few tips:

Yes you HAVE to put a recruited settler to them for them to function. (Not robots - also I never put any named settlers on them, eg Marcy or Jun Long, I put them on farming usually).

The bottlecaps generated you will find in the workbench. You need to wait a bit before you see the caps though.

Suggested trader stand priority: Bartender, Trader, Clinic and Clothier - as these add happiness to the settlement. Then you can put in Weapons and Armorsmith if you feel you need them, although these don't generate happiness like the above-mentioned stalls do.

If you put perks into the Local Leader and Caps skill you can later replace Level 1 trading stands with Level 2 shops (which will generate more income and also have more choice of goods). This will improve happiness even more. You will get some caps back when you scrap the previous Level 1 stand. There's no need to have more than one type of trading stand in a settlement, it doesn't improve the happiness score if you do.

Then later on if you want you can upgrade to Level 3 (although you need a lot of caps to buy those stores).

Alright then. And btw is location important for ideal cap yield? bc I'm thinking of setting up a small market in the sanctuary red rocket as that's where i'd like my "Rolling Solo" character type to ssettle.
Cap yield is dependent on the level and type of the store you build and the number of settlers, not the location. Larger, more expensive stores in larger settlements yield more caps.

The highest yielding store, according to the wiki, is the First Aid Station

https://fallout.fandom.com/wiki/Stores
Last edited by MoonC A T; Jun 22, 2021 @ 10:34am
Jo Jun 22, 2021 @ 11:25am 
Originally posted by chadek:
Alright then. And btw is location important for ideal cap yield? bc I'm thinking of setting up a small market in the sanctuary red rocket as that's where i'd like my "Rolling Solo" character type to ssettle.
Sorry I just had a water disaster in my flat in rl so couldn't reply straight away.

Mooncat answered your question though. :)

ErzPaladin I'll look at your pics in a bit when I've decompressed and had a cup of tea. lol
Last edited by Jo; Jun 22, 2021 @ 11:27am
SilkySmooth Jun 22, 2021 @ 11:28am 
Originally posted by Jojo:
Originally posted by chadek:
Alright then. And btw is location important for ideal cap yield? bc I'm thinking of setting up a small market in the sanctuary red rocket as that's where i'd like my "Rolling Solo" character type to ssettle.
Sorry I just had a water disaster in my flat in rl so couldn't reply straight away.

Mooncat answered your question though. :)

ErzPaladin I'll look at your pics in a bit when I've decompressed and had a cup of tea. lol
alright. It's fine, no need to apologize lol. I hope that situation over there gets resolve soon and properly.
Last edited by SilkySmooth; Jun 22, 2021 @ 11:28am
SilkySmooth Jun 22, 2021 @ 11:29am 
Originally posted by MoonCAT:
Originally posted by chadek:

Alright then. And btw is location important for ideal cap yield? bc I'm thinking of setting up a small market in the sanctuary red rocket as that's where i'd like my "Rolling Solo" character type to ssettle.
Cap yield is dependent on the level and type of the store you build and the number of settlers, not the location. Larger, more expensive stores in larger settlements yield more caps.

The highest yielding store, according to the wiki, is the First Aid Station

https://fallout.fandom.com/wiki/Stores
alright so its fine to setup a mini market in redrocket then.
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Date Posted: Jun 22, 2021 @ 1:21am
Posts: 57