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Fallout 4: Dialogue options are as follows, with some allowing a persuasion check
Yes
No
Sarcastic
Question
It's not hard to see why people dislike fallout 4's dialogue choices. There's only a few rare times you can actually use one of your perks in dialogue in FO4. Usually it's just being allowed to use robotics expert on robot NPCs and nothing more.
Not to mention Fallout 1 & 2 had hilarious low intelligence dialogue. New Vegas had a little bit of that as well.
There were dialog options for all the different special stats (intelligence is funny) and some of the certain skills/perks.
I don't mind the doing away of the skills in replacement of the perks, but I'd still like chat options related to the perks.
I think they may have done the SS dialogue so that way it might be more triple A shooter friendly? I really don't know.
They had other Fallout games on console, was they not happy with dialogue options?
2) No option to mention what we learned where appropriate in dialogue. For example learning from Ayo that the recall code wipes a synths memory or anything else we learned about synths can not be used in the discussion concerning what to do with someone loyal to the BOS who turned out to be an escaped synth.
3) Pretty much every response is treated as yes or no with little if any result from being sarcastic, rude, or other in response. Just try that "time to pay up" line to Cait to see what I mean.
Really because as I recall in NV when I learned about something relevant it became an option to related quest dialogue I have yet to see this at the same level in fallout 4 if its there at all. In fact in some instances it makes it sound like informing someone else is an option but never lets us.
for example the Ayo mission to get documents from the mayor where he says not to tell anyone else about the mission including the director.
This should have triggered a dialogue option of letting the director know about the request but there is no such option.
honestly thats not even a flaw of the "conversation tree" it just means they didnt branch the QUEST, which is an entirely different problem.
This is what the complaints have been about they did not make them as indepth with options so they could keep it to left, right, up ,down as the answers.
In the other games we had a menu that could have over 10 plus options to choose between.
Almost every quest in previous games had more than four dialogue options.
In fallout 4 they tried to cut things down to keep it to the four answers (L,R,U,D) that is what the complaints have been about in fact they even abbreviated the text so we do not actually know what our character will say when we pick an option unless we have already done it multiple times leading many times to ending dialogue by accidently picking the wrong answer.
That is a matter of personal opinion as I recall the game each option had a different response sometimes even barring us from ever talking to them again or resulting in them turning hostile. There are few if any such responses in fallout 4 short of robbing the first trader you meet in game.