Fallout 4

Fallout 4

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pjedilord Jun 16, 2021 @ 11:53am
Why Not Happy With Fallout 4 Dialogue Options?
Fallout 4 has about 4 diffent talking options.
So was the choices diffent in the other Fallout games?
How many diffent talking options in other fallout games had? had depth like Fallout 4?
If i pick nice guy talking option and same option again i know always going to be
nice guy, If i pick other mean renegade option i know always will get mean renegade
talking option, so happy with feature, so can be renegade talking and can change
and be nice if want to like other games.
So not sure why people are not happy?
How was diffent in other Fallout games?
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Showing 1-15 of 18 comments
Jork Jun 16, 2021 @ 12:19pm 
Almost every other fallout game: Dialogue has contextual checks depending not only on multiple different skills, but perks you have.

Fallout 4: Dialogue options are as follows, with some allowing a persuasion check

Yes
No
Sarcastic
Question

It's not hard to see why people dislike fallout 4's dialogue choices. There's only a few rare times you can actually use one of your perks in dialogue in FO4. Usually it's just being allowed to use robotics expert on robot NPCs and nothing more.

Not to mention Fallout 1 & 2 had hilarious low intelligence dialogue. New Vegas had a little bit of that as well.
MoonC A T Jun 16, 2021 @ 12:20pm 
Originally posted by Coronacop:
Almost every other fallout game: Dialogue has contextual checks depending not only on multiple different skills, but perks you have.

Fallout 4: Dialogue options are as follows, with some allowing a persuasion check

Yes
No
Sarcastic
Question

It's not hard to see why people dislike fallout 4's dialogue choices. There's only a few rare times you can actually use one of your perks in dialogue in FO4. Usually it's just being allowed to use robotics expert on robot NPCs and nothing more.

Not to mention Fallout 1 & 2 had hilarious low intelligence dialogue. New Vegas had a little bit of that as well.
IIRC Oblivion had a pretty good persuasion system. Would be nice to see that incorporated in with a modern update.
Evan Jun 16, 2021 @ 1:28pm 
Originally posted by Coronacop:
Almost every other fallout game: Dialogue has contextual checks depending not only on multiple different skills, but perks you have.

Fallout 4: Dialogue options are as follows, with some allowing a persuasion check

Yes
No
Sarcastic
Question

It's not hard to see why people dislike fallout 4's dialogue choices. There's only a few rare times you can actually use one of your perks in dialogue in FO4. Usually it's just being allowed to use robotics expert on robot NPCs and nothing more.

Not to mention Fallout 1 & 2 had hilarious low intelligence dialogue. New Vegas had a little bit of that as well.
Seriously, I played fallout 4 before 3 or NV and I enjoyed how there were so many speech options. It's not just Yes, No, Sarcastic (also means yes), and then question.

There were dialog options for all the different special stats (intelligence is funny) and some of the certain skills/perks.

I don't mind the doing away of the skills in replacement of the perks, but I'd still like chat options related to the perks.

I think they may have done the SS dialogue so that way it might be more triple A shooter friendly? I really don't know.
Thiesen Jun 16, 2021 @ 2:17pm 
It's because Beth wanted the consolers to be able to play too...
pjedilord Jun 16, 2021 @ 2:55pm 
Originally posted by Thiesen:
It's because Beth wanted the consolers to be able to play too...


They had other Fallout games on console, was they not happy with dialogue options?
=EGC= kansasterry Jun 16, 2021 @ 3:23pm 
1) they essetentially reduced the choices to four (left, right, up, down) rather than the menu dialogue from previous games.

2) No option to mention what we learned where appropriate in dialogue. For example learning from Ayo that the recall code wipes a synths memory or anything else we learned about synths can not be used in the discussion concerning what to do with someone loyal to the BOS who turned out to be an escaped synth.

3) Pretty much every response is treated as yes or no with little if any result from being sarcastic, rude, or other in response. Just try that "time to pay up" line to Cait to see what I mean.
fluxtorrent Jun 16, 2021 @ 3:48pm 
its entirely a perceptual issue. While the previous games had more options they STILL all boiled down to yes, no, and sarcastic there anyway as well.
=EGC= kansasterry Jun 16, 2021 @ 3:54pm 
Originally posted by fluxtorrent:
its entirely a perceptual issue. While the previous games had more options they STILL all boiled down to yes, no, and sarcastic there anyway as well.

Really because as I recall in NV when I learned about something relevant it became an option to related quest dialogue I have yet to see this at the same level in fallout 4 if its there at all. In fact in some instances it makes it sound like informing someone else is an option but never lets us.

for example the Ayo mission to get documents from the mayor where he says not to tell anyone else about the mission including the director.

This should have triggered a dialogue option of letting the director know about the request but there is no such option.
fluxtorrent Jun 16, 2021 @ 4:25pm 
Which just means they defaulted you to the no option :P

honestly thats not even a flaw of the "conversation tree" it just means they didnt branch the QUEST, which is an entirely different problem.
=EGC= kansasterry Jun 16, 2021 @ 4:33pm 
Originally posted by fluxtorrent:
Which just means they defaulted you to the no option :P

honestly thats not even a flaw of the "conversation tree" it just means they didnt branch the QUEST, which is an entirely different problem.

This is what the complaints have been about they did not make them as indepth with options so they could keep it to left, right, up ,down as the answers.

In the other games we had a menu that could have over 10 plus options to choose between.
Last edited by =EGC= kansasterry; Jun 16, 2021 @ 4:34pm
fluxtorrent Jun 16, 2021 @ 4:44pm 
the problem with it though, is even in 3 and new vegas, so few quests had those branches. so is it "really" that big of a difference here? You had maybe 10 quests in each where that extra dialog made any difference, and even that may be streching it.
=EGC= kansasterry Jun 16, 2021 @ 4:52pm 
Originally posted by fluxtorrent:
the problem with it though, is even in 3 and new vegas, so few quests had those branches. so is it "really" that big of a difference here? You had maybe 10 quests in each where that extra dialog made any difference, and even that may be streching it.

Almost every quest in previous games had more than four dialogue options.

In fallout 4 they tried to cut things down to keep it to the four answers (L,R,U,D) that is what the complaints have been about in fact they even abbreviated the text so we do not actually know what our character will say when we pick an option unless we have already done it multiple times leading many times to ending dialogue by accidently picking the wrong answer.
Last edited by =EGC= kansasterry; Jun 16, 2021 @ 4:54pm
fluxtorrent Jun 16, 2021 @ 5:07pm 
They might have had more than 4 options, but rarely did those options provide more than saying the same thing as the 3 basic ones, they were just different ways to say it.
=EGC= kansasterry Jun 16, 2021 @ 5:13pm 
Originally posted by fluxtorrent:
They might have had more than 4 options, but rarely did those options provide more than saying the same thing as the 3 basic ones, they were just different ways to say it.

That is a matter of personal opinion as I recall the game each option had a different response sometimes even barring us from ever talking to them again or resulting in them turning hostile. There are few if any such responses in fallout 4 short of robbing the first trader you meet in game.
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Date Posted: Jun 16, 2021 @ 11:53am
Posts: 18