Fallout 4

Fallout 4

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dolmore Aug 10, 2021 @ 6:25pm
Companion Quests (possible spoilers)
I haven't played with all of the available companions but of those I have all have personal quests (except Dogmeat and Codsworth).

Curie's is to make her human
Cait's is to dry her out
Piper's is to save her sister
MacCready to find the cure for his son
Nick's is to find his brother (only available with Far Harbor DLC)
Strong's is to find "the milk of human kindness"
Ada's to get revenge/closure from the Mechanist (only available with Automatron DLC)

I'm currently stuck on Hancock's. It has to do with confronting his brother over the expulsion of the ghouls from Diamond City, but I can't remember how I triggered it in previous playthroughs. Anyone recall how to get this one going?
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Upsidedownsign Aug 10, 2021 @ 6:36pm 
try talking to him - they usually have something to say and if you ignore them or dont hear them say anything about needing to talk they wait for you to talk to them about their problem
MooseDrop613 Aug 10, 2021 @ 6:53pm 
You need to get his affinity to a high enough level to activate a companions quest. I think Hancock likes it when you do drugs, pick locks and kill people, so if you just play normally with him following, it shouldn't take too long.
brownacs Aug 10, 2021 @ 7:04pm 
Isn't Nick's the one with Eddie Winter?
Last edited by brownacs; Aug 10, 2021 @ 7:04pm
steventirey Aug 10, 2021 @ 7:20pm 
Originally posted by brownacs:
Isn't Nick's the one with Eddie Winter?

Yes. Thats the one that needs to be completed to be able to get his perk (after also maxing his affinity). Far Harbor can actually be done without even meeting Nick (just walk to the house yourself) - its just better with him.

As far as I am aware, Hancock doesn't have any personal quests (most companions don't*). The only one he starts is the one that sends you to Pickmans Gallery. Some companions may have additional dialogue in other quests though. Having Hancock with you while doing the In Sheep's Clothing quest is one of those instances.

*As far as the base game is concerned, the only ones with their own personal quests are Cait, Curie, MacCready, and Nick. None of the others have a personal questline to follow. Maybe just a quest to get them as a companion, but nothing later. As I said above, they have have their own dialogue if brought along during another mission however.

As for the DLC, the entire questline of Automatron comes from Ada. Old Longfellow from Far Harbor has the quest Shipbreaker, and Porter Gage from Nuka World doesn't have his own personal quest (but is involved in the main questline of the DLC).
Last edited by steventirey; Aug 10, 2021 @ 8:40pm
wtiger27 Aug 10, 2021 @ 9:11pm 
Piper does not have a personal quest.
dolmore Aug 10, 2021 @ 9:20pm 
The Piper quest appears after you get her affinity up and then return to Diamond City. One of the guards approaches to tell you that her sister, in an attempt to be an investigative reporter, printed an article that ticked off a gang and she's been kidnapped. Once you rescue her you have a long conversation with Piper about whether it's better for her to stay and protect her family or let her sister have the freedom to grow up. In my playthroughs this has been the make or break moment for romancing her.
steventirey Aug 10, 2021 @ 10:49pm 
Originally posted by dolmore:
The Piper quest appears after you get her affinity up and then return to Diamond City. One of the guards approaches to tell you that her sister, in an attempt to be an investigative reporter, printed an article that ticked off a gang and she's been kidnapped. Once you rescue her you have a long conversation with Piper about whether it's better for her to stay and protect her family or let her sister have the freedom to grow up. In my playthroughs this has been the make or break moment for romancing her.

You appear to either be miss-remembering something, or have a mod. While there is a dialogue concerning Nat, Nat never leaves Diamond City. Unless you have a copy of the game containing something that doesn't seem to be referenced anywhere else on the wiki or the internet, that just doesn't happen.
wtiger27 Aug 11, 2021 @ 5:35am 
Originally posted by dolmore:
The Piper quest appears after you get her affinity up and then return to Diamond City. One of the guards approaches to tell you that her sister, in an attempt to be an investigative reporter, printed an article that ticked off a gang and she's been kidnapped. Once you rescue her you have a long conversation with Piper about whether it's better for her to stay and protect her family or let her sister have the freedom to grow up. In my playthroughs this has been the make or break moment for romancing her.

Must be a mod. That has never happened to my relation with Piper. I get her max affinity in every run and she is assigned to Red Rocket. She will only go back to Diamond City twice on her own.

Once after you kill Kellogg and go to Nick's office to discuss your fight with him and after you wipe out the Institute when she confronts the Mayor of Diamond City.
dolmore Aug 11, 2021 @ 8:48am 
No mods. I've played this through probably a dozen times and it seems like each one has slight differences. It behaves almost as if the game has a baseline table of random events that it selects whenever you start a new game from the beginning. I've had some playthroughs where settlers never stop approaching me with all sorts of missions and other playthroughs where I don't get any. The Hancock mission where he confronts his synth brother I've only had happen once. In the game I'm playing now the Super Mutant Behemoth in Lexington respawns every time I go to the Corvega factory. That hasn't happened to me before.

Maybe it has to do with the sequencing and timing of when you select a companion. i find Piper supremely annoying and generally don't pick her as a companion until well into the game after I've moved into chapter three.
no1schmo Aug 11, 2021 @ 4:00pm 
I am going to second/third the point that Piper has no such quest with Nat; I've never seen it, and the dialogue Piper gives where she asks you whether she should avoid Nat to not encourage her or just support her happens every single time you get her affinity up, no quest needed. I don't believe Hancock does either, although you CAN confront his synth brother post-game (it has nothing to do with Hancock himself, however--you can do it without ever recruiting him).
Ellorien Aug 11, 2021 @ 4:16pm 
You don’t make Curie “human.” You simply transfer her robotic software into a synthetic body which happened to be available after a botched mind wipe. You basically just upgrade her hardware. In other words, find a new container.

The quest you described (kidnapping) does not exist in the original game.
DouglasGrave Aug 11, 2021 @ 7:25pm 
Originally posted by wtiger27:
Piper does not have a personal quest.
Neither does Deacon, Gage, Longfellow, Preston, or X6-88. Unless you count faction work for some of them; nothing explicitly identified as a personal quest.

Originally posted by Ellorien:
You don’t make Curie “human.” You simply transfer her robotic software into a synthetic body which happened to be available after a botched mind wipe. You basically just upgrade her hardware. In other words, find a new container.
Well, it's a body developed using human genetics tweaked with FEV technology, and it does seem to afford her altered sensations and emotions, so it's as close to human as she's going to get. Human mental potential in a human-equivalent body, even if she's still starting as herself.
Ellorien Aug 11, 2021 @ 10:25pm 
The material the container is made of does not matter. It is still a container. Sophisticated software is still software.
Nothing human about synthetic bodies, the similarity is superficial,
The body is not developed, it is built. Assembly line, literally, then artificial “intellect” and artificial “emotions” are installed, along with with false memories. Can be uninstalled and a new set of “emotions” and “memories” installed. It’s a machine.
DouglasGrave Aug 11, 2021 @ 10:50pm 
Originally posted by Ellorien:
The material the container is made of does not matter. It is still a container. Sophisticated software is still software.
Nothing human about synthetic bodies, the similarity is superficial,
The body is not developed, it is built. Assembly line, literally, then artificial “intellect” and artificial “emotions” are installed, along with with false memories. Can be uninstalled and a new set of “emotions” and “memories” installed. It’s a machine.
The natural human body is also fabricated; just a thing knitted together with ropes of protein and struts of calcium scavenged by scrapping the remains of plants and animals for junk material. A container built by micro-chemistry is no less a container. The differences are superficial. Nick Valentine even shows us the lie that the human genetic body is important.

And the human mind, what is it but an artifice of logic structures? An electric flux of priorities and constant calculations of preference. Installed with artificial learning assembled by other humans, and laden with false memories given for instruction. It's by no means incapable of changing emotions and memories; it's just less efficient about it. Sure, a human mind might be running on squishy hardware, but sophisticated software is still software.

No atom in the universe bears a mark of sovereign humanity.
Last edited by DouglasGrave; Aug 11, 2021 @ 10:52pm
no1schmo Aug 11, 2021 @ 10:58pm 
Originally posted by Ellorien:
The material the container is made of does not matter. It is still a container. Sophisticated software is still software.
Nothing human about synthetic bodies, the similarity is superficial,
The body is not developed, it is built. Assembly line, literally, then artificial “intellect” and artificial “emotions” are installed, along with with false memories. Can be uninstalled and a new set of “emotions” and “memories” installed. It’s a machine.

So are humans. In this universe, our memories, thoughts, perspectives, can be uploaded, reviewed, altered, and downloaded into new hardware; it's what happened to Nick. DiMA, meanwhile, developed a unique personality based entirely on experience, proving they have consciousness on par with humanity (making the Institute's continued denial of that even more puzzling.) And their hardware is very nearly the same as humans, based on human DNA, indistinguishable FROM humans by any known test. Only difference you're pointing at is that there is something built in that allows certain command codes to override physiological functions somehow--whether this is built into the brain itself or is part of some chip or something they add on is unknown, but saying that invalidates everything else is rather drastic, and would also mean that any human fitted with such a chip is therefore no longer a human, a position I am going to guess you would oppose as well. So I repeat; humans are machines too, and Father even says it was the human machine that they used as the basis for further synth development.

"I've seen things you people wouldn't believe..."
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Date Posted: Aug 10, 2021 @ 6:25pm
Posts: 28