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Yes. Thats the one that needs to be completed to be able to get his perk (after also maxing his affinity). Far Harbor can actually be done without even meeting Nick (just walk to the house yourself) - its just better with him.
As far as I am aware, Hancock doesn't have any personal quests (most companions don't*). The only one he starts is the one that sends you to Pickmans Gallery. Some companions may have additional dialogue in other quests though. Having Hancock with you while doing the In Sheep's Clothing quest is one of those instances.
*As far as the base game is concerned, the only ones with their own personal quests are Cait, Curie, MacCready, and Nick. None of the others have a personal questline to follow. Maybe just a quest to get them as a companion, but nothing later. As I said above, they have have their own dialogue if brought along during another mission however.
As for the DLC, the entire questline of Automatron comes from Ada. Old Longfellow from Far Harbor has the quest Shipbreaker, and Porter Gage from Nuka World doesn't have his own personal quest (but is involved in the main questline of the DLC).
You appear to either be miss-remembering something, or have a mod. While there is a dialogue concerning Nat, Nat never leaves Diamond City. Unless you have a copy of the game containing something that doesn't seem to be referenced anywhere else on the wiki or the internet, that just doesn't happen.
Must be a mod. That has never happened to my relation with Piper. I get her max affinity in every run and she is assigned to Red Rocket. She will only go back to Diamond City twice on her own.
Once after you kill Kellogg and go to Nick's office to discuss your fight with him and after you wipe out the Institute when she confronts the Mayor of Diamond City.
Maybe it has to do with the sequencing and timing of when you select a companion. i find Piper supremely annoying and generally don't pick her as a companion until well into the game after I've moved into chapter three.
The quest you described (kidnapping) does not exist in the original game.
Well, it's a body developed using human genetics tweaked with FEV technology, and it does seem to afford her altered sensations and emotions, so it's as close to human as she's going to get. Human mental potential in a human-equivalent body, even if she's still starting as herself.
Nothing human about synthetic bodies, the similarity is superficial,
The body is not developed, it is built. Assembly line, literally, then artificial “intellect” and artificial “emotions” are installed, along with with false memories. Can be uninstalled and a new set of “emotions” and “memories” installed. It’s a machine.
And the human mind, what is it but an artifice of logic structures? An electric flux of priorities and constant calculations of preference. Installed with artificial learning assembled by other humans, and laden with false memories given for instruction. It's by no means incapable of changing emotions and memories; it's just less efficient about it. Sure, a human mind might be running on squishy hardware, but sophisticated software is still software.
No atom in the universe bears a mark of sovereign humanity.
So are humans. In this universe, our memories, thoughts, perspectives, can be uploaded, reviewed, altered, and downloaded into new hardware; it's what happened to Nick. DiMA, meanwhile, developed a unique personality based entirely on experience, proving they have consciousness on par with humanity (making the Institute's continued denial of that even more puzzling.) And their hardware is very nearly the same as humans, based on human DNA, indistinguishable FROM humans by any known test. Only difference you're pointing at is that there is something built in that allows certain command codes to override physiological functions somehow--whether this is built into the brain itself or is part of some chip or something they add on is unknown, but saying that invalidates everything else is rather drastic, and would also mean that any human fitted with such a chip is therefore no longer a human, a position I am going to guess you would oppose as well. So I repeat; humans are machines too, and Father even says it was the human machine that they used as the basis for further synth development.
"I've seen things you people wouldn't believe..."