Fallout 4

Fallout 4

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pjedilord Jul 11, 2021 @ 3:19pm
Play Fallout 4 Remaster With Better Engine?
What would New Vegas Fallout 4 or Skyrim be like with new engine?
The company could use Starfield new engine to remaster Fallout 4?
They did with skyrim.
Would people play if the company released remaster Fallout 4? or Skyrim, New Vegas?
Would they sell well?
Great job they done here with new engine, company should consider to remaster.

https://www.youtube.com/watch?v=8HtsesedurA
https://www.youtube.com/watch?v=5hLPkMyf-mM
https://www.youtube.com/watch?v=PUwxQxsgVBw
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Showing 1-15 of 18 comments
wtiger27 Jul 11, 2021 @ 5:11pm 
From those videos, they do not look any better than mine do in Fallout 4.

I have all settings ( except God Rays ) on ultra and am using Nvidia HBAO+ setting, rather than the other, TSAA?. It does make a noticeable difference in quality of the graphics in the game.

I have wetness turned off for more realistic rain effects inside of buildings which are covered. Got tired of seeing npc's and my player, wet while inside a building when it was raining. I still see the rain drops in the air and on the puddles of water, ponds, lakes, etc. And in the visor of Power Armor.
Last edited by wtiger27; Jul 11, 2021 @ 6:09pm
Lost Cause Jul 11, 2021 @ 6:04pm 
I ... don't want Fallout 4 remastered. At least not before 3 and NV.
Von Faustien Jul 11, 2021 @ 6:52pm 
let me know when unreal can make object objects and not immobile set dressing that couldn't be moved by the gods themselves. the average house in morrowind has more movable objects than Ureal can handle in a map sure its pretty but frankly the idiots pushing graphics above all else are why gamings become such a vapid hollow shell when you move beyond indy games.

you can take this as a no
WildCat Jul 11, 2021 @ 8:34pm 
You can't just pick up a game and drop it into a new engine and expect it to work... that's not a remaster... the Creation Engine has one set of programming and Creation Engine 2 will have a different set of coding because it's being rewritten virtually from scratch... you'd have to go over ever single line of code to make it work again, which is as good as remaking the game, not remastering it - if you dropped Skyrim into CE2 it wouldn't even launch and even if it did there'd be thousands of bugs and errors because of compatibility issues.

Skyrim SE was just a graphical update which mainly came from moving to DX11 from DX9 and going from 32-bit to 64-bit memory handling, the game and content was virtually the same right down to the bugs left in the Original version, as well as Legendary, Special and VR editions. All they did was update the rendering part of the Creation Engine, not the physics or mission handling parts. SE was about the only Remaster you can expect from Bethesda for Skyrim. Fallout 4 is already DX 11, so nothing to remaster atm since DX 12 was developed to improve graphical memory performance rather than add visual quality.

What "might" possibly happen one day is that the Elder Scrolls and Fallout series be reworked on a graphical engine that allows them to be ray traced, which would vastly improve the realism, but it's also very unlikely to be done officially as games developers are more set on doing this with future games rather than older titles.
Bored Peon Jul 11, 2021 @ 11:25pm 
Originally posted by WildCat:
Creation Engine 2 will have a different set of coding because it's being rewritten virtually from scratch...
Where did you find this info? I had asked around when CE 2 was announced for E3 and was told CE 2 was just more upgrades to the original CE.

Originally posted by Von Faustien:
let me know when unreal can make object objects and not immobile set dressing that couldn't be moved by the gods themselves.
you can take this as a no
Yep. I will take the buggy CE engine with physics over other game engines without physics any day.
Squiffy Jul 12, 2021 @ 12:04am 
Fallout 4 remaster? Really? This is the future folks.

Day One: Game Released.
Day Two: REMASTER IT.
hawkeye Jul 12, 2021 @ 1:01am 
My take on the recent XGS/BGS presentation was that work on the new CE is aimed at the new Xbox. I view the long term future of the CE for the pc as unknown.

Regarding "a new engine", the current one has a greater graphics capability than has been used. Why? Most players use low end pc's and consoles, so releasing whizz-bang graphics that require a beefy gpu isn't worth doing. The major problems with the current CE aren't graphics related. The examples posted above are possible in the current CE.

As for graphics style, Todd once said that most BGS gamers prefer the existing approach. They prefer an art style as opposed to reality. This is plausible as that has been the case with fantasy stories since Noah was a boy.

I'm not sure if Surrealism or Whimsy is the correct name but the idea is to portray a world of the imagination not a photographic world. The approach is a good fit for games that are meant to be fantastic.

Also that approach sells. A good example is Frank Frazetta who painted Conan book covers -
https://www.syfy.com/syfywire/frank_frazetta_conan_pain

NC Wyeth, Howard Pyle, Ivan Bilibin, Boris Vallejo are just a few classic painters. Add in the better comic book art like Northlanders. Artistic approaches are popular.

Modding is also a creative process. The character images in Sim Settlements 2 are good examples of what the game engine can do. What the engine can't do is handle high processing loads.
Last edited by hawkeye; Jul 12, 2021 @ 4:21am
soyjak gaming Jul 12, 2021 @ 1:16am 
game is looking good for my standarts for now, see ya in 5 more years or so :)
Kwikwilyaqa Jul 12, 2021 @ 12:21pm 
Starfield uses the same engine (Creation Engine)... it will just look better because of high poly meshes and better textures (things already available for Skyrim and FO4 if you know how to mod your game properly).

They basically patched Skyrim with FO4 "fixes" to the engine. And for someone who mod Beth games for almost 10 years, I can say that the engine is in a pretty good state right now. ♥♥♥♥, my Oldrim crashed so frequently... and now with SSE I see that was only limitations.

And I'm waiting the New Vegas "Remaster" for quite a while... but not Bethesda's:
https://www.youtube.com/watch?v=JanHMbRjNJ8&ab_channel=Fallout4%3ANewVegas
Last edited by Kwikwilyaqa; Jul 12, 2021 @ 12:25pm
Jork Jul 12, 2021 @ 3:48pm 
i want starfield remaster
🐺Blue Wolf Jul 12, 2021 @ 4:10pm 
Would people play and buy them? Of course, Skyrim SE is proof of that. Do we really need them though? No, well not quite.

The only game that truly needs a remaster is Fallout 3 as the Steam version is quite bad just to get running. GoG version is ok from what I understand.

Also if graphics are really the only benefit, I'd pass. Skyrim IMO is the weakest ES game, and FO4 the weakest FO game, but both "look the prettiest". When playing Oblivion or NV, sure the graphics aren't all that great, but I end up losing myself in those worlds and game play I never actually care about the graphics at all (and I mean, there are mods to fix that).

And the only reason Beth will do a remaster is if they can sneak in paid mods, or re-sell it for modern consoles.
🐺Blue Wolf Jul 12, 2021 @ 6:01pm 
Originally posted by pjedilord:

Why are the others better than Skyrim?
They did PS4 Skyrim so maybe they do PS5? Would Skyrim and Fallout games sell well
on PS5?
Kinda the same issue FO4 suffers from, the rpg elements are more "streamlined" or "dumb down" and when replaying the game, it can feel boring from a character building pov.

I also like that in past games (hell even ESO), certain races were naturally more inclined/better at certain classes. It adds more to the world and role playing aspect IMO. Don't recall the name of it, but there is a mod for Skyrim I use that does this.

Skyrim can already be played on the PS5 (the PS4 version), and you can search for "Skyrim @ 60fps" in the mods on there to get Skyrim PS5 at 60fps. Fallout 4 is, from what I read, fairly solid in performance on the new consoles but locked at 30fps but will always remain at 30fps.
So I don't see any reason to re-do either of those games for new consoles, unless it's purely a money grabbing thing to get 60fps and 2k/4k quality and market them as "PS5/Xbox Series X" versions.

Skyrim was fairly easy to remaster plus Beth had incentive to (adding the creation club), FO 3 and NV will take far too much effort and money and honestly still won't look "good" by today's standards. Also that's entirely up to MS now. It's much more realistic to get a NV remaster now that Obsidian could work on it again.
Kwikwilyaqa Jul 13, 2021 @ 2:40pm 
Originally posted by pjedilord:
Originally posted by Kwikwilyaqa:

I'm waiting the New Vegas "Remaster" for quite a while... but not Bethesda's:
https://www.youtube.com/watch?v=JanHMbRjNJ8&ab_channel=Fallout4%3ANewVegas

When is going to be released?

Don't know. The mod team is never big enough... this kind of project normally (sadly) ends before any stable release (like the California project for FO4 - that I can't find a decent link right now).
🐺Blue Wolf Jul 13, 2021 @ 4:24pm 
Originally posted by pjedilord:
Do they have the club on console to for mods?
Yeah, that was the main reason CC even exists is for consoles so they can mod. PS4/5 is rather limited thanks to Sony though.
WildCat Jul 18, 2021 @ 1:12pm 
Originally posted by Bored Peon:
Originally posted by WildCat:
Creation Engine 2 will have a different set of coding because it's being rewritten virtually from scratch...
Where did you find this info? I had asked around when CE 2 was announced for E3 and was told CE 2 was just more upgrades to the original CE.

Todd Howard confirmed that the CE was being massively overhauled for future games - specifically, Starfield and Elder Scrolls 6. Whether you believe him or not is your choice. Pinch of salt helps with this guy, he is prone to hyperbole.

https://wccftech.com/creation-engine-overhaul-is-the-biggest-ever-says-howard-fallout-76-isnt-a-one-off-experiment/
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Date Posted: Jul 11, 2021 @ 3:19pm
Posts: 18