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I have all settings ( except God Rays ) on ultra and am using Nvidia HBAO+ setting, rather than the other, TSAA?. It does make a noticeable difference in quality of the graphics in the game.
I have wetness turned off for more realistic rain effects inside of buildings which are covered. Got tired of seeing npc's and my player, wet while inside a building when it was raining. I still see the rain drops in the air and on the puddles of water, ponds, lakes, etc. And in the visor of Power Armor.
you can take this as a no
Skyrim SE was just a graphical update which mainly came from moving to DX11 from DX9 and going from 32-bit to 64-bit memory handling, the game and content was virtually the same right down to the bugs left in the Original version, as well as Legendary, Special and VR editions. All they did was update the rendering part of the Creation Engine, not the physics or mission handling parts. SE was about the only Remaster you can expect from Bethesda for Skyrim. Fallout 4 is already DX 11, so nothing to remaster atm since DX 12 was developed to improve graphical memory performance rather than add visual quality.
What "might" possibly happen one day is that the Elder Scrolls and Fallout series be reworked on a graphical engine that allows them to be ray traced, which would vastly improve the realism, but it's also very unlikely to be done officially as games developers are more set on doing this with future games rather than older titles.
Yep. I will take the buggy CE engine with physics over other game engines without physics any day.
Day One: Game Released.
Day Two: REMASTER IT.
Regarding "a new engine", the current one has a greater graphics capability than has been used. Why? Most players use low end pc's and consoles, so releasing whizz-bang graphics that require a beefy gpu isn't worth doing. The major problems with the current CE aren't graphics related. The examples posted above are possible in the current CE.
As for graphics style, Todd once said that most BGS gamers prefer the existing approach. They prefer an art style as opposed to reality. This is plausible as that has been the case with fantasy stories since Noah was a boy.
I'm not sure if Surrealism or Whimsy is the correct name but the idea is to portray a world of the imagination not a photographic world. The approach is a good fit for games that are meant to be fantastic.
Also that approach sells. A good example is Frank Frazetta who painted Conan book covers -
https://www.syfy.com/syfywire/frank_frazetta_conan_pain
NC Wyeth, Howard Pyle, Ivan Bilibin, Boris Vallejo are just a few classic painters. Add in the better comic book art like Northlanders. Artistic approaches are popular.
Modding is also a creative process. The character images in Sim Settlements 2 are good examples of what the game engine can do. What the engine can't do is handle high processing loads.
They basically patched Skyrim with FO4 "fixes" to the engine. And for someone who mod Beth games for almost 10 years, I can say that the engine is in a pretty good state right now. ♥♥♥♥, my Oldrim crashed so frequently... and now with SSE I see that was only limitations.
And I'm waiting the New Vegas "Remaster" for quite a while... but not Bethesda's:
https://www.youtube.com/watch?v=JanHMbRjNJ8&ab_channel=Fallout4%3ANewVegas
The only game that truly needs a remaster is Fallout 3 as the Steam version is quite bad just to get running. GoG version is ok from what I understand.
Also if graphics are really the only benefit, I'd pass. Skyrim IMO is the weakest ES game, and FO4 the weakest FO game, but both "look the prettiest". When playing Oblivion or NV, sure the graphics aren't all that great, but I end up losing myself in those worlds and game play I never actually care about the graphics at all (and I mean, there are mods to fix that).
And the only reason Beth will do a remaster is if they can sneak in paid mods, or re-sell it for modern consoles.
I also like that in past games (hell even ESO), certain races were naturally more inclined/better at certain classes. It adds more to the world and role playing aspect IMO. Don't recall the name of it, but there is a mod for Skyrim I use that does this.
Skyrim can already be played on the PS5 (the PS4 version), and you can search for "Skyrim @ 60fps" in the mods on there to get Skyrim PS5 at 60fps. Fallout 4 is, from what I read, fairly solid in performance on the new consoles but locked at 30fps but will always remain at 30fps.
So I don't see any reason to re-do either of those games for new consoles, unless it's purely a money grabbing thing to get 60fps and 2k/4k quality and market them as "PS5/Xbox Series X" versions.
Skyrim was fairly easy to remaster plus Beth had incentive to (adding the creation club), FO 3 and NV will take far too much effort and money and honestly still won't look "good" by today's standards. Also that's entirely up to MS now. It's much more realistic to get a NV remaster now that Obsidian could work on it again.
Don't know. The mod team is never big enough... this kind of project normally (sadly) ends before any stable release (like the California project for FO4 - that I can't find a decent link right now).
Todd Howard confirmed that the CE was being massively overhauled for future games - specifically, Starfield and Elder Scrolls 6. Whether you believe him or not is your choice. Pinch of salt helps with this guy, he is prone to hyperbole.
https://wccftech.com/creation-engine-overhaul-is-the-biggest-ever-says-howard-fallout-76-isnt-a-one-off-experiment/