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If you are going be focus on melee as one of your main perks, then Rooted is very valuable. I never picked Moving Target or Chemist for a melee build.
Chemist is very important however for any build in Survival.
Never picked Party Boy ether. Too many other perks which I felt where more valuable.
Party Boy is pretty good for a melee build and helps with carry weight. +6 Strength from Shine AND not getting addicted is pretty darn powerful.
Well, its your game. :)
But there are so many other ways to increase weight and melee damage than investing in Party Boy and relying on having booze all the time.
Actually, continental soldiers were often issued a stipend of whiskey or some other sort of alcohol as part of their kit. It wasn't uncommon for soldiers and officers to carry small amounts on them as they marched.
Yeah. "Small" amounts. Not the amount you will want to carry with you as a alcoholic party boy melee fighter. :)
Having recently done a similar playthrough (laser musket and sword) I can give some hints:
Swords are hard to find until around 10th level, they don't drop or appear at vendors before that. There are some placed swords you can find. Revolutionary swords are less common than Chinese officer swords.
Chinese officer swords have better fully-modded mods than Revolutionary swords, and the placed legendaries have better legendary effects (arguably).
There is a short version of the laser musket that looks a lot like a pistol musket. But as far as I can tell it still uses the Rifleman perk not the Gunslinger perk.
Based on how random Minutemen patrols spawn, they typically get basic melee weapons and basic pipe weapons (pistol, rifle, SMG, sniper). The officers/NCOs would seem to have laser muskets.
The most powerful thing for a melee character is Yao Guai Roast but this is totally OP and probably a bug.
Otherwise, for a melee character you want strength, Blacksmith perk (gives massive damage increase on melee weapons), and Swing for the Fences of course. Swing for the Fences though you often pick last not first - other perks can be better.
Then it depends a lot on whether you are doing VATS melee or real time melee. If you are doing VATS you want Agility. If you spec Agility and use VATS many of the Agility perks are useful. If not using VATS, that will change your build.
.44 magnum available in Sanctuary lake and Hardware Town
.308 bolt action, suppressed, from the Donut shop.
Laser weapons including Legendaries in pistol configuration eg from Arturo and Danse.
Deliverer
Kellogg's Pistol
Plasma pistols
Some excellent points, as usual. But I am thinking the sword Trudy sells is available once you get to meet her at the Diner. No matter what level your char is?