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Alternative to better locational damage
Does anyone know of a lighter alternative to BLD? I've been steadily building a modlist and I believe* BLD was the culprit at causing my crashes (in tandem with other mods). I have tried wasteland ballistics but it made like everything in the game killable with like one shot of a 10mm pistol.

Any suggestions would be helpful though; essentially trying to remove bullet sponginess and have damage more reflective of caliber. In essence, I still want the option to use a .38 caliber for instance, against like raiders and humans despite their level.

Thank you!
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BLD is generally pretty stable so I would look at finding the other mods that are conflicting with it and removing those.
Originally posted by The Ex-ept European:
BLD is generally pretty stable so I would look at finding the other mods that are conflicting with it and removing those.
do you think it could be the pack attack npc, and pack attack companion mods? I used the npc one fine on my last playthrough and rarely, if ever, did it crash. The companion and BLD are the only 2 added to this playthrough that I would think are script heavy (on top of gun mods and stuff that I tested).
That's sounds possible yes. Try removing it and see?
2D神 Jul 1, 2021 @ 7:16am 
What is your modlists?
Originally posted by The Ex-ept European:
That's sounds possible yes. Try removing it and see?
haven't had much time to test as of late, but I made a test game with all mods enabled EXCEPT BLD and ran around downtown boston for like 30-40 mins killing things and had no crashes. Though this is a relatively short period of time to deduce anything definitive. The crashes were more prevalent in downtown than other locations, but seemingly happened at random intervals, perhaps script engine overload? I'm not too familiar with that stuff so this guess could be wrong.

I will have to test more. I may try to do the same thing but with BLD enabled, but no Pack attack npc edition, but before I do so, I will do more without BLD first. The problem is, there is no obvious mod issue because I could be about to go into combat, walking on the road with no enemies attacking, or, on occasion, exit an interior cell and go into the outside (this one happened in downtown). It's not like when I use a certain weapon, or if an enemy is decapitated from BLD, just relatively random and more common in the city.
Originally posted by 2D神:
What is your modlists?
I'm not entirely sure how else I could share this with you, so I posted it on mod watch at this link:

https://modwat.ch/u/LaFlame

Ik SS2 is script heavy and a potential culprit, BUT, no crashes occurred at settlements or with any correlation to that mod, so I assume it isn't that one (could be a baseless assumption though).
SS2 is also very new and arguably still a beta? Try removing SS2 and/or using SS1 instead?
Originally posted by The Ex-ept European:
SS2 is also very new and arguably still a beta? Try removing SS2 and/or using SS1 instead?
Yeah it is pretty new, and being as large as it is, bugs are sure to be present. Do you think it could in fact be the issue despite my minimal dabbling with it in my playthrough? No crashes occurred at settlements or in such a way that it would lead me to believe it was settlement related.
Regardless, I could still try it out
2D神 Jul 2, 2021 @ 3:33am 
You don't have anything that touch ballistic or modify damage value right? SS2 might not be the culprit as it does not touch weapon or damage. Don't help that the mod page is hidden now at nexus anyway you can try asking the mod author at discord if you can't solve it.
Originally posted by 2D神:
You don't have anything that touch ballistic or modify damage value right? SS2 might not be the culprit as it does not touch weapon or damage. Don't help that the mod page is hidden now at nexus anyway you can try asking the mod author at discord if you can't solve it.
Perhaps a potential damage modifier could be the mods:

https://www.nexusmods.com/fallout4/mods/45010 NPC boss battles at fallout 4
https://www.nexusmods.com/fallout4/mods/45085 NPC level scaling and tougher enemies

These don't necessarily add damage modifiers but they do make enemies and bosses tougher so in some sense, I suppose they do modify damage?
I also run encounter zone recalculation https://www.nexusmods.com/fallout4/mods/45674

Do you think any of these has potential to conflict with better locational damage? I can't remember ALL the features of BLD, but I believe that there is one that changes level scaling or encounter zones, but I can't remember for certainty and I can't check because the mod page has been hidden.
2D神 Jul 2, 2021 @ 11:46am 
Yeah I was going to look it up as well but the mod page is hidden.
=EGC= kansasterry Jul 2, 2021 @ 12:25pm 
There are other damage mods available like.

https://www.nexusmods.com/fallout4/mods/12562

https://www.nexusmods.com/fallout4/mods/333

https://www.nexusmods.com/fallout4/mods/13263

apparently the author of BLD is one that misunderstands this information.

https://www.nexusmods.com/news/14538

Wich essentially states that if an author decides to delete a mod it will instead be archived no longer available as an individual mod but still available to those installing a collection that contained that mod prior to the author setting it to be deleted.

Essentially they are saying that archiving a mod to protect a collection from being unusable like so many other mods that require another mod that have since been deleted somehow "steals" their mods. They may as well insist that everyone who does not delete the mod from their computers because they removed it from nexus stole it from them.

Its a free mod sight we are not paid (outside of donations from users) for posting a mod and these are not going to be redirected to the curators just for posting the needed data for vortex to correctly install a mod saving users the headache of sorting load orders or finding what one was incompatible out of the 500 ish mods installed.

This is essentially the same type of protest that happened when we were required to ensure we had a password with a minimum number of characters for security purposes after a hacker used an account with less than six letters to get into nexus and post viruses etc.

Think about it would you use a 1-3 letter password on your bank account?

Frankly almost every other site on the internet already had that security update years before nexus implemented it after information was stolen and viruses posted in place of existing mods on the account.

So many of those protesting deleted everything as if typing a few extra letters when we post or download a mod to ensure our account is secure from being hijacked was such an inconvenience it warranted quitting nexus completely.

Last edited by =EGC= kansasterry; Jul 2, 2021 @ 12:36pm
Originally posted by =EGC= kansasterry:
Think about it would you use a 1-3 letter password on your bank account?
Oh so it was YOU that hacked my bank account!!
Originally posted by =EGC= kansasterry:
There are other damage mods available like.

https://www.nexusmods.com/fallout4/mods/12562

https://www.nexusmods.com/fallout4/mods/333

https://www.nexusmods.com/fallout4/mods/13263

apparently the author of BLD is one that misunderstands this information.


Thank you for the simple locational damage mod, that seems like a great alternative that I can try out, and without need for many patches like BLD. I appreciate it!

Also, I read some of the message nexus sent out and I kind of think it is stupid to be so mad about the curator collection thing, especially since they said the donation points will still be directed towards the mod authors themselves. BUT i am not a mod author so my opinion could be relatively ignorant, but I would quite like curated modlists that work because it would save so much time. I often mod over the summer like now, but once college starts again, I just don't have the time so when things go wrong, I am kind of screwed.

Originally posted by GHOSTzombieX:
Originally posted by =EGC= kansasterry:
There are other damage mods available like.

https://www.nexusmods.com/fallout4/mods/12562

https://www.nexusmods.com/fallout4/mods/333

https://www.nexusmods.com/fallout4/mods/13263

apparently the author of BLD is one that misunderstands this information.


Thank you for the simple locational damage mod, that seems like a great alternative that I can try out, and without need for many patches like BLD. I appreciate it!

Also, I read some of the message nexus sent out and I kind of think it is stupid to be so mad about the curator collection thing, especially since they said the donation points will still be directed towards the mod authors themselves. BUT i am not a mod author so my opinion could be relatively ignorant, but I would quite like curated modlists that work because it would save so much time. I often mod over the summer like now, but once college starts again, I just don't have the time so when things go wrong, I am kind of screwed.

I have 32 mods I have written across 4 games on nexus all I saw in that article is they are going to archive any mod I decide to delete instead of actually removing it completely.

What they outlined makes it clear that all that will change is an archived copy of any mod will still be able to be downloaded through a link that is part of a collection that contains the mod so the curator of that collection will not be forced to remove the mod from their PC in order to recreate the collection with the mod removed simply because it was removed from nexus others not downloading it as part of the collection through its links will not find the removed mod on nexus.

They are not changing anything about who gets donations made to the author or the download points.

The entire protest seems to be from authors that feel if they decide for whatever reason to remove a mod from nexus that any collection that contained vortex rules for it will have to be recreated omitting their mod that the curator of a collection will have to either leave a broken unusable collection on nexus, delete the collection, or remove the mod from their PC so they can recreate the collection of vortex rules for the list of mods that remain in order to remove the deleted mod.

There are many mods that look interesting on nexus that are unusable because a mod or modders resource they require was deleted from nexus sometime after they were posted.

They remain because their authors no longer maintain them and probably do not even know the required mod was removed from nexus.

This archive process is most likely an attempt by nexus to prevent this same issue happening with collections as many curators are not going to want to remove their favorite mods just to recreate a collection because the author decided to delete it from nexus.
Last edited by =EGC= kansasterry; Jul 2, 2021 @ 8:05pm
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Date Posted: Jun 30, 2021 @ 12:59am
Posts: 17