Fallout 4

Fallout 4

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nonsensius Jun 27, 2021 @ 12:08pm
Automatic opening of lunchboxes efficiently.
So there is a pretty good video by Solo Pro: https://www.youtube.com/watch?v=QFuyWS36omI
It describes how to open lunchboxes with splashdamage from infinite damage source of turrets trying to aim at trapped enemies (infinite as you don't have to restock the turrets ammunition). I still think while this is going a very long way in the right direction it could be optimized further.
For it you need objects from wasteland workshop and contraptions workshop.
So far experimentation has gotten out That Splash damage from grenades and automated weaponry can open them as well as personal weapons directly aimed at them.
If there is a more controlled way to make turrets shoot it would be appreciated, but my tries to "hack" my own settlement turrets to shoot at will had no effect as the holotape can be read into the system, but doesn't recognize the turrets directly connected to the terminal.
So no targetting friendlies. you still need a bait for the turret to do its work.
The traps need either resetting/repair or the ones with blades or spikes don't open them.

So if there are any other ways of opening the factory created lunchboxes -without player interaction- than grenades and splash damage dealing turrets, i am not aware of them yet.
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Showing 1-7 of 7 comments
no1schmo Jun 27, 2021 @ 12:12pm 
Uh...okay? Is this purely for intellectual curiosity or is there a burning need to open lunchboxes in an alternative manner?
nonsensius Jun 27, 2021 @ 12:21pm 
Originally posted by no1schmo:
Uh...okay? Is this purely for intellectual curiosity or is there a burning need to open lunchboxes in an alternative manner?
Curiosity of optimizing the process and the desire to possibly keep the usage of only one dlc for it so it is a self contained Build. I was fortunate enough to get my hands on the Season pass during a sale, but others might not be as fortunate. Also intentions of keeping it vannilla / mod free for those who share the preference of testing out how far you can get with ingame methods.

The produce of the lunchboxes could be used to mass produce other items that have more use like ammo, outfits armor or weapons and could be turned into a valuable supply chain to supply other settlements.
There is a challenge in figuring this out and i feel i just miss out a small detail to get further in my own investigation!
no1schmo Jun 27, 2021 @ 12:24pm 
Still don't get it. There is already a vanilla way to open lunchboxes; approach them and hit the button to open them. Is there a reason NOT to use this method? Like, I'm not making fun of you, I am seriously feeling like there's some kind of mechanic or advantage I am completely unaware of that launched this entire investigation, and I am curious what it is.
Chaosium Jun 27, 2021 @ 12:29pm 
Won't be able to produce anything gamechanging, if not relevant at all, with their contents i.e. nuka cola, a food item, wonder glue, table knifes and minor junk of the sort. Seems incredibly convoluted.

Producing Bottlecap mines, that's the interesting stuff, the contents itself can be ignored
nonsensius Jun 27, 2021 @ 1:46pm 
Originally posted by no1schmo:
Still don't get it. There is already a vanilla way to open lunchboxes; approach them and hit the button to open them. Is there a reason NOT to use this method? Like, I'm not making fun of you, I am seriously feeling like there's some kind of mechanic or advantage I am completely unaware of that launched this entire investigation, and I am curious what it is.
it is about the slightly different variant that comes with the contraptions workshop where you can produce them with factories yourself, these can only be opened with some damage types.




Originally posted by Chaosium:
Won't be able to produce anything gamechanging, if not relevant at all, with their contents i.e. nuka cola, a food item, wonder glue, table knifes and minor junk of the sort. Seems incredibly convoluted.

Producing Bottlecap mines, that's the interesting stuff, the contents itself can be ignored

plastic spoons, regular spoons/ kitchen knives, chalk, baseballs, wonderglue and pencils are good sources for several base materials (plastic, steel, lead, wood, cork, adhesive, asbestos).
so i find this a more efficient process to get base materials then other processes. there is already a good farming method for farming crystal and circuitboards ( disassembling laser tripwire traps in a certain dungeon) so this could be a very efficient way of producing very much of all other scrap (exept maybe fertilizer).
Sadorath Apr 27, 2024 @ 10:23am 
Originally posted by nonsensius:
So there is a pretty good video by Solo Pro: https://www.youtube.com/watch?v=QFuyWS36omI
It describes how to open lunchboxes with splashdamage from infinite damage source of turrets trying to aim at trapped enemies (infinite as you don't have to restock the turrets ammunition). I still think while this is going a very long way in the right direction it could be optimized further.
For it you need objects from wasteland workshop and contraptions workshop.
So far experimentation has gotten out That Splash damage from grenades and automated weaponry can open them as well as personal weapons directly aimed at them.
If there is a more controlled way to make turrets shoot it would be appreciated, but my tries to "hack" my own settlement turrets to shoot at will had no effect as the holotape can be read into the system, but doesn't recognize the turrets directly connected to the terminal.
So no targetting friendlies. you still need a bait for the turret to do its work.
The traps need either resetting/repair or the ones with blades or spikes don't open them.

So if there are any other ways of opening the factory created lunchboxes -without player interaction- than grenades and splash damage dealing turrets, i am not aware of them yet.
Video is dead
kkitts Apr 27, 2024 @ 10:26am 
This person is posting useless crap to remove negative posts from the first screen of the comments section.
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Showing 1-7 of 7 comments
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Date Posted: Jun 27, 2021 @ 12:08pm
Posts: 7