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And if you're falling into the trap of collecting every potion (skyrim)/chems without ever using them, just start using them even if it's not a fight that needs it. I did that one Cooke quest where you get a bunch of chems and I think I used all the psycho and jet before the 20hrs mark; you get 60 of each and there aren't that many strong enemies at that point. There are ways to get more so might as well use them when you can. If you're worried about chem withdrawal, get Chem Resistant to max. It's only two perk points for it.
Also, your stats can still increase beyond 10. You just can't put points directly into it, it has to come from buffs. So even if you have 10 intelligence, popping a Mentats for a +2 in int will work as intended. Similar with Charisma and alcohol, when you want a higher chance at speech checks, drink some booze. It will stack beyond 10.
Heck, I crafted up a huge stack of Orange Mentats for my Fallout 76 VATS character, have them on the favorite wheel, and I still never remember. And once a big fight is going, I'm too distracted.
So, in the end, it turns out the same way as every other game - just healing potions / stimpacks / etc.
I popped Grapes and entered the room. Senjin started talking. I told him that I don’t care about Kent, only about bounty. McCreedy LOVED that. After that I told Senjin to kill me first (red option). He said, “Kent, you are gonna watch how I kill your friend” (or something like that).
Shooting starts (nobody is paying attention to Kent). I take buffjet. Two steps, turn to the right, 2 shots with shotgun, the raider is down. Couple steps forward, turn to the left, 2 more shots, looks like the guy is going down but I don’t pay attention. One step forward, 4 shots, the what’s-her-name lieutenant is no more. Up a few stairs, 3 shots — Senjin bites the dust. Buffjet expires. There is another guy round the corner. 2 more shots. Dead. Kent is saved.
So, it took me 15 plus 3 seconds to kill the whole crew on one buffjet. Yes, I see why chems can be useful. It did not take me much longer to previously kill them all without it but it was fun. I agree.
OP, do you know what letters RP in RPG mean?
Over half of perks are RP related.
Not every game has to have "reason" for using something.
Fun fact: in early FO games, having low INT was essentially gimping your toon since you did not get lots of skill points on level up.
Games actually had special conversation options for toon with low INT, and playing one was most fun playthrough I had of FO 1&2.
I'm ♥♥♥♥♥♥♥ sick of people who equalize fun with powergaming.
Drugs? Who cares if they are useful or not, it's nice to have that option in game.
well, they have a point..
Are they necessary in later levels? Not really. But hitting a Med-x before travelling into a dungeon is never a bad idea, especially if it lasts for the whole dungeon.
As for the wasting perk points idea, that would make more sense in a FO3/NV situation where you have a limited number of levels, but that's not the case in FO4. Plenty of other perks are meh, so picking chemist over them is pretty easy for me.
Edit: Also, if we're going by "necessary to win" as the criteria for what is useful in-game, then we're going to throw out a whole lot more than just chems.
OP, use hotkeys for your chems. Should get rid of that problem.
To use it against personnel is bourgeois decadence.
Edit: nevermind, forgot about the grenade itself.
Maybe Fallout has become a bit too sandbox over the years. It has lost its own course.
Then again: if it was only for the role-playing aspect, why ammo-weight in survival? That kinda forces you to invest into Strength- and/or weight-increasing/supporting perks. And even then it drastically decreases your looting- and ammo-carrying options.
I mean sry, but normal difficulty is a bit dull over all. You don't even understand, why food and water actually exists in this game. On normal difficulty you just need medikits. You can eat food and drink water, but it feels dull overall. That general concept feels incomplete.
But why didn't Bethesda solve that better? Why does food/water only make sense on survival or ultra hard? There you even need water to balance out chems to some degree. That doesn't make the role-playing aspect any better. That just feels weird - like the entire game does. I mean, the storyline feels dull and meaningless, too. It's like Bethesda wanted to create a base- or rather settlement-building game, instead of a story-driven RPG right from the beginning.
No ammo weight breaks roleplay more. Carrying all thosr thousands of bullets, fatmans rockets.. and jumping like a bunny.