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And no, they cannot be changed or programmed. I have had the Overseer bug out in a run , so I just killed her and got the plans. They work for happiness.
Agreed; the power cycle isn't much of a loss, but the slot machine, phoropter, and soda fountain are all useful, as long as you avoid the choices that can cause settler deaths.
The "Lost Revenue" version of the slot machine is one of my favourites (despite the 500 caps it costs in addition to other junk), since it doesn't require an assigned settler for its 15 points of happiness.
Power Cycle: Gives 2 power.
Soda Fountain: Gives 5 happiness, needs 2 power.
Phoropter: Gives 5 happiness, needs 3 power.
Slot Machine: Gives 10 happiness, needs 1 power.
The slot machine prototype isn't too bad, since while it only offers 10 happiness instead of the 15 happiness of the Lost Revenue option, it doesn't require any caps to build, just junk materials.
If the dialogue bothers you, then yes.
Never tried it, but I wonder if Overseer Barstow, will still stay if you pick all the options for the experiments which she hates?
Not that it matters, as i consider her to be a psychopath and do not feel bad about ether shooting her in the head or telling her good riddance.
I usually pick the Mood Enhancer option for the Soda Fountain, since it gives the best happiness boost for that object anyway, and has no death risk. The only downside (depending on what you prefer) is that your settlers will have some "trippy" dialogue about it.
Yeah, never mind; they still repeat stupid dialogue about even the generic vault items, it's just different stupid dialogue.