Fallout 4

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Rav3n Sep 12, 2021 @ 1:05am
Mod to allow to scavenge anywhere?
I found a place with lots of broken vehicles and I'd like to be able to scavenging them for steel. Is there a mod that allows this?
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Showing 1-14 of 14 comments
neds_not_here Sep 12, 2021 @ 2:07am 
There's quite a few of them out there on Nexus . There's ''Scrapable Commonwealth '' , ''Scrap Everything '' '' Commonwealth Cleanup '' And then there bunch of lootable crates cars and containers , combine the above with mods to remove the weight limits on yourself and the junk , you can end up carrying enough junk to build whole settlements .
hawkeye Sep 12, 2021 @ 2:30am 
I use Break The Walls Down version 1.2 for the "anywhere" part. Read the description carefully as scrapping stuff can adversely impact fps. Probably not vehicles though. https://www.nexusmods.com/fallout4/mods/12099/

Once Scrap Everything is activated to tell the game which workshop the scrap goes to, it's then possible to move a long distance to scrap things. For example I have scrapped, using Hangmans Alley as the settlement, from Boston Common to the rail line to the west. So I have cleaned out the tunnel near HA, the car park south of DC plus a lot of scrap lying on the ground.

There may be other ways as I think that in the past with a different mod list I was able to scrap anywhere without needing to enter workshop mode in a settlement. But that might have been possible with a mod that made all of the map tied to a workshop.
Last edited by hawkeye; Sep 12, 2021 @ 2:37am
Dootslayer Sep 12, 2021 @ 3:40am 
Don't use mods like that, they are extremely unhealthy and will likely break your game sooner or later. If you only need steal just add it via the console.
hawkeye Sep 12, 2021 @ 3:46am 
Originally posted by DootSlayer:
Don't use mods like that, they are extremely unhealthy and will likely break your game sooner or later. If you only need steal just add it via the console.

Don't think so. I have 4835 hours and used 649 different mods so far and don't get any crashes other than when I have overloaded the hardware. Admittedly a lot if not most of those hours haven't been active play, or spent building scenes which can be time consuming and I stick to about 150 mods.
Last edited by hawkeye; Sep 12, 2021 @ 3:54am
Dootslayer Sep 12, 2021 @ 4:20am 
Originally posted by hawkeye:
Originally posted by DootSlayer:
Don't use mods like that, they are extremely unhealthy and will likely break your game sooner or later. If you only need steal just add it via the console.

Don't think so. I have 4835 hours and used 649 different mods so far and don't get any crashes other than when I have overloaded the hardware. Admittedly a lot if not most of those hours haven't been active play, or spent building scenes which can be time consuming and I stick to about 150 mods.

I'm not talking about crashes, i'm talking about scripts or collisions breaking, scrap mods are notorious for that.
hawkeye Sep 12, 2021 @ 12:00pm 
Originally posted by DootSlayer:
Originally posted by hawkeye:

Don't think so. I have 4835 hours and used 649 different mods so far and don't get any crashes other than when I have overloaded the hardware. Admittedly a lot if not most of those hours haven't been active play, or spent building scenes which can be time consuming and I stick to about 150 mods.

I'm not talking about crashes, i'm talking about scripts or collisions breaking, scrap mods are notorious for that.

Until you list enough examples, I say you are wrong on two counts. 1 - they do not break scripts or collisions except through user error. 2 - they aren't notorious. If they are notorious it shouldn't be too hard for you to come up with concrete proof. By the way "notorious" doesn't equate to fact just reputation.
Last edited by hawkeye; Sep 12, 2021 @ 12:03pm
Midas Sep 12, 2021 @ 12:37pm 
anti-mod people are hilarious. "I don't know how it works but it's BAD trust me."
no1schmo Sep 12, 2021 @ 12:38pm 
Originally posted by hawkeye:
Originally posted by DootSlayer:

I'm not talking about crashes, i'm talking about scripts or collisions breaking, scrap mods are notorious for that.

Until you list enough examples, I say you are wrong on two counts. 1 - they do not break scripts or collisions except through user error. 2 - they aren't notorious. If they are notorious it shouldn't be too hard for you to come up with concrete proof. By the way "notorious" doesn't equate to fact just reputation.

He's probably talking about breaking pre-combines, for which Scrap Everything, the most popular, IS notorious for. You're right about user error, but it's a really easy error to make.
Dootslayer Sep 12, 2021 @ 1:19pm 
Originally posted by no1schmo:
Originally posted by hawkeye:

Until you list enough examples, I say you are wrong on two counts. 1 - they do not break scripts or collisions except through user error. 2 - they aren't notorious. If they are notorious it shouldn't be too hard for you to come up with concrete proof. By the way "notorious" doesn't equate to fact just reputation.

He's probably talking about breaking pre-combines, for which Scrap Everything, the most popular, IS notorious for. You're right about user error, but it's a really easy error to make.

Exactly that
=EGC= kansasterry Sep 12, 2021 @ 1:49pm 
Need to be very careful with these type of mods I used one near starlight drive and thinking I was just removing one little rock it actually removed the end wall under the train bridge and left a giant hole in the ground that allowed my character and others to fall outside the map.
Last edited by =EGC= kansasterry; Sep 12, 2021 @ 1:49pm
Midas Sep 12, 2021 @ 2:11pm 
To answer the OP's question:
https://www.nexusmods.com/fallout4/mods/12511

This mod lets you build entirely new settlements wherever you want, but it also lets you build small camps that work as little localized settlements for just you with a much smaller area, though within that area you can scrap things like you would at a settlement. I use it to scrap areas and then pack it up and move on.
A non mod solution is to use a shopping cart or weapon or rubber cone to push the desired object into a build zone. Then scrap it normally.
SmokeEm Nov 7, 2023 @ 1:14pm 
Originally posted by hawkeye:
I use Break The Walls Down version 1.2 for the "anywhere" part. Read the description carefully as scrapping stuff can adversely impact fps. Probably not vehicles though. https://www.nexusmods.com/fallout4/mods/12099/

Once Scrap Everything is activated to tell the game which workshop the scrap goes to, it's then possible to move a long distance to scrap things. For example I have scrapped, using Hangmans Alley as the settlement, from Boston Common to the rail line to the west. So I have cleaned out the tunnel near HA, the car park south of DC plus a lot of scrap lying on the ground.

There may be other ways as I think that in the past with a different mod list I was able to scrap anywhere without needing to enter workshop mode in a settlement. But that might have been possible with a mod that made all of the map tied to a workshop.

They took the mod page down. You still got v 1.2 laying around somewhere that I can steal from you?
hawkeye Nov 7, 2023 @ 9:27pm 
I googled "nexus fo4 break the walls down" which gave the link below.
Download worked via google but not via clicking on it in this forum

https://www.nexusmods.com/fallout4/mods/12099?tab=files&file_id=205433

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More recently I have also used this mod - Mobile Workshop by SKK
https://www.nexusmods.com/fallout4/mods/43493/

I used it to start a player home near Shenley's Oyster Bar. I could scrap and build. Picked it up and cleaned out Ryder Rentals truck hire site in the docks area and then took it back to Shenley's. It will do interior locations too.

I found that building stuff with it can break pre-vis. The PRP mod will recreate them. Roombounds can be another issue in interiors. the No Room Bounds mod fixes most of that.
Last edited by hawkeye; Nov 7, 2023 @ 9:55pm
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Date Posted: Sep 12, 2021 @ 1:05am
Posts: 14