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Once Scrap Everything is activated to tell the game which workshop the scrap goes to, it's then possible to move a long distance to scrap things. For example I have scrapped, using Hangmans Alley as the settlement, from Boston Common to the rail line to the west. So I have cleaned out the tunnel near HA, the car park south of DC plus a lot of scrap lying on the ground.
There may be other ways as I think that in the past with a different mod list I was able to scrap anywhere without needing to enter workshop mode in a settlement. But that might have been possible with a mod that made all of the map tied to a workshop.
Don't think so. I have 4835 hours and used 649 different mods so far and don't get any crashes other than when I have overloaded the hardware. Admittedly a lot if not most of those hours haven't been active play, or spent building scenes which can be time consuming and I stick to about 150 mods.
I'm not talking about crashes, i'm talking about scripts or collisions breaking, scrap mods are notorious for that.
Until you list enough examples, I say you are wrong on two counts. 1 - they do not break scripts or collisions except through user error. 2 - they aren't notorious. If they are notorious it shouldn't be too hard for you to come up with concrete proof. By the way "notorious" doesn't equate to fact just reputation.
He's probably talking about breaking pre-combines, for which Scrap Everything, the most popular, IS notorious for. You're right about user error, but it's a really easy error to make.
Exactly that
https://www.nexusmods.com/fallout4/mods/12511
This mod lets you build entirely new settlements wherever you want, but it also lets you build small camps that work as little localized settlements for just you with a much smaller area, though within that area you can scrap things like you would at a settlement. I use it to scrap areas and then pack it up and move on.
They took the mod page down. You still got v 1.2 laying around somewhere that I can steal from you?
Download worked via google but not via clicking on it in this forum
https://www.nexusmods.com/fallout4/mods/12099?tab=files&file_id=205433
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More recently I have also used this mod - Mobile Workshop by SKK
https://www.nexusmods.com/fallout4/mods/43493/
I used it to start a player home near Shenley's Oyster Bar. I could scrap and build. Picked it up and cleaned out Ryder Rentals truck hire site in the docks area and then took it back to Shenley's. It will do interior locations too.
I found that building stuff with it can break pre-vis. The PRP mod will recreate them. Roombounds can be another issue in interiors. the No Room Bounds mod fixes most of that.