Fallout 4

Fallout 4

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Ranking up Fortune Finder and Scourager question for ranks 2 and 3
It says 'Even more' and I can't find ANY information online whether that means the spawn rate in which every container has caps and ammo. Or if the AMOUNT in the containers it spawns in is increased.
Първоначално публикувано от DouglasGrave:
Първоначално публикувано от ⎛ Alucard ⎞ ✟:
EDIT : Ninja'd :P then again i was typing this pretty slowly
Heh, I was already looking carefully after my first post, so I risked the same sort of ninja attack.

Първоначално публикувано от ⎛ Alucard ⎞ ✟:
What i now for sure without needing a CK dive is that each ammo type has it's own Scrounger LL example "LLS_Perk_Scrounger_50Cal"

And each and every of these leveled lists are included in 2 big leveled lists called : "LLE_Perk_Scrounger100" and "LLE_Perk_ScroungerSmall"

Both of these big leveled lists contain same ammo types , with same fixed amounts and in same order with same chance. It's basically a copy paste but only thing that changes is the Global :

Global called "ScroungerPerkChance" in "LLE_Perk_Scrounger100" leveled list
and Global called "ScroungerPerkChanceSmall" in "LLE_Perk_ScroungerSmall"

That's it that's the only difference. Rest is worked via a script and just changes the chance % of these leveled lists appearing in containers from what i recall.
Yep, and Fortune Finder has two lists, but applies the same chance of appearing to both of them. Technically, it's the chance of them not appearing that changes, but we can just invert that against 100 to get the results:

Scrounger 1: 40% chance regular, 10% chance small.
Scrounger 2: 70% chance regular, 20% chance small.
Scrounger 3: 100% chance regular, 30% chance small.

Fortune Finder 1: 40% chance.
Fortune Finder 2: 70% chance.
Fortune Finder 3: 100% chance.
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It should be the spawn rate, rather than the number of different containers.

I'd have to check the Creation Kit to be sure of exactly how it's implemented, but I'm guessing that it uses a global value to modify the chances applied to extra Fortune Finder and Scrounger items in the levelled lists for containers.
Първоначално публикувано от DouglasGrave:
It should be the spawn rate, rather than the number of different containers.

I'd have to check the Creation Kit to be sure of exactly how it's implemented, but I'm guessing that it uses a global value to modify the chances applied to extra Fortune Finder and Scrounger items in the levelled lists for containers.
I don't mean to like bug you but I have no clue how to use creation kit, is it possible you could find out for me please >.<
From what i recall higher ranks just increase the chance of additional ammo or caps appearing in compatibile containers.

EDIT: Amount of caps and ammo stays the same (within the range specified by leveled lists this perk uses) regardless of perk rank. It's just the chance of these leveled lists being added to said containers is what changes.

List of compatibile containers where these leveled lists can be added remains the same regardless of perk rank.

But it was long time ago since i checked so if anyone thinks that i remembered it wrong. Feel free to correct me.
Последно редактиран от Alucard †; 10 септ. 2021 в 6:52
I looked recently on a slightly different topic (affect on vendor caps) and iirc there are additional levelled lists embedded in the main levelled list which trigger only if the Perk is present. Whether there are additional lists corresponding to the higher perk ranks, I don't recall, but that's how it works with the vendor caps amounts, so it's likely.

Only a CK deep dive will tell for sure.
Yep all ranks use the same LL to inject, it just increases the likeliness to find ammo (which at rank 3 is ridiculously good). Same goes for cap collector.

In case you're wondering, the chances that scrounger rank 4 magazine refill triggers is 5%, that's pretty poor
So to answer the OP it's most likely to be both, frequency and quantity, because the generic way this game calculates stuff like this is (just an example, not the specific answer):

- 3 lots of 0-6
- 5 lots of 25% chance of 3-8
- 3 lots of 45% chance of 1-5 if Rank 1 of Perk X
- 2 lots of 25% chance of 2-12 if Rank 2 of Perk X
That kind of thing.
Последно редактиран от The Inept European; 10 септ. 2021 в 7:02
Първоначално публикувано от Mummy Ria:
Първоначално публикувано от DouglasGrave:
It should be the spawn rate, rather than the number of different containers.

I'd have to check the Creation Kit to be sure of exactly how it's implemented, but I'm guessing that it uses a global value to modify the chances applied to extra Fortune Finder and Scrounger items in the levelled lists for containers.
I don't mean to like bug you but I have no clue how to use creation kit, is it possible you could find out for me please >.<
From what I just checked, it works exactly as expected. Many containers have an extra item set (a levelled list) for Fortune Finder or Scrounger, with the chance of it appearing controlled by global values. The perk ranks plug into a special hidden quest ("PerkQuest")that runs a script to adjust those global values.

I don't see any change in the range of containers which are affected, just in how big the chance is for the extra items to be randomly rolled.
Последно редактиран от DouglasGrave; 10 септ. 2021 в 7:07
EDIT : Ninja'd :P then again i was typing this pretty slowly

What i know for sure without needing a CK dive is that each ammo type has it's own Scrounger LL example "LLS_Perk_Scrounger_50Cal"

And each and every of these leveled lists are included in 2 big leveled lists called : "LLE_Perk_Scrounger100" and "LLE_Perk_ScroungerSmall"

Both of these big leveled lists contain same ammo types , with same fixed amounts and in same order with same chance. It's basically a copy paste but only thing that changes is the Global :

Global called "ScroungerPerkChance" in "LLE_Perk_Scrounger100" leveled list
and Global called "ScroungerPerkChanceSmall" in "LLE_Perk_ScroungerSmall"

That's it that's the only difference. Rest is worked via a script and just changes the chance % of these leveled lists appearing in containers from what i recall.
Последно редактиран от Alucard †; 10 септ. 2021 в 7:31
Авторът е посочил, че тази публикация отговаря на първоначалната му тема.
Първоначално публикувано от ⎛ Alucard ⎞ ✟:
EDIT : Ninja'd :P then again i was typing this pretty slowly
Heh, I was already looking carefully after my first post, so I risked the same sort of ninja attack.

Първоначално публикувано от ⎛ Alucard ⎞ ✟:
What i now for sure without needing a CK dive is that each ammo type has it's own Scrounger LL example "LLS_Perk_Scrounger_50Cal"

And each and every of these leveled lists are included in 2 big leveled lists called : "LLE_Perk_Scrounger100" and "LLE_Perk_ScroungerSmall"

Both of these big leveled lists contain same ammo types , with same fixed amounts and in same order with same chance. It's basically a copy paste but only thing that changes is the Global :

Global called "ScroungerPerkChance" in "LLE_Perk_Scrounger100" leveled list
and Global called "ScroungerPerkChanceSmall" in "LLE_Perk_ScroungerSmall"

That's it that's the only difference. Rest is worked via a script and just changes the chance % of these leveled lists appearing in containers from what i recall.
Yep, and Fortune Finder has two lists, but applies the same chance of appearing to both of them. Technically, it's the chance of them not appearing that changes, but we can just invert that against 100 to get the results:

Scrounger 1: 40% chance regular, 10% chance small.
Scrounger 2: 70% chance regular, 20% chance small.
Scrounger 3: 100% chance regular, 30% chance small.

Fortune Finder 1: 40% chance.
Fortune Finder 2: 70% chance.
Fortune Finder 3: 100% chance.
Excellent. You should add this to the wiki.
Thank you all so much. The wiki doesn't have this info <3
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Дата на публикуване: 10 септ. 2021 в 6:23
Публикации: 11