Fallout 4

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Weapon Damage Display sometimes bugged?
Now, I'm a noob when it comes to stuff like this and not sure how to explain it but I hope it makes sense.

I've noticed that the Pip Boy sometimes displaying the wrong damage. For example, I'm rocking the Western Revolver which deals 210 damage with mods and maxed out Gunslinger. Before I quit the game it showed +400 damage something along with other weapons in my inventory. Reloading another save seems to fix it, but it gets annoying and sometimes I make too much progress to revert back a few hours.
The only perks I have are Rifleman, Gunslinger, Commando and Steady Aim
Is this bug/glitch related to rank 5 damage perks?

I don't have any mods installed, just cosmetic stuff and the Anti-materiel rifle from the creation club.
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Showing 1-8 of 8 comments
Chaosium Aug 28, 2021 @ 7:38pm 
Temporary effects like Psycho/stat boosts are reflected in the pip boy
Last edited by Chaosium; Aug 28, 2021 @ 7:38pm
avenger Aug 28, 2021 @ 9:33pm 
There's also "adrenaline", as you kill (at least in survival) without going to sleep, it stacks up considerably. Once you sleep, it is reset.

But as you stated damage resets on reload, this may not be the case -- but another think to look for while checking expected damage.
TheFir3Crack3r Aug 28, 2021 @ 9:47pm 
Originally posted by Chaosium:
Temporary effects like Psycho/stat boosts are reflected in the pip boy

I didn't have any active effects from Psycho or any other temporarily damage buffs. I did use one Psychobuff but the effect had worn off by the time I fast traveled back to my base.


TheFir3Crack3r Aug 28, 2021 @ 9:54pm 
Originally posted by avenger:
There's also "adrenaline", as you kill (at least in survival) without going to sleep, it stacks up considerably. Once you sleep, it is reset.

But as you stated damage resets on reload, this may not be the case -- but another think to look for while checking expected damage.

I have limited knowledge but reloading and or restarting the game didn't fix it the last time. Then it was displayed correctly again after a few minutes and back to weird again.
I tested on a Raider in my cage and I didn't one shot him, which would be the case with a ridiciolous damage increase.
Zes Aug 28, 2021 @ 10:10pm 
you must be under a temp effect.

if in survival you had a killing spree maybe, or used some chems or something.

if nothing else check your stats, they sometime get bugged. go to your character screen and press Q to see the current effects (where you see vault boy picture) and from there go to special page to check your stats.
wtiger27 Aug 29, 2021 @ 5:36am 
It is a common thing which happens. I would ignore it. Can happen for a variety of reasons, but is only temporary.
ghpstage Aug 29, 2021 @ 6:13am 
Some damage multipliers do not get mentioned in the pipboy when active, one being United We Stand.
There is a class of legendary effect that does the same, and includes those such as Defiant, Junkie's Bloodied, Furious and Nocturnal that apply their boosts to the PC themselves. If one of those is equipped and the effect is active when you look at other weapons in the list then you get borked numbers.

Explosive damage values are almost always wrong as they fail to count most buffs that apply to them.
Last edited by ghpstage; Aug 29, 2021 @ 6:15am
TheFir3Crack3r Aug 29, 2021 @ 1:11pm 
Thanks a bunch for your replies!
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Date Posted: Aug 28, 2021 @ 7:18pm
Posts: 8