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Well that is interesting.
I played this on a legacy PS4 for over 700 hours and it ran like crap in the Boston areas like it was in slow-mode when the action got intense.
Thankfully Fallout 4 on PC doesn't do the same, but I use a lot of performances mods/tweaks. The FPS count in Boston on PC is high 40' to high 50's using Steams FPS counter.
Thats because engine ticks are tied to fps. If you were to run at 120 fps game is basically running at double speed. Interpolation makes no sense because that would mean that when you have 40fps then game engine is running at 20fps which would cause whole game go to slow motion. Let alone blurriness it causes.
https://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates#PS4_vs._Xbox_One_Native_Resolutions_and_Framerates_Comparison_Chart
I mean most games were capped to 30fps on console at that time. Gamebryo or creative engine goes to 60fps without faking frames but on console its just limited for "reasons x, y, z"
AMD: Enable Enhanced Sync. recommend globally.
nVidia: Enable Fast Sync (edited as Freesync is G-Sync).
This game also does not like SLI/Crossfire, disabling improves FPS.
Lol nu fps is called at 60 with my 1050ti
I don't know what a 3090 and threadripper can do, but on anything close to a "normal" gaming PC you're going to get drops below 60fps in downtown Boston. And with god rays on ultra, you're probably going to get drops in heavily forested areas too. It is indeed an engine and optimization issue.