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With most companion reactions one can see a certain logic. Cait is a junkie, therefore likes if you take a chem. Later on she's a reformed junkie, therefore hates that you do it. The Covenant affinity hit is mystifying though.
Also the pre-war vibe is really weird.
Preston would rather help than hurt people
Deacon works to free and help Synths blend in
Hancock and Piper are harder to explain.
I suspect the real answer is that the writers are telegraphing their value system and assume that all the "good" (and even "chaotic") NPCs share their value system enough to see the SAFE test as a symptom of fascism. Basically that's the same explanation as the first one, but also explains why the SAFE test is "self-evidently" bad.
Looking at the companions affinity to synths is a poor explanation, since that aspect of Covenant is secret from the general population.
I've have tried all the [published] "proven" ways to free the girl without earning that settlements' enmity, but they're all unsubstantiated garbage. So, I say to the citizens of Covenant, "Y'all wanna be so gawdamned hateful? All right; let's see how you like it when the table has been turned, and you're forced to choke down your own vile medicine!" I kill 'em all, and let The Mechanist sort 'em out later.
The other factions of the Commonwealth may all be single-minded fanatics (the criminal thugs of Nuka-World excepted; they're just murderous and larcenous sociopaths), but they do faithfully follow their own societal codes. The citizens of Covenant are disturbingly McCarthyesque in their outlook, and the folks inhabiting Diamond City aren't far behind.
In real life, I've seen up close and personally how easily, and with such little provocation mob mentality can turn into a bloodthirsty monster ripping to shreds anyone and anything in their collective way. I have also witnessed how hate groups, like the KKK in Vidor, Texas operates, committing murder with literal impunity. It makes it rather difficult for me to view even fictional characters like the citizens of Covenant with a positive or a compassionate light.
Kill 'em all.
Arguably Covenant's is the only rational response to G3 synth threat from the Institute. Brutal and horrific though it is.
In my view the Covenant story is a failure of the writers viewpoints to remain morally neutral/grey as is supposed to be the norm in Fallout writing. They show their hand: it's E-Vil to be mean to the poor misunderstood widdle synths. It's E-Vil to take harsh measures to resist being infiltrated and subverted.
For the McCarthy parallel to work, the game would need to establish that the synth replacement threat is fictitious. Instead the game does the exact opposite. The result is a narrative that is confused rather than complex, stupid rather than subtle.
That is not rational; that's the antithesis of rational. Maybe you could do with a little historical review of the democratic civilization that you currently enjoy, see just how that freedom and the liberties and protections that you now enjoy came to be reasonably guaranteed.
Freedom is NOT free.
I'm a little prejudiced on these matters as I was military most of my life, as were my ancestors.
I notice Piper dislikes it if you tell Desdemona you won't risk your life to help a synth so she supports synths, probably thinks they're sentient. Not sure about hancock. Covenant doesn't have any Jet that's probably why he hates the place
Piper being a journalist again probably already knows about that place but her priority is making news and caps. Not starting a feud between diamond city and covenant. Which reporting in the paper probably would bring retaliation from them.
Undoubtedly they are brutal and horrific, as I acknowledged.
You are right that they are willing to sacrifice innocent individuals. You are not quite right to say they're killing people on suspicion of being synths. It's more that they're sacrificing individuals for the benefit of the collective. They're killing innocent people to try to identify a method that in future will allow them to kill only the guilty and save the innocent. Now that's not an ethical experiment by our standards. But Covenant see themselves in a survival situation where the only ethics are the ethics of survival and it's kill or be killed not just at individual level but at species level.
McCarthyism is similar in that it imagined there was an existential threat to the whole collective. But the Fallout writing drops the ball by demonstrating to us that the threat is real and not imagined. If the threat was imagined, or even unproven, the McCarthy parallel would work. But they break it by making the threat real.
The old movie "Invasion of The Body Snatchers" is interpreted now as being some kind of allegory of "Red threat" paranoia. But as Fallout 4 is written, body snatching is real and the body snatchers are real. So whatever clever allegory they may have been trying to make, they broke it.