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You get more FCs than you need, if you have relevant perks.
- Scrounger increases the amount of FC you can find. It is counted as ammo, so perk affects to it.
- Nuclear Physics affects on how long single FC lasts.
I am using PA exclusively. I had to buy few FCs during early game and I cleared up Concord from junk without PA. After that you just need to do some exploring and Scrounger starts dropping them to your lap. I often find stacks of 3-6 of them.
There are 3 other FCs near Sanctuary. Each of them are full and easy to get. They will keep you running quite long. Don't waste them in Sanctuary. Use them, when you march toward Boston. You should soon find enough of them, so that you do not need to buy them. If you keep investing to Scrounger and Nuclear Physics, then you are very unlikely to ever run out of them.
About the usage. Running itself does not cause extra drain, but action point drain related to it. Each action that uses action points drains the core faster.
I do not usually run in PA. Haven seen the need, because there is always something to do, but I do get that sometimes the route can feel long.
- Hey, Carla. Nice for you to finally visits us here in Sanctuary.
- It is a long way from roads. You want to do some trading?
- Sure. Let's see. I'll buy all your junk, both FCs you seem to have and all .307 bullets.
- Great! I trust you have caps to pay for it?
- Caps? Yeah, sure. I don't like to spend them though. Here is a bag of 1000 .38 completely useless ammo. Don't worry for me running out. I have 3000 more of them in my chest and same amount of more valuable bullets as well.
- ...tha... thanks? I... Trudy will probably know what to do with them.
- Any time, Carla. Any time. Now could you kindly get your brahmin off my roof? That would be great. Thanks.
The companion idea is good. However I can just put the companion in the power armor and I assume no cores get used up at all that way :-)
But I'd like a mod. Maybe later. I got discouraged from trying to get and use creation club in the past, much more daunting than the older GECKs. I'm guessing this survival run I'm going to do will be sneak oriented and not tanky anyway.
I don't recall the default number, but according to my notes "player.setAV pabatterydamagerate 0" (without the quotes) turns off the core drain entirely, and some other number than 0 would likely change the rate, unless it's a simple on/off boolean value using 0 and 1.
In my last few runs I've claimed Oberland Station as my main base before The Castle and always build that base as my first real actual base in which I place everything. Before that it is Sanctuary of course, to start off, but that's easy to get everything to Oberland with PA. Two or three trips at most... And without sprinting, that's about 20 charge on a core. So of course, to specify, I had like 8 frames at Sanctuary by that time and I took a frame from Sanctuary to Oberland each trip. Dropped the PA in Oberland, got back on foot to Sanctuary... You get the idea.
There is a mag which reduce core consumption by 10% very close to Sanctuary for early game and don't forget... And with the perk which reduce this by 50% you'll quickly see it's not that much of a problem at all. If you are planning to use PA extensively you're going to plan for that perk anyways. You'll also want three almost depleted cores by the time you get around Oberland Station anyways, for Vault 81. No point not using them early game really.