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Helios 1 relies on mirrors to reflect sunlight to a boiler tower which operates a steam turbine not photo voltaic cells found in normal solar panels.
the boomers at nelis airforce base use the same panels helios uses as normal solar panels. is Obsidian so stupid they don't know the diffrence between a mirror and photovolatic panel?
the awnser is yes
My opinion is if only we combined fallout 3 and new vegas together itd be the best game ever.
I ain't gonna be bothered to read all that eye sore wall of text non breaks ♥♥♥♥. At least add some more breaks or something.
but
i can already tell what the arguement points are probably
Anyhow
In terms of the game itself the ♥♥♥♥♥♥♥ 3D games are all broken b/c of the ♥♥♥♥♥♥ engines Bethesda made. Even with the BoS hack and slash game it's pretty obvious where the bad parts of the non old school fallouts came from. The upside of New Vegas is that even with all that ♥♥♥♥ present in 3 4 and 76 is it's actually fun. If you can by pass the crashes and ♥♥♥♥ you can enjoy the game content and lore setting.
FO:3
was okay. It was seen as the prototype for the engine before New Vegas but the story still sucked especially the ending. It was unfulfilling. DLC was pretty good with point lookout being peak better than most new vegas dlcs but collectively new vegas dlcs are better than the collective sum of FO:3 dlcs.
It was the first prototype 3D game so it gets a hard pass. Even though the lore was a bit lacking it was still pretty fun.
FO:4
was pretty bad for a fallout game. They broke lore and did a ton of horrid decisions for the base story. There are still a ton of bugs in-game. The other bad part is that the game lacks optimization and has a ton of performance issues if you don't use the exact specs used to make the game (even then it still sucks lol). Tbh no one would be AS MAD if they made it a standalone game. Instead of trying to make it a fallout game just name it something else like gone nuclear or some ♥♥♥♥. It's not bad in terms of building and open worldness.
Dlcs were okay with far harbor being peak or a reskinned point lookout. Automatron 2nd. Nuka world and vault 88 vault tech workshop felt empty missing. The others don't even bother with especially the pay to play dlc workshop dlc.
FO:76
literally needs no introduction it's been bad since launch and it's still bad now b/c Bethesda is the ones fixing it not people. Even with ♥♥♥♥ "fixed" or "patched" people are still finding ways around it and they actively ignore ♥♥♥♥ like hacked items and exploits. The other bad part is aside from the ♥♥♥♥ on the surface (MT's, irl bad products some deathly lethal, and ignoring the community) is that the game cannot be modded vs all previous single player games. It's a literal cash grab gone wrong showing extremely lazy development and lacking in any passion or drive.
i'm also forgetting another one
The mobile fallout Fallout: Shelter
it's a mobile game nuff said. However as a mobile game it's not really subject to game standards unless you play the version on PC (which you can ♥♥♥♥ around with the clock and just skip several days). Ironically it's also the most stable fallout Bethesda ever made.
FO:NV
for better or worse it's on par with 3. However the storyline is much more immersive and connects more to the original tabletop fallouts. It does have technical issues just like 3 and 4 but much less than 76. It's also made by the OG devs not Bethesda (well OG before they split now Obsidian has a ton of new employees especially in the writting department if you see how outer worlds turned out). The biggest thing they had was 18. 18 MONTHS!!!!
I'd honestly like to see Bethesda try to make a game in that time (well not 10-8 because half was used to market the game itself). They didn't have any prior experience with the engine neither so that's another thing to add to the list of why NV is a higher tier than most other fallouts Bethesda made.
Lastly was the console ports. On PC it was gonna have a ♥♥♥♥ ton more stuff and utems but they had to dumb it down for cobsole hardware at the time. This meant that they had to remove stuff and reduce the size of the game anyway they could.
It's like saying oh a guy made a very ♥♥♥♥♥♥ concrete house while the other guy made a very ♥♥♥♥♥♥ wooden house while the other guy had to shop his own wood and the 2nd guy was able to buy the parts for the concrete house.
tl;dr
fallout NV devs got screwed while Bethesda actually made the engines themselves and had more time and can't even fix their own current game. They had to piggy back of modders to fix it for years so now they don't have them they gotta do it themselves and failed or are failing.
I have no doubt if Obsidian (most of the original dev team not the new aged ones) did a New Vegas remake on the FO:4 engine then it'd instantly become another top seller more than FO: and defintely more than FO:76.
Side note: Idk if it's coincidence or some ♥♥♥♥♥♥♥♥ but Bethesda sets their games mostly in the East Coast while Obsidian West Coasts. In a way the West side of fallout has better quality while the East coast lacks and is more balls to the walls off the rails in the lore department.
I especially love how the first few posts are telling OP he's wrong Lol.
Someone give OP his clown shoes.
Fallout NV Vs Fallout 4
Combat <
Dialogue >
Character development system >
Story >
Less problems with glitches <
Faction system >
What one game had the other didn’t.
The karma system and the companion affinity system.
Personally I like both of these things.
If I had to choose one or the other I would want the karma system.
But I see no reason that both can’t be implemented.