Fallout 4

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[Solved] Unable to Save in Certain Locations (In this Case: Mad Mulligan's Mine)
Long story short, I am 95% done with this game. I'm at Nuka-World, trying to explore the parks before I blow the brains out of every raider there, and now I'm stuck in Mad Mulligan's Mine. Upon entering the cave/ride, I am able to save only up to a specific point (namely, I can save so long as I don't go into this waterfall area with some bloodworms and a Cappy Clue). As soon as I enter that section, no matter where I go in the mine, I cannot save. If I try to save (regular or quicksave) the game will "save" forever and never stop, forcing me to have to control panel and force Fallout 4 to close. I can't even leave the mine if I hit this point, as it just does an endless loading screen.

I had a similar problem with the Vim Soda Pop Factory in Far Harbor, but I was able to work around it by loading a past save and going from there (I guessed that the save I was originally going from was corrupted or something). However that isn't working this time.

I just want to finish this game so I can finally be done with it. This is my first time actually getting to do Nuka World (past times playing Fallout 4 I either got board, or my mods broke my game... which may be the case again this time). I have a crap ton of mods that all could be ♥♥♥♥♥♥♥ with my save, and I couldn't tell you which ones are doing it. Only leads are these 2 Nuka World Specific mods, but lord knows what it could be.

Nuka World Open Season Extend II - https://www.nexusmods.com/fallout4/mods/47209?tab=posts&BH=3

Raider Bogeyman Perk - https://www.nexusmods.com/fallout4/mods/40674?tab=description

Also have stuff like F4SE, Armor Keywords (totally regret this mod, way to bloated and I don't even really use it outside of like 2 mods), Unofficial Fallout 4 Patch, etc.


Any advice on how I can possibly fix this issue, short of removing these mods (I purposefully made saves before I entered Nuka World, and before I downloaded these mods just in case, but I really don't want to go back when I'm this close to being done), OR uninstalling then reinstalling the game. I've already verified the integrity of the game cache and it didn't help. I've also deleted a ton of SUPER old saves, as I've read that having to many can also lead to problems, not sure how true that is though. Is Mad Mulligan's Mine just an annoying Save destroying location for others?


EDIT: Turns out the issue I was having was a bug caused by enemies that tunnel (such as Bloodworms, Mole Rats, and Rad Scorpions) that causes the game to lock up while saving or CTDs randomly. You can fix this bug by either using the mod that SuperSledgeNY provided below (the Post I marked as the answer), or by following these steps:

1. Before you enter the interior location where you are having CTD's or your game freezes when you're saving, type tdetect into the console. This will stop enemies from detecting you, and also stops the bug from starting up I guess.

2. Clear out the entire area of enemies, grab whatever items you need/want, then get the heck out of dodge. DO NOT type in tdetect until you are out of the location. I tried this after killing everything and the game still locked up.

3. Once you've left the area (either by leaving the interior location, or fast traveling away to somewhere far), you should be safe to type tdetect and renable enemy detection. Just know that while it is disabled, you also won't be able to interact with NPCs.
Last edited by SaltPoweredRobot; Sep 27, 2021 @ 2:55pm
Originally posted by SuperSledgeNY:
I apologize for not carefully reading your entire post but upon doing so, I think I know what your issue is and I also have a fix for you since this very same thing happened to me.

What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.
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Showing 1-15 of 15 comments
Jouchebag Sep 23, 2021 @ 2:59pm 
Originally posted by SaltPoweredRobot:
I have a crap ton of mods that all could be ♥♥♥♥♥♥♥ with my save, and I couldn't tell you which ones are doing it.

Most likely, we can't tell you either.
SuperSledgeNY Sep 23, 2021 @ 3:02pm 
Looks like you'll just have to troubleshoot your mods the old fashioned way. Unfortunately, there's no fix-everything button.
SaltPoweredRobot Sep 23, 2021 @ 3:11pm 
Originally posted by SuperSledgeNY:
Looks like you'll just have to troubleshoot your mods the old fashioned way. Unfortunately, there's no fix-everything button.

Guess so. I'm taking a break now to cool my head, but I'm gonna try going back even farther on my saves... its possible one of them got corrupted or something. Annoying, but it is what it is
The author of this thread has indicated that this post answers the original topic.
SuperSledgeNY Sep 23, 2021 @ 8:03pm 
I apologize for not carefully reading your entire post but upon doing so, I think I know what your issue is and I also have a fix for you since this very same thing happened to me.

What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.
Last edited by SuperSledgeNY; Sep 23, 2021 @ 8:10pm
DouglasGrave Sep 23, 2021 @ 8:16pm 
In terms of it not letting you even leave the area, that may be due to the autosave that you can disable in your options if necessary to get some breathing space.
SuperSledgeNY Sep 24, 2021 @ 5:03am 
Originally posted by DouglasGrave:
In terms of it not letting you even leave the area, that may be due to the autosave that you can disable in your options if necessary to get some breathing space.

Unfortunately, disabling autosave won't solve anything since in my own game, all autosave types have long been disabled yet the bug still triggered. If you try to make a hard save, you get an infinite save screen. If you just try to leave the area WITHOUT saving, you'll get an infinite load screen.

I've done extensive research on this issue as have many other players and so far, no one has come up with a definitive answer as to what really triggers the bug.

There's been lots of theories, including removing Homemaker and any of the scrapping mods. This has worked for some, but not for all. I have my own theory as well but rather than waste everyone's time with speculation, my recommendation is to install the mod I linked in my previous post.

I used an earlier variation of the fix that was edited to include the bloodworms from Nuka Word. The mod I linked looks like it does the same thing so the OP should definitely give it a go.
Last edited by SuperSledgeNY; Sep 24, 2021 @ 5:36am
DouglasGrave Sep 24, 2021 @ 6:58am 
Originally posted by SuperSledgeNY:
Originally posted by DouglasGrave:
In terms of it not letting you even leave the area, that may be due to the autosave that you can disable in your options if necessary to get some breathing space.
Unfortunately, disabling autosave won't solve anything since in my own game, all autosave types have long been disabled yet the bug still triggered. If you try to make a hard save, you get an infinite save screen. If you just try to leave the area WITHOUT saving, you'll get an infinite load screen.
It may make a difference for the OP or it may not, but it would be silly not to even mention it as a possible approach.

If it is indeed a problem specifically with burrowing creatures in that area, one could also try to prevent them from tunneling by using console commands to kill them remotely and/or temporarily turn off NPC AI while in the area.

Originally posted by SuperSledgeNY:
I've done extensive research on this issue as have many other players and so far, no one has come up with a definitive answer as to what really triggers the bug.
I often get results in my own testing but it depends on having appropriate sample cases to examine (like my testing of provisioner bugs with my robot army game), and I don't play with mods. You generally need a decent clue to be able to test effectively.
Jouchebag Sep 24, 2021 @ 8:33am 
Originally posted by SuperSledgeNY:
I apologize for not carefully reading your entire post but upon doing so, I think I know what your issue is and I also have a fix for you since this very same thing happened to me.

What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.

Got to love those uncommon, strange bugs in these Bethesda RPGs. That is such a specific situation, however. I doubt it's the problem considering the OP's use of a long mod list that would most likely open up way more potential issues.

If it works, awesome, but that seems like something that should have been in the UFO4P.
=EGC= kansasterry Sep 24, 2021 @ 1:58pm 
I have had some places take five minutes to save the game looks like it froze but in reality it is just going super slow. Not sure of the cause but it might be do to the number of items it has to calculate for the area.
SaltPoweredRobot Sep 27, 2021 @ 1:34pm 
Originally posted by SuperSledgeNY:
I apologize for not carefully reading your entire post but upon doing so, I think I know what your issue is and I also have a fix for you since this very same thing happened to me.

What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.


Hey thanks for posting this! Sorry I didn't get back to you on this (I kinda forgot about this thread for a while, lol). I'll definitely check this out and see if it works!
Bored Peon Sep 27, 2021 @ 1:54pm 
Originally posted by SuperSledgeNY:
I've done extensive research on this issue as have many other players and so far, no one has come up with a definitive answer as to what really triggers the bug.
I had it personally in multiple games. It is like completely and utterly random.

This is has two possible effects:
The molerats make your game stop responding when they pop up.
The game will not leave you leave the indoor cell because it gives an infinite loading screen.

I was plagued with it so bad the first thing I would do in a new game was run to the molerat den under Red Rocket just to see if it would crash or let me leave. If it worked fine I kept the save, if it locked up I threw the save away.

Then someone else saw my struggle and pointed me to the No Teleport mods.
I never had it again since.

Originally posted by Jouchebag:
If it works, awesome, but that seems like something that should have been in the UFO4P.
The problem is when you take away the teleporting it really nerfs the @#$% out of those mobs.

As near as I can tell this all has something to do with some tdetect issue. Which has something to do with how mobs plot navigation to attack you. Something goes corrupt in the script and they stop trying to attack you and just wander. Then I think because that process is still running that when you go to exit the cell it tries to make the mobs follow you out, however since the mobs are dead it hangs the load screen.
Last edited by Bored Peon; Sep 27, 2021 @ 1:55pm
SaltPoweredRobot Sep 27, 2021 @ 2:51pm 
Originally posted by SuperSledgeNY:

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.


Originally posted by SaltPoweredRobot:
I'll definitely check this out and see if it works!


Okay, so I tested out the mod, and I can confirm that it does indeed solve my problem! Out of the MANY different things I expected to be wrong with my game, a simple bug around bloodworms was NOT one of them! And it makes complete sense too, since I was having issues with the Vim Pop Factory as well, and that place has mole rats! Thank you SuperSledgeNY for the help!.

Also, because I was able to pin down the bug causing all this, I was able to find alternative solutions too, so if there are those out there that don't want to use a mod to fix their problem (and also change how Bloodworms, Mole Rats, and RadScorpions work, since the mod stops them from teleporting), and are also okay with using Console Commands, try this out instead:

1. Before you enter the interior location where you are having CTD's or your game freezes when you're saving, type tdetect into the console. This will stop enemies from detecting you, and also stops the bug from starting up I guess.

2. Clear out the entire area of enemies, grab whatever items you need/want, then get the heck out of dodge. DO NOT type in tdetect until you are out of the location. I tried this after killing everything and the game still locked up.

3. Once you've left the area (either by leaving the interior location, or fast traveling away to somewhere far), you should be safe to type tdetect and renable enemy detection. Just know that while it is disabled, you also won't be able to interact with NPCs.
Bored Peon Sep 27, 2021 @ 3:39pm 
Well glad it worked out for you. I would just run the mod and forget about it. Like I said I have not had the issue again in the two years since it first started.
SuperSledgeNY Sep 27, 2021 @ 5:19pm 
Originally posted by SaltPoweredRobot:
Originally posted by SuperSledgeNY:
I apologize for not carefully reading your entire post but upon doing so, I think I know what your issue is and I also have a fix for you since this very same thing happened to me.

What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,

This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563

Please let us know if it worked for you.


Hey thanks for posting this! Sorry I didn't get back to you on this (I kinda forgot about this thread for a while, lol). I'll definitely check this out and see if it works!

I'm glad it worked out for you. Like I said in a later post, I'm using an earlier version of that mod which was edited to include the bloodworms but when I saw the newer version, I was hoping it would solve the issue for you. Thanks for posting a response and enjoy the game,
DouglasGrave Sep 27, 2021 @ 8:24pm 
Originally posted by SaltPoweredRobot:
lso, because I was able to pin down the bug causing all this, I was able to find alternative solutions too, so if there are those out there that don't want to use a mod to fix their problem (and also change how Bloodworms, Mole Rats, and RadScorpions work, since the mod stops them from teleporting), and are also okay with using Console Commands, try this out instead:

1. Before you enter the interior location where you are having CTD's or your game freezes when you're saving, type tdetect into the console. This will stop enemies from detecting you, and also stops the bug from starting up I guess.

2. Clear out the entire area of enemies, grab whatever items you need/want, then get the heck out of dodge. DO NOT type in tdetect until you are out of the location. I tried this after killing everything and the game still locked up.

3. Once you've left the area (either by leaving the interior location, or fast traveling away to somewhere far), you should be safe to type tdetect and renable enemy detection. Just know that while it is disabled, you also won't be able to interact with NPCs.
Just because I'm curious about the nature of the issue, did it work any differently toggling off their AI instead of their detection?
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Date Posted: Sep 23, 2021 @ 2:38pm
Posts: 15