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Most likely, we can't tell you either.
Guess so. I'm taking a break now to cool my head, but I'm gonna try going back even farther on my saves... its possible one of them got corrupted or something. Annoying, but it is what it is
What you're experiencing is a rare bug that triggers when molerats, radscorpions and blood worms tunnel to you. This seems to happen only in interior locations like Vault 81, Shamrock Taphouse, Vim pop factory and places in Nuka World. When the bug triggers, you will get an infinite save and unless you replay from a previous save that was made BEFORE the bug FIRST triggered, you're stuck with it, breaking your game,
This mod should take care of it.
https://www.nexusmods.com/fallout4/mods/51563
Please let us know if it worked for you.
Unfortunately, disabling autosave won't solve anything since in my own game, all autosave types have long been disabled yet the bug still triggered. If you try to make a hard save, you get an infinite save screen. If you just try to leave the area WITHOUT saving, you'll get an infinite load screen.
I've done extensive research on this issue as have many other players and so far, no one has come up with a definitive answer as to what really triggers the bug.
There's been lots of theories, including removing Homemaker and any of the scrapping mods. This has worked for some, but not for all. I have my own theory as well but rather than waste everyone's time with speculation, my recommendation is to install the mod I linked in my previous post.
I used an earlier variation of the fix that was edited to include the bloodworms from Nuka Word. The mod I linked looks like it does the same thing so the OP should definitely give it a go.
If it is indeed a problem specifically with burrowing creatures in that area, one could also try to prevent them from tunneling by using console commands to kill them remotely and/or temporarily turn off NPC AI while in the area.
I often get results in my own testing but it depends on having appropriate sample cases to examine (like my testing of provisioner bugs with my robot army game), and I don't play with mods. You generally need a decent clue to be able to test effectively.
Got to love those uncommon, strange bugs in these Bethesda RPGs. That is such a specific situation, however. I doubt it's the problem considering the OP's use of a long mod list that would most likely open up way more potential issues.
If it works, awesome, but that seems like something that should have been in the UFO4P.
Hey thanks for posting this! Sorry I didn't get back to you on this (I kinda forgot about this thread for a while, lol). I'll definitely check this out and see if it works!
This is has two possible effects:
The molerats make your game stop responding when they pop up.
The game will not leave you leave the indoor cell because it gives an infinite loading screen.
I was plagued with it so bad the first thing I would do in a new game was run to the molerat den under Red Rocket just to see if it would crash or let me leave. If it worked fine I kept the save, if it locked up I threw the save away.
Then someone else saw my struggle and pointed me to the No Teleport mods.
I never had it again since.
The problem is when you take away the teleporting it really nerfs the @#$% out of those mobs.
As near as I can tell this all has something to do with some tdetect issue. Which has something to do with how mobs plot navigation to attack you. Something goes corrupt in the script and they stop trying to attack you and just wander. Then I think because that process is still running that when you go to exit the cell it tries to make the mobs follow you out, however since the mobs are dead it hangs the load screen.
Okay, so I tested out the mod, and I can confirm that it does indeed solve my problem! Out of the MANY different things I expected to be wrong with my game, a simple bug around bloodworms was NOT one of them! And it makes complete sense too, since I was having issues with the Vim Pop Factory as well, and that place has mole rats! Thank you SuperSledgeNY for the help!.
Also, because I was able to pin down the bug causing all this, I was able to find alternative solutions too, so if there are those out there that don't want to use a mod to fix their problem (and also change how Bloodworms, Mole Rats, and RadScorpions work, since the mod stops them from teleporting), and are also okay with using Console Commands, try this out instead:
1. Before you enter the interior location where you are having CTD's or your game freezes when you're saving, type tdetect into the console. This will stop enemies from detecting you, and also stops the bug from starting up I guess.
2. Clear out the entire area of enemies, grab whatever items you need/want, then get the heck out of dodge. DO NOT type in tdetect until you are out of the location. I tried this after killing everything and the game still locked up.
3. Once you've left the area (either by leaving the interior location, or fast traveling away to somewhere far), you should be safe to type tdetect and renable enemy detection. Just know that while it is disabled, you also won't be able to interact with NPCs.
I'm glad it worked out for you. Like I said in a later post, I'm using an earlier version of that mod which was edited to include the bloodworms but when I saw the newer version, I was hoping it would solve the issue for you. Thanks for posting a response and enjoy the game,