Fallout 4

Fallout 4

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dcarmichiel Sep 20, 2020 @ 12:06am
ferals are not supermen
brain rotted rotting corpses that still breathe and possibly eat ??
how well is that nerve tissue holding up...... SINCE APPARENTLY THE BRAINS ARE NOT DOING SO WELL.........but they can do the 220 in under 5 seconds and strip a t-60 power armor suit to 0 health in 5 hits......yeah rotting brainless mobile corpses can destroy plate metal POWERED ♥♥♥♥♥♥♥ ARMOR WITH THEIR BARE ♥♥♥♥♥♥♥ HANDS !!!!!!!!
not like i take this level of retardedness personally......I did not start playing FO4 till it had been out for over a year...and I never played it unmodded.......well I see lots of mods for ferals on nexus...slow them down.......turn em into real zombies.....make em infectious....... but I am still waiting for a mod that makes em what they are slow rotting brainless barely dangerous creepers.....now in a large group/mob freshly turned ferals yeah.....but it has been 200 ♥♥♥♥♥♥♥ years and even they die....yada yada yada yeah radiation heals them....sorta......... gives them back hitpoints but don't do jack for the mental capacity.... I can gear it now whine whine whine here's my cheese and crackers cracka
Originally posted by MartyrmanX:
In the first Fallout game, there were ghouls in a town called Necropolis that shambled around like zombies. Though these ghouls resembled zombies, they were not feral.

The concept of a feral ghouls was introduced in Fallout 3. The Fallout 3 feral ghouls are akin to contemporary cultural zombies. They attack in mobs, consume the meat of their victims(human alike), and were conceived by the follies of mankind (nuclear radiation, engineered viruses, etc).

Fallout 4 has implied the immortality of ghouls. Case and point: Billy, a child ghoul found in a fridge in Fallout 4. He apparently survived 200 years without a sufficient food source. If that's the case, why do ghouls eat at all? Why do feral ghouls kill then eat people or animals? Why can their bare hands and fingernails penetrate armor?

In summary, I agree with you.
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Anvos Sep 20, 2020 @ 2:04am 
Their not rotting to death as much as their body is slowly shedding its outer husk to the Reaver inner state that is essentially a functionally hyper efficient version of a human, while lacking things that get in the way such as feeling and sensation.

Trace FEV has made them a human adapted to survive in hi rads. Essentially their not zombies but rather severely mutated humans and this process eventually drives you mindless, though the process doesn't appear to have a set rate.
Last edited by Anvos; Sep 20, 2020 @ 2:14am
The author of this thread has indicated that this post answers the original topic.
MartyrmanX Sep 20, 2020 @ 2:16am 
In the first Fallout game, there were ghouls in a town called Necropolis that shambled around like zombies. Though these ghouls resembled zombies, they were not feral.

The concept of a feral ghouls was introduced in Fallout 3. The Fallout 3 feral ghouls are akin to contemporary cultural zombies. They attack in mobs, consume the meat of their victims(human alike), and were conceived by the follies of mankind (nuclear radiation, engineered viruses, etc).

Fallout 4 has implied the immortality of ghouls. Case and point: Billy, a child ghoul found in a fridge in Fallout 4. He apparently survived 200 years without a sufficient food source. If that's the case, why do ghouls eat at all? Why do feral ghouls kill then eat people or animals? Why can their bare hands and fingernails penetrate armor?

In summary, I agree with you.
Protoman Sep 20, 2020 @ 2:32am 
Ghouls = (running) zombies, Super Mutants = orcs. That's all you need to know about modern Fallout.

In the older games, it was shown that Ghouls had reduced agility and strength (both in the story and in in-game stats), because their extremities sort of atrophied. If you talk to Raul in New Vegas, he will always complain of pain in the joints.
Chaosium Sep 20, 2020 @ 3:32am 
First of, "....." is not proper punctuation. That rant was even more painful to read.
Second, they are NOT zombies. Go play Resident Evil if you want to face those.
Ferals are the easiest enemies to cripple, they're weak to fire and one molotov is usually enough to destroy one leg, else VATS makes quick work of their limbs.

The amount of people whining for nothing in this game is too damn high.
Originally posted by dcarmichiel:
brain rotted rotting corpses that still breathe and possibly eat ??
how well is that nerve tissue holding up...... SINCE APPARENTLY THE BRAINS ARE NOT DOING SO WELL.........but they can do the 220 in under 5 seconds and strip a t-60 power armor suit to 0 health in 5 hits......yeah rotting brainless mobile corpses can destroy plate metal POWERED ♥♥♥♥♥♥♥ ARMOR WITH THEIR BARE ♥♥♥♥♥♥♥ HANDS !!!!!!!!
Muscle memory. : D
Originally posted by dcarmichiel:
not like i take this level of retardedness personally
Did someone forget to bring their Spray 'n Pray along this morning? ;-)
Last edited by The Inept European; Sep 20, 2020 @ 3:41am
Originally posted by dcarmichiel:
I am still waiting for a mod that makes em what they are slow rotting brainless barely dangerous creepers.....now in a large group/mob freshly turned ferals yeah.....but it has been 200 ♥♥♥♥♥♥♥ years and even they die
Your daily dose of dangerous ferals were made fresh just for you by Atom. How else do you think they respawn every 3 days?

It's kind of obvious really. All the slow clumsy ineffectual ones died out in Fallout 2 or linger in some hovel somewhere making plaintive noises. Only the dangerous ones are out and about. Otherwise they would have been murdered long ago by children with pointed sticks, to strip them of their toy car or a spool of cotton yarn or single bottlecap.
I think Billy in the Fridge should be taken as an internal joke rather than a canon-busting cataclysm of inconsistency.
Anvos Sep 20, 2020 @ 4:00am 
I don't know as we also had a buried alive and mummy wrapped ghoul in Fallout 2 and there is enough hints at evidence to suggest ghouls gain at least some amount of life sustaining energy from radiation, which also explains why ghouls in subways and such don't die out from starvation.
Last edited by Anvos; Sep 20, 2020 @ 4:01am
Ozymandias Sep 20, 2020 @ 4:03am 
There's a mod on Nexus you could try, Feral Ghouls Slower Attacks or something like that.
Enkar Sep 20, 2020 @ 4:37am 
They're not rotting though, due to exposition to the FEV and high radiations, their body mutated in such a way that it became able to feed on nuclear isotopes. The idea is sort of convergent evolution, they're not all the same at all, they just happen to have developed the same mutations to survive in the environement they are exposed to, kind of like how many different marin species developped fins. This is why you see variability between ghouls, some eat flesh, some are very much sane and retained their full intellectual capacity, some other have gained masterfull controle of the radioactive isotopes in their body, to the point that they can use it offensivelly, etc...

Basically, if ghouls are able to puncture through your power armor, it's because just like your armor, ghouls too, run on nuclear power.
Last edited by Enkar; Sep 20, 2020 @ 4:38am
M Sep 20, 2020 @ 4:41am 
there are power armour related things that annoy me much more: fusion cores. 1 fusion core provided light, I mean all light in a factory, for over 200 years and my power armour depletes a fusion core in minutes? oc I play with mods that make it more realistic and dont drain the core that fast.

fallout 4 is full with plot holes. see the nuka cola. yeah, for sure, after 200 years there are still machines with full bottles in them. its not the case, that anybody had thirst before. no, the nuka cola was waiting 200 years for the player.
Last edited by M; Sep 20, 2020 @ 4:42am
Protoman Sep 20, 2020 @ 4:49am 
Originally posted by Mic:
there are power armour related things that annoy me much more: fusion cores. 1 fusion core provided light, I mean all light in a factory, for over 200 years and my power armour depletes a fusion core in minutes? oc I play with mods that make it more realistic and dont drain the core that fast.
In lore, the fusion cores are stated to be able to power a Power Armor for 100 years or longer. The time limit in the game is for gameplay purposes.
Enkar Sep 20, 2020 @ 4:50am 
Originally posted by Mic:
there are power armour related things that annoy me much more: fusion cores. 1 fusion core provided light, I mean all light in a factory, for over 200 years and my power armour depletes a fusion core in minutes? oc I play with mods that make it more realistic and dont drain the core that fast.

fallout 4 is full with plot holes. see the nuka cola. yeah, for sure, after 200 years there are still machines with full bottles in them. its not the case, that anybody had thirst before. no, the nuka cola was waiting 200 years for the player.
The reflection behind fusion core's short lifespan is that they're pretty much empty batteries by the time you get your hands on it. They still have an insane output, but not much juice left to keep that power output going for long. On another end, it's also a game mechanic that allows power armors to be much more overkill, without breaking the game's difficulty by letting the player use them indefinitelly.

it's a bit frustrating, but if the devs had chosen not to have them we woulden't have such powerfull power-armors, because they'd have to limit their effectiveness for gameplay balance.
Last edited by Enkar; Sep 20, 2020 @ 4:52am
Regardless of the lore justification (or not), taking a power source that can provide power for a whole common indefinitely, to use for a few (game) hours of combat should be widely considered a heinous crime.

Also maybe fusion cores should just occasionally have a degrees of protection, as if they were considered vital resources? Just sayin
Last edited by The Inept European; Sep 20, 2020 @ 5:27am
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Date Posted: Sep 20, 2020 @ 12:06am
Posts: 94