Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Trace FEV has made them a human adapted to survive in hi rads. Essentially their not zombies but rather severely mutated humans and this process eventually drives you mindless, though the process doesn't appear to have a set rate.
The concept of a feral ghouls was introduced in Fallout 3. The Fallout 3 feral ghouls are akin to contemporary cultural zombies. They attack in mobs, consume the meat of their victims(human alike), and were conceived by the follies of mankind (nuclear radiation, engineered viruses, etc).
Fallout 4 has implied the immortality of ghouls. Case and point: Billy, a child ghoul found in a fridge in Fallout 4. He apparently survived 200 years without a sufficient food source. If that's the case, why do ghouls eat at all? Why do feral ghouls kill then eat people or animals? Why can their bare hands and fingernails penetrate armor?
In summary, I agree with you.
In the older games, it was shown that Ghouls had reduced agility and strength (both in the story and in in-game stats), because their extremities sort of atrophied. If you talk to Raul in New Vegas, he will always complain of pain in the joints.
Second, they are NOT zombies. Go play Resident Evil if you want to face those.
Ferals are the easiest enemies to cripple, they're weak to fire and one molotov is usually enough to destroy one leg, else VATS makes quick work of their limbs.
The amount of people whining for nothing in this game is too damn high.
It's kind of obvious really. All the slow clumsy ineffectual ones died out in Fallout 2 or linger in some hovel somewhere making plaintive noises. Only the dangerous ones are out and about. Otherwise they would have been murdered long ago by children with pointed sticks, to strip them of their toy car or a spool of cotton yarn or single bottlecap.
Basically, if ghouls are able to puncture through your power armor, it's because just like your armor, ghouls too, run on nuclear power.
fallout 4 is full with plot holes. see the nuka cola. yeah, for sure, after 200 years there are still machines with full bottles in them. its not the case, that anybody had thirst before. no, the nuka cola was waiting 200 years for the player.
it's a bit frustrating, but if the devs had chosen not to have them we woulden't have such powerfull power-armors, because they'd have to limit their effectiveness for gameplay balance.
Also maybe fusion cores should just occasionally have a degrees of protection, as if they were considered vital resources? Just sayin