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Most likely is you told her to Stay somewhere and she's still there now.
(Reminds me of the scene in Secretary...)
If You EVER told Her to "stay", & didn't tell Her to follow again, She will still be wherever You told Her to stay, like forever, until You go get Her, the same is true for any companion as far as I can tell.
I guess I'll have to build that Vault Tec thingy.
I think you have to approach from more or less direct south of where the icon appears on the map, or maybe it's directly north. It's very frustrating because you can see it from many places but can't reach it.
Look for the Corner Bookstore with a broken bus (and ghouls). Cross over the mound of rubble and you will see the neon signs.
Assume Nick told you these directions, (since he's been there before).
Assume that you've used the stay command, the companion will stay for a while and move himself to their "home" at their own if multiple days got passed. The "home" is the settlement you've assigned the companion to or - if you did not - will be their initial location, the Combat Zone.
Or ... if you are lazy, do use these console commands;
The first line targets her and the second lines does what the name says: the game moves her to you.
Goodneighbor is easy using the Cabot house as reference. With your back to the door move forward to the end of the property. Make a left and then an immediate right down the alley. When you get to the end of the alley hook left over the trailer. Mind you there is a lot going on.