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Perk wise I think it would be commando for the auto weapons and maybe science, not too sure about that as I never use plasma weapons, the shots are way too slow for my liking.
That wasn't what I was asking. I know how to modify weapons but I don't know whether the boosted gamma wave emitter (which adds better burning damage) or the overcharged capacitor (which has better base damage) is better for the flamethrower variant.
As an automatic weapon, that should mean that the plasma thrower is affected by the Commando perk, and should prevent the Gunslinger or Rifleman perks from applying.
I actually just tested this a second ago and the commando perk doesn't seem to affect its damage at all despite the wikipedia page saying that it does. Heavy weapons also has no effect.
Currently it does 124 +124 damage and I already have rifleman maxed out so I'm assuming that it's still affected by rifleman. That or its stats aren't updating in my pip-boy for whatever reason.
Are you saying this after already modifying the barrel to be a flamer barrel, or based on observing the predicted effect when you select the part to apply?
I've already made the modification and tested the gun. It's very effective so it does seem to scale off rifleman.
I can't say whether or not that's intentional, but it does make sense for it to still be affected by Rifleman if it doesn't have the right keywords for Commando. If you put a pistol grip on it, it should likewise switch to Gunslinger.
The only other thing was specific stats regarding the boosted gamma wave emitter. I can't find any information about it online and the game just says 'improved burning damage' or something like that.
burning capaciter is meh due to not fully stacking so go overcharged not to mention its 2shot not something op like wounding(for a flamer) so you need more damage to make the most of it, twoshot is still stronk, very worth carrying on the close range pocket for a sniper due to being light+scales with rifleman.
i keep a wounding one on me myself.
so congrats on a strong drop :)
I guess I'm wrong in thinking 2-shot is the be all and end all of legendary effects. I found it a little disappointing against the first deathclaw I've used it on and considering its poor ammo efficiency I won't be making use of it.
Thanks for the help all.
pray n spray is actually out shined by an explosive pipe machinegun due to how common bullets are :)
its fun finding the different options :D
This is why Wounding on a fast hitting weapon like the Plasma Thrower is so OP. But you can calculate which modification is better for yourself; just take the DoT damage and divide by its duration to find its DPS then compare that to 2x the difference the other mod adds to base damage (2x due to 2 shot)
BTW anyone have a download that would change all DoTs to use the same mechanic as bleeds?