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So unless you just hate them, take the pack and your choice between deciples and operators.
The Operators are good if you use silenced weapons. The damage bonus is outstanding. If you stealth as your main source of kills the perk is even better yet.
The Disciples are good if you melee. Not even because of their perk, which is mostly garbage, but the reward at the end. The Instigating Disciples cutlass is the hands-down best melee weapon in the game. Nothing competes with it. It's really not all that impressive if you're not playing on survival since you could just farm it though. The Chosen Disciple perk doesn't seem to have a reliable proc rate. I feel it's about 25% chance to proc for 25% action points restored, but I haven't been diligent with testing.
Honestly I feel the Disciples are the worst faction unless you play on Survival mode, and even then you could debate against it. "Fun" is literally in your own taste. I went with the disciples because I was playing on Survival and they reminded me of the Dark Brotherhood somewhat, which is my favorite faction in any video game ever.
For melee, I feel Atom's Judgement is on par or slightly better than the cutlass because of it being a Radiatited x2 legendary super sledge. Its possible to do something ike 600-800 rad damage with it in one swing, which almost instagibs most mobs. And mobs immune to rads, well, its a super sledge with nuka world add-ons, its going to high like a freight train anyway.
But yeah, Desciples perk is garbage. Its not 100%, it only restores a few action points, and only works for melee. Meanwhile the operators perk works for everyone in a way, even melee to an extent. That sneak bonus is really nice.
That being said, I went with the Operators. They seemed like the most "Sane" and Organized of the three groups. Like if the three groups did go to war, I see the Operators coming out on top.
My choice had little meaning tho because in the end I slaughtered them all. Slaves included.
I don't feel that way. I'll explain XD
The cutlass has a damage of 35 with an AP cost of 20.
Atom's Judgement has a damage of 40 with an AP cost of 45.
Atoms Judgement only has 12.5% damage advantage but costs a whopping 125% more to use for each swing. If not using VATS the knife swings fast while the hammer swings slow.
The knife also has the advantage of hitting 100% harder on the first hit. The knife is 3 carry weight while the hammer is 20. The knife hits everything equally hard while the hammer effect doesn't work on more than half the enemies in the game.
Different weapons for different circomstances. Atom's judgement lets you take out any level raider with 2 swings, so it is most certanly useful. But thats also probably because I have additional difficulty mods that drastically increase the amoutn of mobs, their health, and their damage.
Why limit yourself to carrying one weapon anyway?
On topic: The Disciples is my least favorite gang. They're cruel but not much else. I do sort of like Dixie though.
Disciples is honestly the crappiest perk, especially if you have perks set up already to boost/refill AP. And I don't think their blade is worth it, but to each their own. I do have it on a different blitz-melee char (who can also run sneaky sniper) and honestly, I wish he had the Lucky one instead.